This is the update patch ONLY and requires you install it over TFN 1.1.
Below are the list of features in VTM: The Final Nights 1.2.
Bug Fixes
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier
New Content
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel
NOTE: All System Charts such as the Weapon stats, Frenzy Timer, Haggle System, Blood Doll %, and Masquerade Violations can be found at our website:
Camarillaedition.darkbb.com
blimey ,as if by magic...an v1.2 update patch appears :)
excellent ,thanks guys.
Is there a downside to using the 1.2 update patch on the full v1.1 ?
Would it be better to download the full new 1.2 version?
or is it ok ?
If you already have TFN 1.1 installed, I would just install the 1.2 patch on top of it. It's like 88 MB in size compared to almost 900 MB for the full version. Both are the exact same.
All I did was package the new files and created the update patch, then dumped those files on top of TFN 1.1 to create the TFN 1.2 Full patch. Both are the same.
So I downloaded and installed both patches. I noticed that my Brujah female char is invisible. I went and deleted all the files and REinstalled both 1.1 and 1.2 with the same results. Anyone else having this problem too?
Hmmm that's a weird one. Have you tried installing 1.2 Full Version on top of a clean Bloodlines? I know it's a large download but having it all in one may take care of the issue. Since I'm not there with you I can't see if there's a foul up during the install process with the multiple patches.
I'll uninstall the game then reinstall to see if that helps. It worked fine until I added the updates. Also, I bought the game thru Steam so I hope it's not corrupted -_-
Sigh. They're still invisible. Guess I'll play something else :(
You installed 1.2 Full version and nothing else?
Yes. :(
That's very strange, I've never had anyone report this before. If you'd like, you can register at our official forum at www.camarillaedition.darkbb.com and post a bug report in the TFN section. We're an active board with many TFN players and maybe someone there has had this issue before.
Is it possible that you guys can put the companions mod to the next update?
It's not possible, I'm sorry.
will this work on the patch 9.1 ?
No, this is a stand alone mod with it's own bug fixes built on unofficial patch 6.5.