One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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5 comments by Zer0morph on Feb 19th, 2015

This is a collection of videos that we've been releasing lately. We have demonstrations of 3 TFN exclusive NPCs; Akeem, Silvia Black, and Jimmy Reed. We will be introducing 2 new reworked disciplines such as Auspex and Presence, along with the new Inspection System in TFN 1.4.

Enjoy watching!

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VtM: The Final Nights 1.3.1 (Hotfix)

VtM: The Final Nights 1.3.1 (Hotfix)

Feb 8, 2015 Patch 3 comments

This is a hotfix for The Final Nights Version 1.3.

VtM: The Final Nights 1.3 (Update Only)

VtM: The Final Nights 1.3 (Update Only)

Feb 5, 2015 Patch 6 comments

This is the update patch ONLY and requires you install it over TFN 1.2.

VtM: The Final Nights 1.3 (Full)

VtM: The Final Nights 1.3 (Full)

Feb 5, 2015 Full Version 54 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.2 (Update Only)

VtM: The Final Nights 1.2 (Update Only)

Apr 2, 2014 Patch 14 comments

This is the update patch ONLY and requires you install it over TFN 1.1.

VtM: The Final Nights 1.2 (Full)

VtM: The Final Nights 1.2 (Full)

Apr 2, 2014 Full Version 82 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.1 (Update Only)

VtM: The Final Nights 1.1 (Update Only)

Mar 6, 2012 Patch 1 comment

This is the update patch ONLY and requires you install it over TFN 1.0.

Post comment Comments  (20 - 30 of 476)
DiamondBorne Jun 3 2015 says:

Any news on V.1.4? ('3')?

+1 vote     reply to comment
Zer0morph Creator
Zer0morph Jun 7 2015 replied:

I still need to finish the official 1.4 game manual and then Beta test the new update with the community. We're making some big changes and rebalancing a lot of things so I want to make sure it's balanced before release.

This biggest hold up is my lack of enthusiasm to finish it. I'm playing Skyrim right now and having a blast with it, and I'm not getting much pressure from the community to release 1.4 so I'm not hard pressed to get it done. When the community rises up and demand I finish 1.4, it will probably fire me up to do it. :)

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Zer0morph Creator
Zer0morph Jun 8 2015 replied:

Not really, I don't do this for money. I do it for the fans. I don't really even play Bloodlines that much anymore, personally. I do it to see people get excited and have fun playing and when I see people praising me for a job well done and express interest in more content, that fires me up. :)

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Guest Jun 9 2015 replied:

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Zer0morph Creator
Zer0morph Jun 10 2015 replied:

Thanks. Yeah there's just not much demand for a 1.4 release so I feel like I'd be wasting my time to work on it and release it right now. If/when people start asking for it then I'll start working on it.

+1 vote   reply to comment
QueenOfGore Jul 17 2015 replied:

There is interest, we're just not a big vocal community, unfortunately.

+1 vote     reply to comment
DiamondBorne Jun 11 2015 replied:

lol Take your time man. But words get around there's something big going on in VTMB modding scene. You might wanna come back around that time.

Speaking of Skyrim, did you realize that Skyrim sneak system are exactly the same with VTMB's? right down to the animation, even that stupid bowlegged jump ^_^

+1 vote     reply to comment
morganstien04 May 29 2015 says:

I cannot find any of the skill books in the locations they occupied in the unmodded game, which makes the research ability worthless. Is this intentional? Is it a bug from me installing The Final Nights over a version of the game with the unofficial patch? I have version 1.3 of The Final Nights installed over a steam copy of Vampire The Masquerade Bloodlines.

+1 vote     reply to comment
Zer0morph Creator
Zer0morph May 31 2015 replied:

The books are findable in TFN but purchased from vendors. There is a shady book dealer on the Santa Monica pier named Jimmy Reed who will email you after talking to Trip in the pawnshop about it. In downtown there is an Assamite Vizier book dealer at the dead near the Empire Arms hotel who sells the higher end books.

Lastly, you want the 1.3.1 hotfix as well, install that after 1.3. It fixes the banking bug.

+1 vote   reply to comment
Da_Vampire May 28 2015 says:

I have played this mod/expansion its not really an expansion if your still following the same story as the game before the mod

+1 vote     reply to comment
cj_nf May 21 2015 says:

Finished 1.3.1 playthrough now, liked it a lot.
Some notes:

Reinforcements for Chastity is not a bad idea itself, but 1) They're in the room for private stripper dances. Which is not "out of order". Or are they so well informed and appeared only recently, waiting for the protagonist? 2) With them VV is always angry at you that you weren't quiet with this murder. Even if you take out hunters first with silent kills unnoticed and then send the second stripper to the room and kill Chastity alone. Yes you get the xp message about killing without other victims. If you do not alert hunters at first, send the stripper to them (oh my), and then try to kill Chastity - hunters always hear that and so this option also fails as quiet for VV.

Lethal fists from Claw of Vukodlak can be buggy. For no reason they can disappear after loading the save (and they already erased normal fists, so no fists at all now). Adding them with console doesn't work while the Claw is still in inventory.

I suggest to increase maximum current Scholarship check in the museum with Beckett like Wesp did - so you can get lvl4 there and then lvl5 after Giovanni from him too. Because the museum is pretty late in the game, to be with lvl2 still is really lame. Anyway I did this edit myself, that's my preference.
Same for Romero Firearms bonus would be nice, again, like Wesp did.

When I use Obfuscate I sometimes (?) get the message about Serpentis 0. No bugs, just this.

Why didn't you implement Mitnick quest about the server logs from Kamikazi Zen? You even have the script check about this tape in the mailbox. I mean this should be just email from Mitnick, no dialogues and such, so no big deal to add it.

Your changes of the derivative stat system look logical, but you killed the major purpose of Auspex - vanilla Wits bonus to hacking. Let's be honest - auras are not that helpful, especially when they cost blood, and besides I think TFN is for experienced players who again don't need auras to be awesome. And Perception bonus is, well.. Yeah, it's cool to get bonus to guns. But TFN guns are cool already, so generally you need Auspex only if your Ranged<10 and you can't handle the shaky sniper scope mode.

I expected at least a Hacking Bank Account computer in Fu Syndicate. But it seems there are none in the whole Chinatown even (?). Disappointed.

"Pump Panel - Confusion" track in the Glaze club should be the first to play, period. I only noticed it because I returned two times to get the dropped weapons.
Nice addition!

I played Baali, that was total powerhouse. It's like Malkavian plus Tremere, with low to none blood costs. Well yeah, no magic dialogue, but I had a lot of Persuasion anyway. So about the skills:
`Concordance` - I like it, it's cool looking and all the ideas of it are nice. But it almost has no purpose, because of..
`Conflagration` - yep. Costs 1 blood. Does big damage to supernatural creatures, all of them, including even the Magilla Gorilla©. That would be not so bad because it has cooldown - but during that cooldown the target is totally helpless. Because "burning". So I can hit it with weapon of choice all this time. Then again cast the skill and continue hitting. You don't even need a lot of blood for it, usually 2-3 only, if you use your attacks too of course.
`Infernal Servitor` - well if I didn't have the Obfuscate.. but oh my, I do! What a lucky night to be dead. So yeah, feeding or stealth kills, or guns are much nicer against humans, and Conflagration takes care of the supernatural stuff.
`Rest of the Wicked` - holy @#$%. It costs no blood. NO BLOOD. Praise Baal! Well yeah, doesn't work on vampire hunters, but who cares, they're just humans and not encountered very often.
`Blood of the Sinner` - I think it doesn't work on the above mentioned stripper in Sin Bin. What, not enough sin?

And I generally liked the idea about the Baali book and blending into Tremere society. But.. wouldn't they notice though? I'm not a White Wolf settings expert at all, but Tremere blood magic is very special and exclusive. So a) Any Tremere and only Tremere should be able to cast some of it b) Other Tremere should notice that what you cast is NOT their magic at all.
I "roleplayed in the head" that after the game events and the Camarilla-Strauss ending I told Strauss about my origin and since I already proved to be loyal and veeery useful to him - I make the deal with him to cover my origin from other Tremere, including his superiors.
And anyway he knows what happens to those who choose to become my enemies.

+2 votes     reply to comment
Zer0morph Creator
Zer0morph May 21 2015 replied:


This was a wonderful write-up and review of your experience with TFN 1.3.1, I appreciate you taking the time to post this and I'll return the favor addressing each point individually.

Reinforcements for Chastity - 1.) The hunters don't appear until Chastity does and she's not there until you activate the quest, so no problem there. 2.) To get the extra experience for being quiet you need to stealth (Obfuscate) kill each hunter and make everyone leave before fighting Chastity herself. It's difficult to do but very possible, hence the extra XP.

Fang of Vukodlak - Yes, there are some bugs with this occult item which have already been fixed for TFN 1.4. I apologize for that.

Bonuses Skills from NPC training - The problem with upping the level threshold is that your character could essentially be earning an extra 8-12 XP per dot in the upper ranges. I like the idea of getting training from an NPC but I don't want this to be an exploit of XP, hence why I kept it lower in the 1-2 dot range.

Obfuscate Serpentis message - This is working properly. I had to make this so that Setites couldn't use offensive disciplines while Obfuscated, so I had to drop their Obfuscate level to 0 temporarily which is why you get the message. I made a note about it in the discipline description. Followers of Set have been changed to Warriors of Set in TFN 1.4 and won't get the Obfuscate discipline so this will resolve itself.

We haven't touched the Kamikaze quest and it should work. Did it not work for you?

Both Auspex and Presence have been completely overhauled for TFN 1.4 with new graphics, function, utility, and sound FX. This too will be resolved in 1.4.

I should've put at least 1 computer to hack in Chinatown, my oversight.

The music in Glaze play in the order I decided fit with the overall theme of TFN. Sorry if you like the 2nd song better than the first but it's pretty easy to swap them. Go into the music folder and just rename the Glaze music, swap them and that will take care of it.

Glad you enjoyed your Baali playthrough. It's great to hear the Baali were a powerhouse because TFN 1.2 received complaints that the Baali were underpowered. We made some changes to Daimoinon so it sounds like it fixed the problem.

Blood of the Sinner should work on the stripper at the Sin Bin as she should be flagged as a ******. I'm not sure why it's not working on her, something to look into.

As far as Baali lore goes, Several community members on our forum happen to be lore experts of VtM and we talked extensively about the Baali masquerading as Tremere, before we implemented it into TFN. The Baali's blood is nearly inextinguishable from Tremere blood because the blood of Saulot runs through them both. Only level 6 or higher level in Auspex can detect that something is different and even then it could be dismissed as being part of just another Tremere house. This is why most if not all Baali masquerade as Tremere in the modern nights.

+2 votes   reply to comment
cj_nf May 21 2015 replied:

But that's what I told you - first I get rid of the peeping guys by hacking and lockpicking. Then I stealth kill hunters. Then I send away the stripper. Then I kill Chastity and get the "wiped out the team of hunters without loss of innocent life" message. Then VV is mad at me anyway. I replayed this right now from my first Vesuvius save, it's the same.

I understand about the experience, but like I said the museum with Beckett is pretty far in the game. In TFN you made the books available very early, so it's natural to want high Research faster. Therefore you want to level Scholarship faster because Persuasion is very important too. So without metagaming but with logical planning of character progression you'll almost never get museum Beckett bonus at all. See, I'm not questioning why early Bertram skill bonuses are that low - because they are indeed in the early game.

All I got was standard Schrecknet quest chain, but I'm talking about the server logs tape. See, there's this in :

if(container.HasItem("item_g_wireless_camera_2") and G.Gift_Email == 1 and G.Mitnick_Gift == 0):
G.Mitnick_Gift = 1

But there's no quest with G.Gift_Email at all! (no uses of this variable whatsoever except here) While item_g_wireless_camera_2 explicitly states that this is "Old Server Logs from the Kamikaze Zen. Mitnik really wants to get his claws into them." I get this item during "stealing part" in Kamikazi Zen.

Personally I think everything is powerhouse with Obfuscate lvl3. And of course I like it, for some reason I like clean kills almost wherever possible even without such restrictions.
By the way I ignored all your cool SWAT teams at the end almost completely again with Obfuscate. Sorry.
Oh and.. Can you SOMEHOW make that the sitting NPC's can be targeted with disciplines and stealth kills? It's driving me insane since the vanilla too. It's ridiculous. One of the obvious examples is the Tong guys in White Lotus.

Well that was an interesting lore bit, thanks. But I guess you still shouldn't cast too much Baali magic near the Tremere. Even without some kind of detection one can really become very suspicious of all those burning penthagrams. Or burning demon forms. Or maniacal laughter and Baal praising. Just sayin'.

+1 vote     reply to comment
Zer0morph Creator
Zer0morph May 29 2015 replied:

I didn't realize that VV still got mad at you even though you completed it completely silently. Do you get the extra XP at least? It's possible a flag might be off in VV's dialogue. I'll check it out.

Most people who invest in Scholarship aren't going to gain anything from Beckett in the museum. With the new online hacking system and lock picking, many people are investing in these feats now and neglecting scholarship. Your playstyle will determine how high your scholarship is by the time you get to Becket but if you're already a scholarship guru, you won't learn anything from him. Just like if you're a brawl specialist, you won't learn anything from Nines. It all depends on your playstyle because in TFN, you can't be good in everything.

Hmm, I don't remember taking the server logs out of the game or breaking the quest chain at all, so I'll have to look into this to see how it plays and what's happening. Thanks for bringing this oversight to my attention.

Having a high level in any discipline makes for a powerhouse kindred, Obfuscate is no exception. In TFN 1.4 we've expanded on this greatly by revamping Presence and Auspex to be just as effective as the other disciplines.

Avoiding the SWAT entirely is a great tactic, however you don't get their bullets for the final fight. But maybe you didn't need them. ;)

I have no idea where to even start with sitting NPCs and I agree, it's annoying. I'm unclear if changes would need to be made with the engine itself or a series of ugly hacks could make it work. If we find a way, believe me we'll implement it.

Strauss' haven is Elysium so you can't cast any Daimoinon spells anyways. The only other Tremere in the game is the Tremere Antitribu in the Bradbury Hotel so it's fine to use those there.

+1 vote   reply to comment
cj_nf May 30 2015 replied:

You know I now played Chastity quest in just UP+ and first still got VV mad at me. I used a gun.
Then I killed her with a blade - went directly to her and closed the door too - the second one, which leads to the stage. And that worked fine for VV. So I assume it's some vanilla check with NPC's hearing stuff.. Gotta test TFN too.

Well I just wanted to explain my point of view about scholarship.
Actually in TFN I kinda can be good at anything, while you don't want to call it Bloodlines it's actually not that far from it still. Which even has a lot of books now (I never used selling books exploit in vanilla, and I think it was removed anyway in UP).

Oh, I just assumed it was your quest but it seems I was wrong - it's just some leftover. Nevertheless please change the item that you steal from KZ because it's confusing. And like I said it wasn't the quest from the Schrecknet chain at all per se.

Actually you know it seems lvl2 Obfuscate is already all you need. You didn't change it right? I now play Clan Quest Mod and while it says you can do stealth kills only on lvl3 - actually you can do them on lvl2. Without revealing yourself.
Damage bonus is stupid because why would I need it if it's a stealth KILL, and if the enemy isn't allowed to be stealth killed, then I still don't need a one time damage bonus, I fight normally then. That's just thoughts about "maybe you want to make Obfuscate more interesting".

I didn't need them because I didn't waste bullets on SWAT in the first place, and like I said Conflagration easily kills EVERY supernatural being, worst case is like 3 uses plus some swordswingin'. In case of Sheriff though AFAIR it took just one. Because it isn't a kill, it's just trigger for bat-form. The second phase is still easy too.

Well I noticed that at least with goons at astrolite house you sometimes can target them with disciplnes. And it seems for that you need to move the crosshair to the side. But I think I wasn't successful at all with Tong guys.
Hey, how about a universal idea like making a noise command to use with hotkey? I mean it would be too much to make it a discipline, but if it's just a noise.. So they would stand up alerted. I mean why can't I shout something for example, while still being in stealth? Or something like that.

Well I was talking about roleplay in general, and actually I think the game kinda assumes that there's some other Tremere in Downtown at least, because the Chantry isn't just a personal mansion for Strauss.

Also I forgot to mention that you didn't include the option to send Gimble to Vandal. Please do. It's in the UP for quite a long time already as I understand, I even learned about this not from guides or special VtM resources, but from a standard wiki, to my great surprise (list of characters page, about humans - Gimble).

I understand that in future versions you plan to tweak/change some clans too, but still want to say something about current version.
Main problem - original lore. It spoils your idea of using new clans with some custom content - because some of the clans end up with old disciplines without newly created ones.
Osebo, Ishtarri - all disciplines from vanilla. Even with custom presence bonus - boring.
Setite - two disciplines same as Baali. That lowers the replay value with this two clans. I like a lot the Ventrue female reskin here.
Assamite - actually quite good, but.. Baali are much better assassins. Sad but true. With Auspex Assamites are supposedly good ranged assassins, but all ranged combat in this game is noisy, even with xbows. Besides their unique discipline makes a poison for melee weapon still. But I'm not saying you should make them Warrior caste, it's too much Obfuscate users, yes.
Salubri - well, I like that clan a lot in terms of lore actually. Although as I know there are (almost) no normal Salubri in Final Nights setting, only Antitribu ones in Sabbat. Anyway, sadly their skill is not interesting at all, as you implemented it. Lvl1 - ahem, they already have Auspex. Lvl2 - seriously? Just bonus to frenzy check with blood cost and short timer? Why would I waste points on that anyway, like really WHY?
I didn't test Samedi, but I like Thanatosis description. Still, in terms of roleplay it's kinda hard for me to be a walking rotting chunk of dead meat. Nosferatu in comparison seem to be beauties now.

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Vampire: The Masquerade – Bloodlines Icon
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Released 2011
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Highest Rated (2 agree) 10/10

I like new Vampire The Masquerade The Final Nights 1.0, I wonderful if they have new creat for Vampire: The Masquerade (new name) for future sell?

Jul 6 2011 by tterry11

Lowest Rated (2 agree) 1/10

No ! Simply NO ! Disciples of set is tolally useless, the game is way too much unbalanced, finishing the game is impossible with my character, first time in all my PT i can't finish the game. Only thing to do with the disciple ? Put all point in ranged, buy the shotgun, the rest is totally useless ! Playing with sword ? Even with 9 you're dealing weak damage ! Palying with fists ? The same, but more excruciating. Obfuscate ? everybody see you in the end ! Serpentis ? Every power are way too weak…

Feb 14 2015 by helldraco

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