One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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Brother Kanker (TFN 1.2) The Fang of Vukodlak (TFN 1.2) Akeem the Assamite Vizier (NEW NPC)
Blog RSS Feed Report abuse Latest News: The Final Nights Version 1.2 Release Date

3 comments by Zer0morph on Mar 21st, 2014

I'm proud to announce the release date of The Final Nights Version 1.2 will be Friday, April 4th. Beta testing is now complete and we are happy to say that TFN 1.2 runs very smooth. Quite a few bugs left over from 1.1 are now fixed along with some new content that should wet your chops. The new Samedi detection system is the highlight for TFN 1.2 along with other clan rebalancings. TCI would like to thank the community for your support during the development of this update!

Official Update List

Bug Fixes
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier

New Content
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel

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VtM: The Final Nights 1.2 (Update Only)

VtM: The Final Nights 1.2 (Update Only)

Apr 2, 2014 Patch 9 comments

This is the update patch ONLY and requires you install it over TFN 1.1.

VtM: The Final Nights 1.2 (Full)

VtM: The Final Nights 1.2 (Full)

Apr 2, 2014 Full Version 50 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.1 (Update Only)

VtM: The Final Nights 1.1 (Update Only)

Mar 6, 2012 Patch 1 comment

This is the update patch ONLY and requires you install it over TFN 1.0.

VtM: The Final Nights 1.1 (Full)

VtM: The Final Nights 1.1 (Full)

Mar 6, 2012 Full Version 87 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.0

VtM: The Final Nights 1.0

May 2, 2011 Full Version 5 comments

One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to...

Post comment Comments  (50 - 60 of 275)
JoeBromin
JoeBromin Apr 16 2014, 7:36pm says:

Before people come out from the wood work bearing shotguns and potence, I just need to say that some times you just want to sit around and mess with the dev commands to pass the time after a long day, you know just mess around with cheats in your single player game since it isn't hurting anyone.

If I where to download and install this would I still be able to have my fun spawning weapons, changing skills and whatnot with the console menu or not? I really just get a blast out of messing around with things my play style might never allow me to get normally, or maybe a discipline I shouldn't really have. With this mod can I still do it, did you guys add in any fun little commands, or is it just one of those situations where it's been decided that dev commands aren't welcome with this mod?

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 17 2014, 9:13pm replied:

The console and all of the commands still work just like in vanilla, we didn't touch them. You'll have no problems playing around with different options, item spawns, change your sex, powers, etc... on the fly. :)

+2 votes     reply to comment
JoeBromin
JoeBromin Apr 21 2014, 9:14pm replied:

Thank you so much, picked this mod up shortly after your reply, and have been basically playing it with only breaks for sleep. It's really addicting and a great deal of fun. Though I've got to say this would be even more fun with more Easter eggs but to each his own, and thanks for all the massive work you guys put into this.

+1 vote     reply to comment
Jersey76
Jersey76 Apr 15 2014, 1:25pm says:

I CANNOT get this MOD installed, or the 1.2 Patch, no matter what I do, or how many times I try! I have been able to get the Camerilla Edition Mod working with no issues. Im running Windows 8 64 Bit version, if that helps! I am dying to play this version, Please help, someone!! Thanks...

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 15 2014, 10:57pm replied:

Can you describe to me how you're installing it and to what folder? Are you installing from CDs, Steam, GoG?

+1 vote     reply to comment
Guest
Guest Apr 13 2014, 7:19pm says:

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Zer0morph
Zer0morph Apr 14 2014, 5:08am replied:

The autowalk feature is by default mapped to the Alt key. You must've hit Alt at some point.

+2 votes     reply to comment
Zer0morph
Zer0morph Apr 12 2014, 5:09pm replied:

The Josefk terminal got moved into the back room. Go into the back area past the main area and it's on the right wall inside that room. You should be able to activate it.

We had to do that to avoid Samedi violation conflicts with the Internet Cafe guests. It was either that, or move/delete the guests, so I thought it better to just move the terminal in a place where the Samedi can access it in peace.

+3 votes     reply to comment
hrodeberht
hrodeberht Apr 12 2014, 5:16pm replied:

yep, there it is - my bad for not looking around enough or reading earlier changelogs. Just another minor issue: In my game Jack and Skelter are on the top floor of the Last Round even though I'm not playing Samedi. Far from a gamebreaker, but not as intended I think.

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 22 2014, 1:40am replied:

Haha, actually that's intended but forgot to put it in the change log. I decided for variety to put Jack upstairs for 3 of the clans, and downstairs for the other 4. Good catch though. :)

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
Platform
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Release Date
Released Apr 30, 2011
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