Zombie Panic! Source is a standalone cooperative, survival-horror, first-person-shooter! Set in the middle of a zombie apocalypse, players start as a small group of survivors attempting to stay alive. Each map will have its own objectives to complete and win the round or survive by a period of time.

Report RSS v3.0.8 Update - Madhouse Mayhem

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum and some information regarding our next update!

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Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!

The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

Asylum 2018


Play the update right now on Steam!


v3.0.8 Changelog

General

  • New Survival Asylum overhaul.

Code

  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
  • Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed an issue where SteamCMD on Linux wouldn't pick up the update.
  • Fixed a memory leak in a rare case scenario.

Maps

  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravinezph_pithole
  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.
  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.
  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.
  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn

Sound

  • Added new soundscapes for Asylum.
  • Fixed a couple of physics sound issues.

Asylum 2018

Asylum 2018

Asylum 2018

Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version v3.1!

What's in ZPS v3.1 and how's it looking?

Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2:DM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.

Asylum Lobby


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- Zombie Panic! Source Development Team

Comments
.Bach
.Bach

Don't worry for the release date. Good things take time.

Reply Good karma Bad karma+7 votes
VGames
VGames

Looking good.

Reply Good karma Bad karma+4 votes
Boy1Next1Door1
Boy1Next1Door1

Would be better if it came at August or Fall atleast.
There's nothing wrong in taking a good chunk of time to test all of the intended things.

Reply Good karma Bad karma+3 votes
Tabajara77 Author
Tabajara77

Thanks for understanding!

Reply Good karma+3 votes
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