Game developer, team coordinator and an experienced level designer. Brazilian. Clique. Currently working on Quiet Rehabilitation and Zombie Panic! Source. Previously Operation Black Mesa @ Tripmine Studios.
To commemorate the anniversary of Quiet Rehabilitation, enjoy this amazing media update!
A new commercial Zombie Panic! game on UE4 arrives! Possibly...
The v3.2 update is finally released! This update focuses mostly on fixing bugs and other issues, map balance, as well as improving or adding onto already...
Quick development update regarding mod's future with fresh media content!
Starting 2021 with new media update and discuss the progress of the mod's development.
Featuring Linux support, bunch of new content, map improvements, various bug fixes and more!
Quick dev update regarding the third chapter of the mod where it all stopped as well as a couple of fresh media content!
Kicking off with new media and a few things to discuss regarding the mod's development.
Recoil revamp, game balance changes, Linux support and more!
Happy holiday wishes from us, and a status update on the next v3.1 beta patch.
I'm very pleased to announce my first own Half-Life 2 modification called Quiet Rehabilitation.
We've shipped an update to the public beta with many improvements and fixes. We're also looking for Linux testers to verify our upcoming Linux client...
We'd like to finally share more improvements to the game's balance that you all have been asking for, and some that we felt was necessary!
We've implemented an interesting feature for our melee weapons called "hit rays" to improve their attack range and accuracy against targets. Currently...
Are you a person who misses v2.4? Would you like to know the whole history behind "2.5" and v3.0's development? What sacrifices had to be made to revive...
Thank you everyone who has participated in the public beta testing so far and left their feedback to us on the forums. We've shipped our first major patch...
The major beta update features new animations, models, weapons, sound and particle effects, and much more! Including the long-awaited Linux client support...
We've some exciting news regarding our public beta playtesting, featuring a small gameplay teaser and a possible estimated date of release the beta build...
We're back with another dev update to reveal more upcoming content, including a special day celebrating 10 Years of Zombie Panic! Source on Steam!
We'd like to finally announce and talk about some new features, improvements and other major changes in our next biggest upcoming ZPS update v3.1! Including...
We've created our own Steam Developer Homepage and Official Zombie Panic! Steam Group! You can follow us for latest updates, dev blogs, general updates...
We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum and some information regarding our next update!
While we focus our work on the v3.0.8 code rewriting, we're re-releasing v3.0.7 as a hotfix today. This update contains many bug fixes which were supposed...
We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support...
It has been a long road, with a lot of obstacles and trials. Zombie Panic! Source v3.0 is finally out! Our team could not have foreseen the enormous amount...
We hope everyone's as excited as our team is, as we're only 4 days away from the release of v3.0! We're working hard on the final polishing of the build...
We’re happy to finally be able to announce that the v3.0 update for Zombie Panic! Source will be released on the 8th of December, this year! We've so...
Like our last announcement, we have so much to discuss about our development progress and what we've done the past few months. While our main priority...
The development has been, and still is, an incredible taxing but also enjoyable experience. Despite our team consisting of people from different cultures...
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