One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Dear VTMB Community,

TCI released The Final Nights version 1.4 on New Year's Eve, a couple months ago and we thought we had all of the bugs ironed out. After Todd EVF featured 1.4 on his Twitch broadcast page, he experienced a few issues that didn't make sense. We attempted to track down these bugs without much success and they were unreliable at best.

We went ahead and released 1.4 how it was hoping that the community could play it and report back to us what was going on. You did, and with your help we were able to narrow down the problem and isolate it. Here's a quick run down on what's going on.

1.) Presence 3+ Bug - This is by far the most game breaking of the bugs we encountered. In short, when the player selects Presence level 3 or higher, the behind-the-scenes game mechanic is breaking the Source engine denying the player the active effects of any passive discipline. For example, after taking Presence 3, when you try to use Blood Buff or Blood Heal, you will spend the blood points, see the graphic play, but won't receive the benefits.

2.) Auspex Bug - This bug isn't game breaking, however, the new Auspex system isn't working as intended. We designed it so when the player activates Auspex, a check is made to see if the bonus to Inspection will reveal hidden items. While this is working in some maps, other maps aren't revealing hidden items in real time. We figured out exactly what the problem was and are testing our fix.

3.) Missing dialogue with Strauss about Gargoyles Bug - Again, not a game breaking bug by any stretch of the imagination, however, the missing dialogue will no doubt frustrate many players. We've already fixed this and will be implemented in a hot fix.

Looking to the Future

Right now we have our best python programmer; Childe of Malkav, working on this. He, along with myself and other testers are working to get this resolved as soon as possible. Once all of these issues are fixed, we'll be releasing a hot fix here on ModDB and on our TCI Forum. In the meantime, feel free to play 1.3 or 1.4 (with the bugs). Thank you all for your support and patience as we work out these bugs.

-Zer0Morph

TFN 1.4 Pre-Release Party Begins

TFN 1.4 Pre-Release Party Begins

News 3 comments

Team Camarilla International and Twitch broadcaster ToddEvf are proud to present the TFN 1.4 Pre-Release Party!

The Final Nights 1.4 Features & Release Date

The Final Nights 1.4 Features & Release Date

News 4 comments

These are the list of features introduced in "The Final Nights 1.4", along with an official release date!

TFN 1.4 Pre-Release Party on Twitch

TFN 1.4 Pre-Release Party on Twitch

News 0 comments

Zer0Morph here and I'm super excited to tell you about our upcoming plans for The Final Nights 1.4!

Interview with Zer0Morph on TFN 1.4

Interview with Zer0Morph on TFN 1.4

News 2 comments

This is an interview with founder and lead designer of The Final Nights expansion discussing the upcoming 1.4 patch.

VtM: The Final Nights 1.4.1 (Hotfix)

VtM: The Final Nights 1.4.1 (Hotfix)

Patch 14 comments

This is a bugfix for TFN 1.4. It will (hopefully) fix the problems with Auspex and Presence. We have not made full tests because right now none of the...

VtM: The Final Nights 1.4 (Update Only)

VtM: The Final Nights 1.4 (Update Only)

Patch 3 comments

WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...

VtM: The Final Nights 1.4 (Full)

VtM: The Final Nights 1.4 (Full)

Full Version 45 comments

WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...

Official TFN 1.4 Game Manual

Official TFN 1.4 Game Manual

Full Version 2 comments

And now we present to you the long anticipated official game manual for version 1.4. This guide should answer any question you have about TFN and help...

VtM: The Final Nights 1.3.1 (Hotfix)

VtM: The Final Nights 1.3.1 (Hotfix)

Patch 10 comments

This is a hotfix for The Final Nights Version 1.3.

VtM: The Final Nights 1.3 (Update Only)

VtM: The Final Nights 1.3 (Update Only)

Patch 6 comments

This is the update patch ONLY and requires you install it over TFN 1.2.

Comments  (0 - 10 of 580)
JonH4und4ctor
JonH4und4ctor

Hey Zeromorph, will you include area of the plus patch into this mod by any chance you have a great chance for adding new quests for the final nights clans

Reply Good karma Bad karma+1 vote
Zer0morph Creator
Zer0morph

You mean the new library level? We don't have any plans to add that level into TFN. Sorry.

Reply Good karma+1 vote
JonH4und4ctor
JonH4und4ctor

the reason why i mentioned is because it may have been a good potential for a baali quest. But hey that's A ok

Reply Good karma Bad karma+1 vote
vonrotten
vonrotten

Found a possible bug, when in the net cafe in hollywood the JosefK computer is not in the normal spot. is that a bug or was it moved?

Reply Good karma Bad karma+1 vote
Zer0morph Creator
Zer0morph

It was moved, the computer is now in the room next to where the computer was before, and I believe it's on a laptop now. I had to do that so the Samedi could type on the computer without Obfuscate turned on and nobody would freak out.

Reply Good karma+1 vote
Silent_Scream
Silent_Scream

Is there any chance that (if it's not already implimented) you'll add support for folder-based mod profiles like CQM has?

Reply Good karma Bad karma+1 vote
Zer0morph Creator
Zer0morph

Once I get the inspiration to revisit TFN and re-package 1.4.1, having a download setup for that is something we want to do, yeah.

Reply Good karma+1 vote
Guest
Guest

does anyone know where to find the artifact in the museum?

Reply Good karma Bad karma0 votes
Zer0morph Creator
Zer0morph

You need an Inspection level high enough to see it.

Reply Good karma+1 vote
Guest
Guest

Hello I have experienced a bug when playing a Samedi in Hollywood. After you give Issac the 1st tape and you try leave his place/room the game crashes. Also when you use Obsfuscate in Hollywood the game crashes as well.

Please help.

Reply Good karma Bad karma0 votes
AnimusVox565
AnimusVox565

As Baali I can say that I didn't encountered any problem with Obsfuscate in Hollywood.

Reply Good karma Bad karma+1 vote
Zer0morph Creator
Zer0morph

That's really odd, nobody has ever reported that before and I've played a Samedi through the whole game without issues. Sounds like a corrupt save possibly. Try reloading an older save and progress and see what happens. Also, restart the game.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Vampire: The Masquerade – Bloodlines
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.2

66 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 8/10

I love this mod! For a while, I felt burned out on playing VtM:B until I found this gem. :D The gameplay difficulty is slightly amped up, which I appreciate, due to all of the modifications. The Camarilla Edition changes to the Blood Healing system, the fact that Haggle is almost necessary, increase in difficulty to Inspection/Seduction [the latter being virtually useless, anyway, but it forces you to "fend for yourself" which seems more realistic]... And I am in *love love love* with the fact that…

Dec 29 2012 by deifiedonmyback

Lowest Rated (6 agree) 1/10

Promising that this was a completely different game from VTMB was an outright lie. Pretty much every mission that mattered was exactly the same. The storyline was the same. Even the powers that you get don't really bring much of anything new to the table. They mostly just bring in buffs and debuffs, instead of doing anything interesting. Also, I cannot condone you claiming that White Wolf Publications, Inc's copyrighted discipline logos are your own original work and sending cease and desist letters…

Feb 25 2015 by gamerolled

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Embed Buttons
Link to VtM: The Final Nights by selecting a button and using the embed code provided more...
VtM: The Final Nights
Statistics
Last Update
Watchers
435 members
Downloads
12
Articles
26
Reviews
17