WAR GAMES MOD FOR VAMPIRE BLOODLINES. V5.0

Install:
1- Just Unrar de file VTMBwgV5.rar in a temporal folder
2- Execute VTMBwgV5.exe

New content:

The main feature of this version is that all NPCs are voiced. About 20 persons gave voice to them, but more than 100 NPCs speeches are digital, some are great, some not...
A new quest in Paris. This medium lenght quest side quest is given by the prince after he grants you permission to stay in the city. (thanks Avadonica)
A new short quest on Berlin, a murder investigation, is given when you arrive to the crime scene.
The whole content of this mod will be 118 maps, 198 talking NPCs, 17 bosses and about 300 new props designed for the era, like cars,trucks, tanks, phones...

Bug fix and improves:

Added visual stuff on Portsmouth hub, warehouse, Old mill, officer house, train, Berlin and Nazi base.
Lowered Murphy's Law, and Massage Paris ambient music.
Nahzerez frozen darkness aura fades when is defeated.
ETC...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Vampire Bloodlines War Games V5

Vampire Bloodlines War Games V5

Full Version 48 comments

WAR GAMES MOD FOR VAMPIRE BLOODLINES. V5.0 Install: 1- Just Unrar de file VTMBwgV5.rar in a temporal folder 2- Execute VTMBwgV5.exe The main feature of...

War Games v.5.4.02(Hotfix)

War Games v.5.4.02(Hotfix)

Patch 10 comments

Just full of v.5.4.01 with include hotfix for some things but fresh installation of the mod is recommended.

Post comment Comments  (0 - 10 of 129)
†Avadonica†
†Avadonica† - - 68 comments

Updated a new forum link, now you found us here - Planetvampire.freeforums.net
Merry xmas everyone!!!

Reply Good karma Bad karma+2 votes
Montrovant
Montrovant - - 1 comments

hi i am having a problem at the beginning when we have to drink from Mary ... no matter what i do i can not interact with her ... what should i do ?

Reply Good karma Bad karma+1 vote
†Avadonica†
†Avadonica† - - 68 comments

Hello!Please tell me, how did you get this error?What do you tell your Sire, or maybe use some other mods?!
Any details are welcome!

Reply Good karma Bad karma+1 vote
Wulfmee
Wulfmee - - 11 comments

A little bit of advice for anyone who haven't done this yet: disable auto saving.

It can cause bugs and other issues (including performance).

Yesterday I was having issues with Giordano fight. Now, the first fight went seemingly well and I got cursed with a permanent slow effect from the summoned spirits instead.

However, any further attempts made starting as far as the beginning of Venice were met with a different issue: Giordano behavior got broken. He would stay fixed in place, only casting his paralyzing thing and around half HP he would teleport to the top of the stairs after summoning the spirits, remaining stuck in place and casting the debuff. And then the real issue: he would become immortal, not dying even after depleting his HP bar.

After literally around a dozen fights starting from various save points, I thought maybe the auto save right before the fight could be the issue, and disabling it indeed worked right away.

For anyone who doesn't know how to do that:

Go to the War Games folder> cfg > open "autoexec" with notepad or similar > add the following line, exactly as typed (quotes and all):

autosave_on "0"

Then save and close. Besides preventing this and other similar issues, it should also help with game performance, specially loading screens.

Reply Good karma Bad karma+2 votes
gtanushyam
gtanushyam - - 22 comments

Did not work. I had added that line before setting off to Vatican, and the same thing followed: the Bishop's lifeline became zero, and he still remained standing. Physical blows only made him bleed, then I used Suicide command, and he fell dead, but his corpse kept repeating his "DAMN YOU" curse, and the blue ward blocked my progress up the stairs.

Reply Good karma Bad karma+1 vote
LordUra
LordUra - - 380 comments

Let's go in order with all your bug reports:
- the nurse's key and the gas station dialog
This was a bug from an earlier version of the mod. Check if you have installed correctly the latest patch
- no place is hidden enough for hooking with hookers
Confirmed, we'll have to fix it ;)
- humanity loss at killing all three bozos at Murphy's bar
IIRC there was a reason for this, but it seems still a bit too much punishing....
- impossible stealth in the Japan temple's stairs
That's surely broken, needs to be fixed
- Japan's temple fight too hard
The whole Logia mission is meant for the late stage of the game, you shouldn't even been able to enter the Logia building without high statistics
- Giordano becomes invincible
That could be an engine issue where saves becomes corrupted. Nevertheless we'll see if there can be a workaround (without having to disable autosavings for a single mission)....

Reply Good karma Bad karma+2 votes
Wulfmee
Wulfmee - - 11 comments

Thanks for taking the time to check it out!

My version is 5.4.01, according to the display on Options>Gameplay, so it should have been installed correctly.

On the Hookers: some areas are better than others. I made that report back when I was in Portsmouth, in which I never found a place good enough. In Paris it was a little better (sometimes even in the middle of the street), while in Zurich only one alley passed the check, and in Berlin I didn't try yet since the Nazis have kept me well fed.

About the thugs: humanity loss isn't out of place indeed, so I think a "diplomatic" solution without the use of disciplines would be a perfect fix. Though I didn't test with the console to see if those options were available at higher skill rates, so maybe they're already there to begin with, lol.

Oh, and I must apologize for lack of clarity: I didn't mean the Japan temple fight was too hard per se, only that it was too hard for my character at the moment, specially with his lack of focus on combat. xD

The Colt Anaconda I got a bit later turned out to be a great equalizer on a 4v1 fight, lol. The shirtless one (the teleporting guy) is indeed as tanky as it can get, and I used more bullets on him than on the other three combined, lmao. But the fight is really fun and completely doable, absolutely no need to tone it down. :p

What high stat do you mean to enter the Logia building? I just used the vent on the side.

And let me know if you would like more reports for now, as I have some other occurrences to share.

By the way: I really loved the train sequence, and I've found it amazingly well done! In fact, I absolutely need to compliment the team on it not having a single bug whatsoever, specially when it feels like it would be the part most prone to be victimized by them so far. Either way, extra kudos to everyone for it! :3

And thanks again for checking on the reports and giving a detailed reply on them!

Reply Good karma Bad karma+2 votes
LordUra
LordUra - - 380 comments

Regarding the thugs: yeah, with Persuasion 5 or Intimidate 4 it's possible to use only the dialogs. Maybe it's too high for an early stage of the game like that....

Regarding the Logia: in order to know about (and mechanically unlocking the access to) the vent on the side you need to talk to one of the guys outside and having high social skills.

Thanks for the reports and the kudos for the train sequence (Argikt really made something incredible :D), if you have more questions write us here ;) bye!

Reply Good karma Bad karma+2 votes
Wulfmee
Wulfmee - - 11 comments

Oh, that sounds good already then. 4/5 may sound high off the bat, but it's completely doable at that part. A focused build would start at 4, and you can raise it to 5 with exp before that. Technically it's more about knowing and planning about it than anything else, I think.

And that explains it. I had a Seduction option with the lady that led her to tell me about it, but I didn't know it was needed to be able to interact with the vent, lol.

I have a few more reports for now:

The train station area at the exit of the hospital has a really poor performance in most parts of it. Nothing enough to CTD, but the game becomes awfully laggy. Not a game breaking issue but something to keep in mind when fine tuning the mod.

The outside area of the Poland mine, however, is extremely CTD prone. Some parts are guaranteed crash, while others are just unstable. Some parts also have graphic issues leading to black flickering on the screen (does not cause CTD, issue is visual only). The inside area is all good and smooth tho.

And bringing the Logia topic back, I'm having an issue that started happening after the quick encounter with Beckett at the gates. Ever since then, whenever I enter the main building, whether through the vent or the front door, I take a Humanity loss right away, as the leader apparently falls dead when I enter the place, since only a dropped Maul can be found on his place. I held this report until I've finished gathering the items, since I wanted to see if the problem would persist until then, but it does indeed. So right now I can't see the Logia version of the quest end, lol.

Which makes me curious: given the nature of what's about to happen, is it the "I have to deal with consequences" or "I have to reload a save" kind of ending? Asking mostly because I want to know if I should wait for a fix before proceeding, or just keep a backup save file to check it out once that happens.

Assuming save files are compatible between updates and patches, of course. If I would need a new game anyway then please keep me in the dark and I'll just pick the Beckett option this time. xD

This is what I can remember for now. As always, many thanks for all the time and patience that goes into replying and checking all this stuff! See ya and take care!

Reply Good karma Bad karma+1 vote
LordUra
LordUra - - 380 comments

Both train station and mine maps issues noted for future patches.

And, since it will take a little while before we get back at patching this mod, I suggest to load a previous save and hope the Logia bug doesn't happen again....

Reply Good karma Bad karma+2 votes
Wulfmee
Wulfmee - - 11 comments

Thanks for the suggestion!

Sadly there's no previous save because I've long since deleted it (I only keep enough saves to not create a scrollbar), and it was back from around when I reached Zurich, so too long ago to backtrack.

I'll just roll with the Becket ending and see the other outcome in the future then.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X