This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.
Below are the list of features in VTM: The Final Nights 1.6 HD.
Bug Fixes
- Selling occult items or gargoyle pendant gave vendor model error
- Baali clan description misspelling "imperceivable"
- Missing necklace texture for Ash and Ash Look-alike (Unfixable)
- Fixed missing teeth for armor 3 Samedi
- Removed teeth glow from armor 0 Samedi
- Blood markers line up with the amount of blood you have on the hud
- Removed Malkavian whispers in dialogue for Salubri
- Increased the volume for Velvet and lowered club music at Vesuvius
- Fixed shoe laces appearing on botton of shoe for Baali male armor 0
- When using Heart of Darkness, Potence was not being removed
- Moved Heather in Ventrue Tower basement to meet Samedi after ghouling her
- Apep's Semblance model shapeshifts properly now, but is not animated in character sheet (but can be put back easily)
- Lily attack scene completely reworked (blood appears on lily and phil after the attack only, lily disoriented)
- Metalhead safe now contains $100 cash, instead of being empty
- Changed description for the Kamikaze Server Logs
- Ishtarri clan flaw revised (Blood addiction can rise and fall, no Humanity limit)
- Payphone bug fixed (Thanks DDLullu)
- Dr. Malcolm refills his blood very slowly
- Disciplines no longer turn off while fighting Andrei in the Bradbury Hotel
- Presence Mesmerize no longer disables dialogue with Romero
New Content
- Coercion System implemented (16 pedestrians to rob, new Coercion dialogue options)
- Obeah 5: Golconda - Replaced Wrath of Heaven
- Obeah 2: Warding the Beast - Now grants +1 to Stamina and +2 to Frenzy check
- Updated Obeah description explaining previous levels stack on each other
- Casting Animations for Daimoinon, Quietus, Serpentis, and Thanatosis (Thanks EntenSchreck)
- Changed Scholarship to Linguistics (Knowledges)
- Changed Research Feat to Literacy
- Changed Lockpicking Feat to Burglary
- Changed Sneaking Feat to Elusion
- Changed Haggle Feat to Barter
- Changed Intimidate Feat to Coercion
- Changed Mental Feat Category to Social
- Changed Covert Feat Category to Expertise
- Enhanced the Main Menu graphics
- Drastically reduced prices of Silvia Black's Masquerade redemptions
- Saulocept price reduced from $850 to $650
- Removed dialogue for Camarilla Edition blood dolls
- Re-wrote many loading screen tips
- HD Reskins of the art portraits, rugs, boombox, street signs, various furniture, and labels (Thanks Vampirenonsense)
- Improved Rainfog effect in Santa Monica
- Overhauled the sky in downtown Los Angeles
- Increased the total XP in game by 55% (after the 1.5 XP nerf)
- Nerfed the shovelheads in tutorial to make it easier
- Blood bar on the UI has yellow tick marker signifying below 50%
NOTE: All System Charts such as the Weapon stats, Frenzy Timer, Haggle System, Blood Doll %, and Masquerade Violations can be found at our in the game manual or our website:
Camarillaedition.darkbb.com
Wonderfulll my friend. !!
IT'S ON like Donkey Kong, baby!! :)
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oh yeah time to replay this game for the 20th time hahaha
Haha, yes sir it is! ;)
Good work! One question: can I translate your mod? And if yes, can you advise me on some tools for translating your files?
The only tool I know of that directly relates to editing dialogue is the Bloodlines Dialogue Editor (BDE.exe). I'm sure Planetvampire.com has a copy of it.
(Ztritsval, I know that you know the Russian) Если вы желаете перевести мод на русский, вы можете зайти в официальную группу в ВК и найти все ответы там - Vk.com
Я также занимаюсь переводом на Русский (CQM & Bloodlines Prelude), поэтому, смогу ответить на некоторые вопросы...
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Happy release day! Downloading this for tonight. :)
Yay! Enjoy, duckling.
Needs an option to skip intro.
Agreed but I'm not sure how to change that. If you have a saved game you can skip it. I'll see about getting that done in a hotfix.
Also it seems like the Leech ability of the Assamite is not present in the game. The first 4 are present though.
You have to hotkey the higher level disciplines. The default key is "K", then you can assign a number to it.
Lovely, happy birthday btw!
Thanks man!
Oh boy, i was wondering when i'll reinstall VTMB. I think i got my reason now.
I love lobster, it's so good in garlic butter. ;)
I never tried the lobster btw. I just love the way it pronounce lol. As for the 1.6 version, awesome job as always tho
Haha, thanks Mr. Lobster! ;)
Hello,
this is a mod I always tend an eye to, because I find that you are one of the most talented modders out there.
Also, you are really charismatic, and I don't miss any video by you on youtube.
Said this, I would like to report some things:
1) Inside the installer it is said that you need the "target" text on the icon to be different. Isn't this information redundant, given that you already put a custom icon on the desktop?
2) Add the skip intro button. Having to watch the intro once again. Brrr. If it is impossible without a savegame already inside the folder, consider adding one when you install the mod just to avoid this issue.
I would add a note on the installer about this, saying that the savegame is there just to make the skip intro button appear.
3) I would love to receive all the stuff I would be getting from the tutorial without having to play it for the nth time. Would that be possible, by adding a dialogue option on Jack?
4) Fighting the shade for Jeanette is really irksome. I say so, because the black effect envelops your character and you have to kinda guess where the enemy is. This makes the encounter more annoying, rather than adding awesomeness to it. Am I the only one that experienced this?
I get that this was done as a buff to auspex?
5) What motivated you to change the names of the abilities? For example, Coercion rather than intimidation. I understand that you added new content for the abilities, but this just turns into an annoyance for the player.
6) I’m one of the people that would like to ask to add the shortcuts from Wesp's patch (e.g the one in the Warren). Saw that some people already asked you, but I would gladly have them as well.
My wife said something mean to me earlier today, then I logged into ModDB and saw the nicest message ever and it really brightened my day!! Thanks so much for your kind words, Sergio!
1. Yeah, it's redundant and I left it there just in case something happens to the automated icon and the player has to do it manually.
2. Yeah, I can do that in a hotfix. There's a couple other things I need to hotfix too.
3. That's a great idea actually. I'll have to look into setting something like that up. I'm sure others would like that also.
4. The darkness is the Shade, it's elusive and shadowy. I'm sorry you don't like that fight. Personal preference I guess.
5. I changed the names to better reflect what they do, and Linguistics is the official pen and paper name for Scholarship. I like the changes and I've gotten only positive feedback until now. I'm sorry you don't like the change.
6. Yeah, it's something that I'd like to do but it would take time to setup, test, etc... Unfortunately it's not something I could have done in an hour, I would be making it from scratch or collaborating with Wesp and his team to setup the same thing they did. All of this is very time consuming.
Thank you for your awesomeness.
By the way, when you are done with Final Nights, I wouldn't mind a new Camarilla edition. :P
A question: do you know if there are models anywhere for the gangrel protean 5 form? I always find it kinda silly.
And thank you for yours as well!! :)
Yeah, somebody made a new protean warform that looks alot more like a wolf instead of a manbat thing, or whatever that's supposed to be. I ended up reskinning the manbat thing to look like a snakeman thing for the Serpentis discipline, and the Gangrel who attack you during the bloodhunt are in their new wolf form. You can find the model and skins in the TFN files buried in there somewhere. Or you can just google for it and download it directly, I forget where though.
a small nitpick; clan histories still show the old name for stats, like haggle instead of barter.
The same thing happened with Sneaking and Elusion. Thanks for reporting this, it will be fixed in the hotfix.
Oh for ****'s sake.
*Reinstalls*
Zer0morph, ¿Have you put the shortcut in the sewers?
Not yet.
Wait, so let me get this right, this is the continuation of the Camarilla Edition mod, which stopped development in 2017. So if I want to try that out I should just install this?
No, CE and TFN are two separate mods, created both by me. I stopped working on CE back in 2010 during version 1.2. At that point, Childe of Malkav took over.
So.. should I play both?
Absolutely! Check them both out, they are very different mods.
Can't open game. My computer says "Unable to load manifest file 'scripts/game_sounds_manifest.txt" How do i fix this
Someone else had that issue and it turns out they were installing it to the wrong directory.
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The Sabbat at the Hallowbrook Hotel don't attack, even if they react when they are shot or hit, but it's like they can't see me. How can I solve this?
Hmmm, I am unaware of a bug that does this. I can check it out on my end and if I find anything of relevence, I'll fix it and put it in a hotfix. Do you know if anyone else is having this issue?
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Possibly a dumb question...
Can I install it alongside the unofficial patch? (I don't mean running both at the same time as I assume that would break something in the game, I mean having both "mods" and playing them separately)
Absolutely! The mod loader allows you to put a switch at the end of the desktop icon's run path which tells the game which version to play, UPs or TFN. Both the UPs and TFN automatically put these on your desktop during install but if you have any questions, let me know, I'll help you out.
hey. thanks for your mode. It is so good. I have an issue with playing at venture tower after retriving Ankaran Sarcophagus. it stucks there after wanna go out of the tower.I had a clean install, without any other UC patches. is it a bug or something? what should I do?
Have you tried a previous save to see if it does the same thing?
I have a problem, when i start the installation my antivirus goes crazy about a file called "yellowstripe.jpg" that has a Ransomware virus, is anyone having any experience with that? Im using 360 total security
I've not heard of that one yet, but the .jpg file extension is a jpeg picture file, probably of a yellow stripe, lol. I can guarantee it's fine.
DO this mod create his own folder like clan quest mod???
Just like it, yeah. It uses the mod loader program.
Thank you.
A question.Can you make Soul Reaver Blade or remodel top blade in the game.
Sorry, I'm not talented enough with Blender modeling to do that. :/