One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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Brother Kanker (TFN 1.2) The Fang of Vukodlak (TFN 1.2) Akeem the Assamite Vizier (NEW NPC)
Blog RSS Feed Report abuse Latest News: The Final Nights Version 1.2 Release Date

3 comments by Zer0morph on Mar 21st, 2014

I'm proud to announce the release date of The Final Nights Version 1.2 will be Friday, April 4th. Beta testing is now complete and we are happy to say that TFN 1.2 runs very smooth. Quite a few bugs left over from 1.1 are now fixed along with some new content that should wet your chops. The new Samedi detection system is the highlight for TFN 1.2 along with other clan rebalancings. TCI would like to thank the community for your support during the development of this update!

Official Update List

Bug Fixes
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier

New Content
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel

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VtM: The Final Nights 1.2 (Update Only)

VtM: The Final Nights 1.2 (Update Only)

Apr 2, 2014 Patch 11 comments

This is the update patch ONLY and requires you install it over TFN 1.1.

VtM: The Final Nights 1.2 (Full)

VtM: The Final Nights 1.2 (Full)

Apr 2, 2014 Full Version 54 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.1 (Update Only)

VtM: The Final Nights 1.1 (Update Only)

Mar 6, 2012 Patch 1 comment

This is the update patch ONLY and requires you install it over TFN 1.0.

VtM: The Final Nights 1.1 (Full)

VtM: The Final Nights 1.1 (Full)

Mar 6, 2012 Full Version 87 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.0

VtM: The Final Nights 1.0

May 2, 2011 Full Version 5 comments

One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to...

Post comment Comments  (10 - 20 of 284)
Ruggum
Ruggum Jun 27 2014, 12:56am says:

I just downloaded the file and for whatever reason my comp doesn't want to run it as an executable. I'm going to try changing the extension to .exe and see if that helps.

Seems to have done the trick, now to try it out.

+1 vote     reply to comment
zebaroth
zebaroth Jun 26 2014, 2:00am says:

I am looking forward to tyring this out i have played many times got
it when it 1st came out on disc now i got a copy off steam the
disc copy dose not like windows 8 but the steam copy works fine

+1 vote     reply to comment
palmito_91
palmito_91 Jun 13 2014, 12:18am says:

Does this mod include Wesp's unofficial patch 9.0? Or will it?

0 votes     reply to comment
Zer0morph
Zer0morph Jun 18 2014, 1:04pm replied:

We built TFN on Wesp's UP version 6.5 and then began creating our own fixes from that point forward. You won't need to install anything except TFN 1.2 now.

0 votes     reply to comment
SHASUI
SHASUI Jun 8 2014, 3:11am says:

So,does it replace the old clans or does it add the new ones to the old ones?

+1 vote     reply to comment
Zer0morph
Zer0morph Jun 10 2014, 5:31pm replied:

Replaces.

0 votes     reply to comment
LaissezAllerCompas
LaissezAllerCompas May 31 2014, 5:03pm says:

I registered to thank you for TFN 1.2. I am playing my second game (both games as a Follower of Set) and enjoying it very much. Keep up the good work and I am looking forward to 1.3. Thanks,

0 votes     reply to comment
Zer0morph
Zer0morph Jun 10 2014, 5:28pm replied:

Thank you for the positive feedback!

0 votes     reply to comment
Wesp5
Wesp5 May 26 2014, 11:16am says:

Hi zer0morph, so is Bloodlines back in the title with version 1.2 ;)? Because everytime I read the summary here it feels to me just plain wrong! TFN is Bloodlines only expanded and with different clans. The story is the same and so the mod should have Bloodlines in the title! It's listed here as a Bloodlines mod too. Also I noticed that both your mod and the Antitribu mod are featuring Samedi. Do you know what the differences are? Otherwise it seems that all major clans and bloodlines will be playable with both of the mods! Once their mod is released :).

0 votes     reply to comment
Zer0morph
Zer0morph Jun 10 2014, 5:27pm replied:

Well given they won't ever release it, I'm not too worried. As far as the name "Bloodlines" being removed from the title, ummm, well, yeah. I can't think of anything silly to say. :(

0 votes     reply to comment
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Platform
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Zer0morph
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Released Apr 30, 2011
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