One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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Dear VTMB Community,

TCI released The Final Nights version 1.4 on New Year's Eve, a couple months ago and we thought we had all of the bugs ironed out. After Todd EVF featured 1.4 on his Twitch broadcast page, he experienced a few issues that didn't make sense. We attempted to track down these bugs without much success and they were unreliable at best.

We went ahead and released 1.4 how it was hoping that the community could play it and report back to us what was going on. You did, and with your help we were able to narrow down the problem and isolate it. Here's a quick run down on what's going on.

1.) Presence 3+ Bug - This is by far the most game breaking of the bugs we encountered. In short, when the player selects Presence level 3 or higher, the behind-the-scenes game mechanic is breaking the Source engine denying the player the active effects of any passive discipline. For example, after taking Presence 3, when you try to use Blood Buff or Blood Heal, you will spend the blood points, see the graphic play, but won't receive the benefits.

2.) Auspex Bug - This bug isn't game breaking, however, the new Auspex system isn't working as intended. We designed it so when the player activates Auspex, a check is made to see if the bonus to Inspection will reveal hidden items. While this is working in some maps, other maps aren't revealing hidden items in real time. We figured out exactly what the problem was and are testing our fix.

3.) Missing dialogue with Strauss about Gargoyles Bug - Again, not a game breaking bug by any stretch of the imagination, however, the missing dialogue will no doubt frustrate many players. We've already fixed this and will be implemented in a hot fix.

Looking to the Future

Right now we have our best python programmer; Childe of Malkav, working on this. He, along with myself and other testers are working to get this resolved as soon as possible. Once all of these issues are fixed, we'll be releasing a hot fix here on ModDB and on our TCI Forum. In the meantime, feel free to play 1.3 or 1.4 (with the bugs). Thank you all for your support and patience as we work out these bugs.

-Zer0Morph

TFN 1.4 Pre-Release Party Begins

TFN 1.4 Pre-Release Party Begins

News 3 comments

Team Camarilla International and Twitch broadcaster ToddEvf are proud to present the TFN 1.4 Pre-Release Party!

The Final Nights 1.4 Features & Release Date

The Final Nights 1.4 Features & Release Date

News 4 comments

These are the list of features introduced in "The Final Nights 1.4", along with an official release date!

TFN 1.4 Pre-Release Party on Twitch

TFN 1.4 Pre-Release Party on Twitch

News 0 comments

Zer0Morph here and I'm super excited to tell you about our upcoming plans for The Final Nights 1.4!

Interview with Zer0Morph on TFN 1.4

Interview with Zer0Morph on TFN 1.4

News 2 comments

This is an interview with founder and lead designer of The Final Nights expansion discussing the upcoming 1.4 patch.

The Final Nights 1.4.1 bugfix

The Final Nights 1.4.1 bugfix

Patch 8 comments

This is a bugfix for TFN 1.4. It will (hopefully) fix the problems with auspex and presence. We have not made full tests because right now none of the...

VtM: The Final Nights 1.4 (Update Only)

VtM: The Final Nights 1.4 (Update Only)

Patch 3 comments

WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...

VtM: The Final Nights 1.4 (Full)

VtM: The Final Nights 1.4 (Full)

Full Version 43 comments

WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...

Official TFN 1.4 Game Manual

Official TFN 1.4 Game Manual

Full Version 2 comments

And now we present to you the long anticipated official game manual for version 1.4. This guide should answer any question you have about TFN and help...

VtM: The Final Nights 1.3.1 (Hotfix)

VtM: The Final Nights 1.3.1 (Hotfix)

Patch 10 comments

This is a hotfix for The Final Nights Version 1.3.

VtM: The Final Nights 1.3 (Update Only)

VtM: The Final Nights 1.3 (Update Only)

Patch 6 comments

This is the update patch ONLY and requires you install it over TFN 1.2.

Post comment Comments  (70 - 80 of 566)
Matt32
Matt32

I have windows 7, but I have tried it on windows 10 and it works for me. I have the original game not the steam version of vampire the masquerade bloodlines and it is 1.2 that is the dll i am using. I got this game from direct2drive

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Zer0morph Creator
Zer0morph

So the vampire.dll file that came with TFN 1.3 did not work for Windows 7 for you, but the vampire.dll file that came with the Official Patch 1.2 did?

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Matt32
Matt32

correct I do have to disable visual themes and desktop composition and change it to windows xp

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Zer0morph Creator
Zer0morph

Okay, that seems more like a 1 off kind of problem. If the vampire.dll that comes with TFN 1.3 was bad in some way, I'd be getting floods of emails by now. Thanks for letting me know.

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JonH4und4ctor
JonH4und4ctor

Are you planning to make new quests for these new clans as well as new separate havens with the clans particular style and flow?

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Zer0morph Creator
Zer0morph

All of these ideas are something we certainly would like to do, it's just a matter of how much personal time do we have to do it. That, along with passion and enthusiasm to get it done, tested, and released. But yeah, we'd certainly like too and it would add to TFN greatly.

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JonH4und4ctor
JonH4und4ctor

Message me I think you might be interested some really good ideas as separate quests for each clans. I am a big fan of this mod and I find it to be the most stable in terms of gameplay mechanics and stability in dialogue. By the way if you need a voice actor for an NPC ill pitch in :)

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Zer0morph Creator
Zer0morph

Thanks for the offer. If you want to present ideas to us, I would suggest registering for a free account at our official forum at www.camarillaedition.darkbb.com. There is a special "The Final Nights" section where you can post ideas so the developers, me included, and fans can discuss those ideas. Because this is a community project we do for free, we enjoy getting everyone involved and I want everyone to hear your ideas! :)

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Matt32
Matt32

Hi, I like this mod a lot I had to change my dll file to make the game work. When I am playing any clan when i have enough experience points to select for example the baali Infernal Servitor and Concordance I select them but I do not see it when I am playing it. I see the rest of my disciplines except for those two for example. I played the followers of sets and it does the same thing can you help me out with this I have the latest patch

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Zer0morph Creator
Zer0morph

Which .dll files did you use to make the game run. We've been getting reports of this all week for Windows 10 users. Which OS are you using and from where did you grab and overwrite the vampire.dll and vampire.dll.12 files?

Q: I can’t use some of my higher level disciplines because they don’t appear on the mouse wheel
A: When we changed the blood cost of the disciplines, it broke the mouse wheel functionality. This is an issue that cannot be fixed because of engine limitations. An easy way around this is to setup the higher level disciplines through the hotkey menu (default button: K). You can assign these disciplines to number keys 0-9 and choose them that way.

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SemperAlucard
SemperAlucard

I just re-downloaded vtmb from steam to make a clean copy. Installed TFN 1.3 and the game loaded up. Problem is when you go to click on new game it starts to load then vampire.exe crashes :( I even downloaded the 1.3.1 hotfix and it still does the same exact thing. What do I need to do?

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Zer0morph Creator
Zer0morph

I just found out about this problem for Windows 10 users, today. It appears Windows 10 doesn't like the vampire.dll and vampire.dll.12 file located in \Vampire\dlls\. Someone posted on our official forum that they used the 2 .dll files from the newest Clan Quest Mod patch and overwrote them for TFN and it worked. I don't have Windows 10 to test this but it's worth a shot. If you try it and it works, please report back and we'll make an announcement for a fix.

Edit: Someone posted this below and so I'm going to cut/paste it into my answer. Try this as well.

Try this:

Go to where installed the final nights and the go to ...\vampire\dlls

In the dlls folder delete the "vampire.dll" and replace it by the "vampire.dll" from a clean steam vanilla build.

Not sure that will help

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Vampire: The Masquerade – Bloodlines
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Highest Rated (3 agree) 8/10

I love this mod! For a while, I felt burned out on playing VtM:B until I found this gem. :D The gameplay difficulty is slightly amped up, which I appreciate, due to all of the modifications. The Camarilla Edition changes to the Blood Healing system, the fact that Haggle is almost necessary, increase in difficulty to Inspection/Seduction [the latter being virtually useless, anyway, but it forces you to "fend for yourself" which seems more realistic]... And I am in *love love love* with the fact that…

Dec 29 2012 by deifiedonmyback

Lowest Rated (5 agree) 1/10

Promising that this was a completely different game from VTMB was an outright lie. Pretty much every mission that mattered was exactly the same. The storyline was the same. Even the powers that you get don't really bring much of anything new to the table. They mostly just bring in buffs and debuffs, instead of doing anything interesting. Also, I cannot condone you claiming that White Wolf Publications, Inc's copyrighted discipline logos are your own original work and sending cease and desist letters…

Feb 25 2015 by gamerolled

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