Quiet Rehabilitation is a FREE Half-Life 2 single-player modification that tells a different story of Gordon Freeman being taken prisoner directly to Nova Prospekt. In this alternate route, without meeting Barney, he must find a way to escape from this old facility heavily guarded by Combine forces and surrounded by unusual creatures.



What to Expect

  • Approximately 2 hours of overall playtime.
  • Five game chapters (including the Prologue).
  • A full exploration of places never before seen in Nova Prospekt.
  • Refined levels and puzzles, following the style of the original game.
  • Rare dynamic situational paths to choose, all leading to one true ending.
  • Packed with vanilla assets only.

You can play a short demo from one of the first chapters. The demo delivers a high-level of details, following the Nova Prospekt's architecture and atmosphere. I'm planning to release the full Quiet Rehabilitation campaign into one single-player mod, using the Source SDK 2013 SP.

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RSS Articles

2021 Fall Update

News 5 comments

Hello everyone! It's been a while, hasn't it? Sorry for the long absence of articles this year except for a few dev videos I've published a couple of months ago to those who follow the mod. I've been quite busy with the underground chapter of Nova Prospket and outlining the ending of the mod that I couldn't' publish those as they are pretty much early development to showcase them as well as a few have been scrapped during the year. We'll discuss everything in today's article. Let's dive in!

The Good and The Bad

By the title, I'm going to start off saying: the mod is not cancelled. It's far for being dead or scrapped. What unfortunately have been scrapped are a couple of maps in the ending that were supposed to include an optional path for the player to choose. That's what I get for creating a big scope for just one guy to develop it. While it was looking good on paper, the time and polish stages would take too much of my dedication and energy extending an extra route to those who choose this path. Spoiler alert: it would be a stealth path to get out of Nova Prospekt, leading to the same true ending of the primary route containing a big-climax battle against the Combine forces. Instead, the primary route became the main path and all work will be fully focused on this one - resulting in a better combat, details and environment for the player. Which is good!

I'll be current working on the last couple of maps (final map and the ending), hoping to have them finished up (design and combat wise) til the end of the year. Next, the whole prologue chapter will be revamp again for better player introduction and free will around the City 17. Furthermore, all current completed maps will be revisited to have final touches on lighting and smaller details. More details will be revealed next year.

Old Situational Path Demo

As previously published of how small things can be triggered by player actions (sleepy zombies video), I was testing a similar function with the Combine soldiers in a chapter where they lost player's sight by going into the sewers and taking them a while to find Gordon again. If the player shoots a CP patrol, they will call for backup and tell the Combine to arrive in the nearest area the player may go. I was first experiment this a while back which you can see in the video below from 2019:

There may be few areas where you will face this almost unnoticed scenarios without hurting the gameplay nor history of the mod, making the combat more dynamic if you think of replaying it.

Last 2021 Media Update

Before ending this article, I'd like to share a short gameplay teaser of the final chapter when you manage to exit the underground area (mines) of the prison. You can see bits of Nova Prospekt in daylight as the creation of this specific map is suppose to capture the aftermath of your long journey through the mod. I didn't want to spoil much the surprise, so this teaser must be short for now with extra WIP screenshots.

For the screenshots below, some of those places I took reference from the Beta Nova Prospekt as inspiration and tribute (courtesy of Half-Life Wiki Fandom)

See you in 2022! Stay safe!

2021 Media Update

2021 Media Update

News 2 comments

Starting 2021 with new media update and discuss the progress of the mod's development.

2020 Summer Update

2020 Summer Update

News 4 comments

Quick dev update regarding the third chapter of the mod where it all stopped as well as a couple of fresh media content!

2020 Media Update

2020 Media Update

News 6 comments

Kicking off with new media and a few things to discuss regarding the mod's development.

Meet Quiet Rehabilitation

Meet Quiet Rehabilitation

News 4 comments

I'm very pleased to announce my first own Half-Life 2 modification called Quiet Rehabilitation.

RSS Files
Quiet Rehabilitation - Updated Chapter One Demo

Quiet Rehabilitation - Updated Chapter One Demo

Demo

An updated version of the demo from chapter one. (2021)

Quiet Rehabilitation - Chapter One Demo (OUTDATED)

Quiet Rehabilitation - Chapter One Demo (OUTDATED)

Demo 3 comments

An abandoned section of cell blocks at Nova Prospekt. (2017)

Comments  (0 - 10 of 23)
Emeraude_Gamer
Emeraude_Gamer

are you going to make a patch to be able to play mod with MMod?

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Tabajara77 Creator
Tabajara77

I plan to! I've been playtesting it as vanilla and with MMod as well! It really makes the mod shine more. The overall battle on Hard is quite of a challenge!

Reply Good karma+1 vote
IDDQD_1337
IDDQD_1337

I had plans to make an MMod patch, but now I think that I haven’t washed away after this message

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oden33390
oden33390

once the map has been launched, ai_disable is always on

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Soodaa
Soodaa

You didn't even launched it but I already loved it

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Jancias
Jancias

Most of the maps could go off as vanilla maps, if you showed them to someone unaware of the mod. Great work!

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Tabajara77 Creator
Tabajara77

It's a pleasure to read this, thank you!

Reply Good karma+2 votes
TVBox23
TVBox23

Do you need a playtester if so contact me on Discord TV Box#3562

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Matrix_985
Matrix_985

Source Engine mods like this is what makes me happy.

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Desert_Ranger_W2
Desert_Ranger_W2

This project is continuing to surprise me, I'll wait to see new updates in future.

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