Quiet Rehabilitation is a FREE upcoming Half-Life 2's single-player modification that brings a different story of Gordon Freeman being taken as a prisoner directly to Nova Prospekt. In this alternative route, without meeting with Barney, he must find a way to escape from this old facility heavily guarded by the Combine forces and surrounded by unusual creatures.



What to Expect

  • A full walkthrough into the hidden places of Nova Prospekt.
  • A suitable prologue introducing the storyline of the main character.
  • Approximately 1 hour and a half of overall playtime.
  • Five game chapters (including the Prologue)
  • Full vanilla assets taken from the main content of the game.
  • Refined levels and puzzles, following the original Half-Life 2's architecture.

You can play a short demo from one of the first chapters. The demo delivers a high-level of details, following the Nova Prospekt's architecture and atmosphere. I'm planning to release the full Quiet Rehabilitation campaign into one single-player mod, using the Source SDK 2013 SP.

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2020 Summer Update

News 4 comments

Hello guys,

I hope you all are doing well in this difficult times and staying safe! Today, I'm bringing up some exciting news regarding my next chapter where I left the mod on hold at my "Quiet Rehabilitation part two" map.

Third Chapter Status

As I previously posted here on my mod's image page, I started the development of this chapter last month and things are looking really great in terms of design and gameplay as I was planning in my head a while ago. I'll start off with a quick, work in progress, preview in the video below:


From the looks of the teaser, the chapter takes place in the deeps of Nova Prospekt's district where, in the early years after the Seven Hour, it was being used for a mysterious and unknown reason by the Combine. While Gordon continues to escape from the Overwatch's sight and walks his way out through the old mines, he will face strange enemies that still habits inside the caves and uncover why there are Combine technology established in these mines for such long time.

I'm quite satisfied with the progress I've made so far (basic layout, looks and lighting -- respecting Episode Two's design) and hope to keep with the pace I feel comfortable working on! A reminder that all you see is work in progress and this chapter isn't actually the 'final chapter' as I've been saying some time ago, and I'll explain why!

Technical Development

I'll give you a very in-depth view on how things are looking so far and what is left to do in the mod. The mod have 7 maps done (gameplay-wise and design -- while 2 of them still needs some rework later). The 'third chapter' will have 3 maps (one being made as we speak and others two with the basic brush-work design done to keep me in touch with the history). The final ending will actually have 3 maps in total (one being the 'true ending' scene and the others being two different paths leading to the same ending). If you're not understanding what I'm saying, I'd suggest reading the first part of my previous article where I explain more the "Situational Paths".

While the player walks his way closer to the end of the mod, he will have the freedom to chose two options/paths, both having different locations, atmosphere, enemy placing, puzzles, etc but leading to the same true ending. This is a little feature I'm working on to keep the pacing of the mod more interesting and dynamic as you play it. There might be other parts where you will have these options/paths to chose so pay attention to it later!

Regarding the status of the mod as a whole, sadly, it's unlikely to be completed this year. There are still more work to do in the past maps (because I always go back to them to double-check for bugs and improve them with additional details) and I still have to get in touch with the voice actors I'm planning to do. It's all brainstorming but I'm willing to introduce some 'friendly' faces in the history.

I may come back with another media update by the end of this year since I don't want to give too much spoilers of the mod. Bear with me until then and hopefully you will enjoy the mod once it comes out! Perhaps 2021 where all things will be more back to normal in this crazy world.

Thanks again for checking out Quiet Rehabilitation! Stay safe!

2020 Media Update

2020 Media Update

News 6 comments

Kicking off with new media and a few things to discuss regarding the mod's development.

Meet Quiet Rehabilitation

Meet Quiet Rehabilitation

News 4 comments

I'm very pleased to announce my first own Half-Life 2 modification called Quiet Rehabilitation.

RSS Files
Quiet Rehabilitation - Chapter One

Quiet Rehabilitation - Chapter One

Demo 3 comments

An abandoned section of cell blocks at Nova Prospekt.

Comments  (0 - 10 of 15)
Desert_Ranger_W2
Desert_Ranger_W2

This project is continuing to surprise me, I'll wait to see new updates in future.

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BionicCoyote
BionicCoyote

Huh, I always thought that an alternate take on HL2's story where Gordon was never intercepted by Barney would make a great mod idea. It's nice to see that someone with the know-how is going to bring the idea to fruition. Keep up the good work! I'll be keeping a close eye on this project!

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ronaldhamrak
ronaldhamrak

Discord?

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Desert_Ranger_W2
Desert_Ranger_W2

Maybe you might ask to the MMod team to create a patch for your project if you're interested.

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Tabajara77 Creator
Tabajara77

I look forward to that once I finish this mod!

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pars.
pars.

That would be great.

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SilverLambda
SilverLambda

what are the new benefits of this mod, can you explain to me

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Tabajara77 Creator
Tabajara77

It's like any Half-Life SP mod you would encounter nowadays to play on your free time. There are no custom content (modified weapons, textures nor particle effects) being added, but delivers a high-quality level of details each map you go and the playtime can go above 1 hour and a half.

You can read more on "Meet Quiet Rehabilitation" article above!

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Guest
Guest

Is working continuing?

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Tabajara77 Creator
Tabajara77

Yes, but in a slow pace. It's getting there!

Reply Good karma+1 vote
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