One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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Brother Kanker (TFN 1.2) The Fang of Vukodlak (TFN 1.2) Akeem the Assamite Vizier (NEW NPC)
Blog RSS Feed Report abuse Latest News: The Final Nights Version 1.2 Release Date

3 comments by Zer0morph on Mar 21st, 2014

I'm proud to announce the release date of The Final Nights Version 1.2 will be Friday, April 4th. Beta testing is now complete and we are happy to say that TFN 1.2 runs very smooth. Quite a few bugs left over from 1.1 are now fixed along with some new content that should wet your chops. The new Samedi detection system is the highlight for TFN 1.2 along with other clan rebalancings. TCI would like to thank the community for your support during the development of this update!

Official Update List

Bug Fixes
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier

New Content
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel

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VtM: The Final Nights 1.2 (Update Only)

VtM: The Final Nights 1.2 (Update Only)

Apr 2, 2014 Patch 11 comments

This is the update patch ONLY and requires you install it over TFN 1.1.

VtM: The Final Nights 1.2 (Full)

VtM: The Final Nights 1.2 (Full)

Apr 2, 2014 Full Version 52 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.1 (Update Only)

VtM: The Final Nights 1.1 (Update Only)

Mar 6, 2012 Patch 1 comment

This is the update patch ONLY and requires you install it over TFN 1.0.

VtM: The Final Nights 1.1 (Full)

VtM: The Final Nights 1.1 (Full)

Mar 6, 2012 Full Version 87 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.0

VtM: The Final Nights 1.0

May 2, 2011 Full Version 5 comments

One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to...

Post comment Comments  (60 - 70 of 277)
hrodeberht
hrodeberht Apr 12 2014, 4:03pm says:

hi Zer0 - I encountered a possible (gamebraking) bug (clean install + TFM 1.2).
After talking to Isaac the usual "josefk" terminal in Ground Zero is not available (and none of the other terminals shows that username or quest-email). I tried to set G.Isaac_Tribute to 1 via the console, but it didn't help. I'm playing a male Setite if that helps.

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 12 2014, 5:09pm replied:

The Josefk terminal got moved into the back room. Go into the back area past the main area and it's on the right wall inside that room. You should be able to activate it.

We had to do that to avoid Samedi violation conflicts with the Internet Cafe guests. It was either that, or move/delete the guests, so I thought it better to just move the terminal in a place where the Samedi can access it in peace.

+3 votes     reply to comment
hrodeberht
hrodeberht Apr 12 2014, 5:16pm replied:

yep, there it is - my bad for not looking around enough or reading earlier changelogs. Just another minor issue: In my game Jack and Skelter are on the top floor of the Last Round even though I'm not playing Samedi. Far from a gamebreaker, but not as intended I think.

+1 vote     reply to comment
Stellarvore
Stellarvore Apr 8 2014, 4:20pm replied:

Never mind! Figured out the problem. Thanks again!

+1 vote     reply to comment
Stellarvore
Stellarvore Apr 8 2014, 4:01pm replied:

Yes, that worked (well, I used a bit of a different method, but it still worked). Thank you. But one problem: the mod won't work properly. I've installed it into the main folder for Bloodlines, and then the "bin" sub-folder, and then the "vampire" sub-folder. Nothing.

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 9 2014, 1:35pm replied:

You want to install it on top of the folder that contains the \Vampire\ folder. I don't have the GOG or Steam version so I'm not sure which folder that is, but for the retail CDs it would be \Program Files\Vampire - Bloodlines\. You would want to install it into that folder, the one I just posted above.

+1 vote     reply to comment
Stellarvore
Stellarvore Apr 10 2014, 7:38pm replied:

Oh, my comments are in the wrong order. Anyway, I already got it fixed. When I ran the installer, my antivirus program freaked out, so I kept installing the mod in sandbox, until I just decided to do without it, and now it's working. Now playing as Baali. Thanks again! :)

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 12 2014, 5:15pm replied:

When TFN 1.0 was first released, some anti-virus programs detected it as a virus. It was causing a lot of problems for a lot of people. You might have encountered this same bug but it looks like you got it figured out. Have fun playing the Baali, Daimionon 3 and 4 got a nice buff in 1.2 but their +1 INT merit was nerfed. :)

+1 vote     reply to comment
Stellarvore
Stellarvore Apr 13 2014, 1:45pm replied:

Speaking of Daimoinon 4, I got it, but for some reason, I can find it in my hotkeys, but now when I'm scrolling through my disciplines.

+1 vote     reply to comment
Zer0morph
Zer0morph Apr 22 2014, 1:42am replied:

Due to engine limitations they won't show up on the mouse wheel. It's an age old problem that we can't fix.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
Platform
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Zer0morph
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Release Date
Released Apr 30, 2011
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