One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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TFN 1.6.1 HD Change Log

News

TFN Fans,

I'm proud to announce that we will be releasing a 1.6.1 Hotfix towards the beginning or middle of June 2021. A final release date has not been decided as we want to leave a little time for the community to report bugs that we may have missed or don't know about. The final release date will be on Thursday, June 10th. Below is the list of changes that will definitely be included in the hotfix along with some QoL (Quality of Life) changes. Lastly, this hotfix will NOT require a game restart or a new character to be made. You can install this during a current playthrough.

Bug Fixes
- Changed Sneaking to Elusion, Lockpicking to Burglary, and Haggle to Barter in Clan Histories
- Fixed Male Ishtarri starting armor model (Thanks MrGeeBee)
- Fixed missing model for Bach's Holylight discipline
- Opening Theater scene skips the walk out segment and PC player models restored to the audience
- Hack Account option missing on Pam King's PC in museum; funds amount corrected (Thanks Erg)

New Content
- Added dialogue to Jack so you can skip tutorial but still get the lockpicks and XP
- "Skip Intro" box appears on fresh install
- Patrolling guard added to Empire Arms Hotel entrance

The Final Nights 1.6 HD has been Unleashed!

The Final Nights 1.6 HD has been Unleashed!

News 11 comments

News about the release of TFN 1.6 HD along with a video tutorial guide to help those stragglers of technological supremacy.

The Final Nights 1.6 HD Release Date!

The Final Nights 1.6 HD Release Date!

News 5 comments

News about the upcoming release date for The Final Nights 1.6 HD.

Let's Play TFN 1.6 HD (Alpha)

Let's Play TFN 1.6 HD (Alpha)

News 7 comments

An Alpha Test Let's Play of TFN 1.6 HD presented by Zer0Morph, along with two of his YouTube Friends, Something Compass and JT Corpse.

How To Install TFN (Short Version)

How To Install TFN (Short Version)

News 11 comments

A simple video tutorial on how to install The Final Nights 1.6+ HD.

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VtM: The Final Nights 1.6.1 HD (Hotfix)

VtM: The Final Nights 1.6.1 HD (Hotfix)

Patch 12 comments

This is a hotfix for The Final Nights Version 1.6 HD.

VtM: The Final Nights 1.6 HD (Full)

VtM: The Final Nights 1.6 HD (Full)

Full Version 61 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VtM: The Final Nights 1.5 HD (Full)

VtM: The Final Nights 1.5 HD (Full)

Full Version 106 comments

This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.

VTM The Final Nights mod

VTM The Final Nights mod

Full Version 21 comments

This is the final nights mod for use with the bloodlines mod loader. It contains version 1.4 of TFN including the 1.4.1 patch and the mod loader files...

VtM: The Final Nights 1.4.1 (Hotfix)

VtM: The Final Nights 1.4.1 (Hotfix)

Patch 29 comments

This is a bugfix for TFN 1.4. It will (hopefully) fix the problems with Auspex and Presence. We have not made full tests because right now none of the...

VtM: The Final Nights 1.4 (Update Only)

VtM: The Final Nights 1.4 (Update Only)

Patch 3 comments

WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...

Comments  (0 - 10 of 960)
Guest
Guest

Not sure if it is me or the mod. But I can not find the 'chewing gum' Looked at all forums, reddits, etc. All say the same place but it is not there. Has it been removed? Or is there a way I can spawn it in? I tried with one command, but it does nothing.

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Zer0morph Creator
Zer0morph

The chewing gum quest is a part of the unofficial patches, it doesn't exist in TFN.

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Guest
Guest

Zer0Morph Do We need to install Unofficial patch from Wesp alongside the Final Nights Mod it is necessary or already included ? baseline etc.

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Zer0morph Creator
Zer0morph

It's recommended you don't. The mod installer keeps these two mods separate, and TFN incorporates the necessary fixes from the UPs.

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Guest
Guest

can we refer gimble to vandal?

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Zer0morph Creator
Zer0morph

No, sorry.

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Guest
Guest

Pisha's item is missing from the museum in my baali playthrough... Is that an inspection thing? Can't be right?

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Zer0morph Creator
Zer0morph

Correct, you will need an Inspection high enough to see it.

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Guest
Guest

Zer0morph, I must say that I absolutely adore the work you and those who worked on this mod have displayed!!! This is, to be honest, the best overhaul of the game I have ever seen. The best conversion. I haven’t even seen the bug that replaces doorknobs and terminals with useless clutter yet!!!
I do have one question, though
Are we on the final release of the mod? It seems pretty stable and complete so far!!!

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Zer0morph Creator
Zer0morph

I really appreciate that kind words and I'm so glad to hear you're getting so much out of it. I would say that we're most likely finished with TFN, with the exception of minor bugs here and there. In my latest hotfix (1.6.1), I goofed on the museum bank hacking bug so it's still there. Once I gather enough bugs I would like to release a 1.6.2 patch.

As far as major overhaul patches, unless I got highly inspired again, I most likely won't release another one. Then again, I said that after releasing 1.5 as well, haha.

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