Ultimate Apocalypse version 1.7 "Grand Release" Trailer (outdated version 1.8+ is current):





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
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April News - 1.87



As of this date, the Ultimate Apocalypse mod is expanding past version 1.86 and are going full fledge to version 1.87. We know we said that 1.86 was going to be about patch after patch after patch updates, but so far the mod is getting all new improved AI and new content for most races, that we are going to make the next update a gigantic patch.

VERSION UPDATE! 1.87 Sneak Peak #1 of 4.


VERSION UPDATE! 1.87 Sneak Peak #2 of 4.


VERSION Update #2 Includes:

- Overall improved gameplay, bug fixing, and game breaking bugs/abuse removal.
- All AI revamped and completed.
- Sisters of Battle race revamp.
- One sneak peak example of new Sisters content.
- Unlimited Turrets are back!

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

More Details For 1.87

To expand on what is happening, all AI will be revamped by Thudmeizer. This guy is awesome. He was the reason for bringing version 1.86 with two new improved AI (Space Marines and Chaos Space Marines), and now all the way up to Orks for the UA mod currently in version 1.86.3. Now Thudmeizer is going to revamp EVERY AI there is, bringing to life harder AI to fight against. Since the AI is being improved, new players will definitely have more trouble playing the mod, so we hope to decrease the difficulty of standard AI. As well there were complaints about it.

Sisters of Battle new content? Well take a look for yourself. There MAY be more added? Who knows. Sisters race will be fully revamped and this race will finally receive the Ultimate Apocalypse quality it deserves since long ago.

Sisters of Battle Tech Tree v 1.87! (teaser)


And yes! I want to cure every single "cheese" and OP tactics there is. I know of already 14 game breakers that were cured in version 1.87 and gameplay improved substantially by its removal.

List as follows:

  1. OP Sorceror spells.
  2. OP Lord of Change (both Chaos Marine and Daemons)
  3. Tyranid Toxic Miasma morale degen, causing all your squads to loose morale and never win against Tyranids.
  4. Tyranid superweapons not working.
  5. Invulnerable shining spears.
  6. Free Necron Warriors and insta reinforcing.
  7. Deathmarks - OP in general.
  8. Pathfinders, Sniper Drones, and their Railguns
  9. Ork Waagh unlimited cap, Waaagh Banners will be limited, and getting Waaagh will be a little bit easier to get as its main research is also cheaper. Also fixes with small battles limit.
  10. Amplification Generator cheese. Unlimited generators like this evade nukes.
  11. IDH cheese, such as Paladins and Bodyguards being super uber.
  12. Dark Reaper/Ranger cheese.
  13. Rubric Marine cheese.
  14. Primarch Angron buffs, what you all have been waiting for! The return of perfection.
  15. And others that I forgot.

IF YOU FIND ANYMORE "CHEESE", REPORT IMMEDIATELY!

"Cheese" ruins fun... and makes gameplay worse. The list above may seem huge, but the mod is ginormous in itself and we hope to fix every single "cheese" there is in UA. Hopefully... it all stops in 1.87! Please definitely comment on other "cheese" you have found to not destroy your fun!

Now about the turret limits. Immediately after I posted an update, number 2, people went crazy. We cannot make everybody happy. Well for those people who missed it and complained, you should have then participated in this thread long ago:

Moddb.com

70+% of the UA fanbase has voted for unlimited turrets. Now, I'd also like to state that adding a wincondition to add back limited turrets per HQ is... not worth it. It is possible, but that would mean that turrets of all types, advanced, basic, wall addons and etcetera would have to be duplicated. AI could probably not build turrets or die off as they are restricted to build a limited or unlimited turret, and it would overcomplicate the mod if not make it unstable to play with AI. It would also force us to duplicate our changes, say if we increase the health of a heavy bolter turret, we need to do it twice, so it is possible, but not going to happen and we apologize, due to limits of DOW engine. That said...

I guess I agree unlimited turrets is the better choice? I was against it, but the overall gameplay feels better and there are always ways to counter unlimited turrets. UA offers many, many ways to counter turrets and even though they are unlimited, things will be OK as it was this way long ago before for many years. If you cannot counter turrets with units, then counter them with artillery or choke them and trap them into base, starving them of resources, and eventually nuke them. Massed turret defenses can also be blown up by orbital bombardments easily, and rushers will still have upper hand as squads are usually better than turrets in general. Especially when turrets are control radius required and will increase in price the more you build (1.87 feature). Finally, the Apocalypse mod team obliges everybody to not freak out. There is no reason at all for it. It's how it is, dow engine impossibilities aside. Thank you for reading.

So what is happening behind the scenes?

First off we do apologize for the loooooong ongoing not updated news in March. There really was not much to talk about anyways, but now that version 1.87 is up and "running", Kairos is taking over patch work for now and is improving the mod as I speak. Along with Thudmeizer doing up every single artificial intelligence, and other mod team members doing a WONDERFUL job in participating, the mod is coming along great and I am the mod team's new beta tester. :D

Keep an eye out for two more sneak peaks, HOW TO - Install Ultimate Apocalypse part 2, HOW TO - Install Inquisition Daemonhunters, Adeptus Mechanicus coverage, and probably more on my channel here: Youtube.com

What else? Ah yes, there is a rumor going around that a fan is making Adeptus Mechanicus mod, and Kairos, the one who is modifying UA needs your guys help in a favor. To vastly improve quality of balance, we request fans to go into the feedback forums, and read off things that needs fixing in a summary. Things important that people reported, things especially like found cheese or OP/UP tactics needs to be reported for us to fix, and we will massively thank you for your support as it is a huge task for us and we can no longer do it without pulling out our hair. So again, if somebody (or 5 people) would be so kind in summarizing all balance threads for us to fix, that would be great, and consider it as a contribution to the mod!

Lazy link: Moddb.com

We're mostly interested in fixing Chaos Daemons, Chaos Space Marines, Tau, IDH, and Tyranids as those are the most unbalanced factions in the mod atm. Eldar is pretty much fixed. Feel free to not bother with getting a summary from Eldar as it is 100% covered. Again, if someone summarizes these threads, THANK YOU! It will make the next patch more fluid, and it will inspire us to do up the mod for you guys tons more!

That's... it. Videos of Oomperials work here! Enjoy!




Get the latest patch! (1.86.3)

Ultimate Apocalypse - THB Patch v1.86.3


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Ultimate Apocalypse News - January

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Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Late February News - UA

Late February News - UA

News 9 comments

February news and 1.86 release! 1.85.5 has been out for too long, causing people errors, mod not clean, etc, but 1.86 will be fixing that with also a...

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Ultimate Apocalypse - THB Patch v1.86.3

Ultimate Apocalypse - THB Patch v1.86.3

Patch 121 comments

Ultimate Apocalypse - The Hunt Begins Patch (for version 1.86+)! REQUIRES full installation of 1.86 as this is a patch! If it does not work in multiplayer...

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Ultimate Apocalypse - Full Installation (1.86)

Full Version 187 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

NT Core 2.0 (Steam Only)

NT Core 2.0 (Steam Only)

Script 50 comments

The NTCore 2.0 executable is a modified version of the Soulstorm.exe. The Ntcore version allocates extra ram to your Dawn of War - Soulstorm game to make...

DoW Mod Manager 1.1

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UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

Patch 43 comments

INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Ultimate Apocalypse - THB Patch v1.85.5 (OUTDATED)

Patch 44 comments

GET THE HOTFIX ABOVE! DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog...

Post comment Comments  (0 - 10 of 22,798)
Amazingcube
Amazingcube

Just wanted to say the mods great and I told some friends who are getting DoW I on the sale but one can get only soulstorm. Would he be able to run the mod with just that one expansion and if so would he lose out on any factions from vanilla winter assault or DC?

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Griffinix
Griffinix

I believe he will be able to play but wont not be able to play the other factions other than the ones that come from Soulstorm. Someone can correct me if I am wrong however when my steam keys randomly stopped working I was not able to play in the same game as anyone who used one of the expansion races.

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Guest
Guest

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Georgemew
Georgemew

For some reason my game crashes instantly as soon as it gets to the main loading screen. I've installed the Tyranid mod, used the main mod installer and the patch in that order. Is there something I'm missing?

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Posterus96
Posterus96

The mod manager can help you determine what you are missing for the UA.

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VoidLight
VoidLight

Open the mod manager in your SS folder and select the UA mod, it should tell you if you missing anything and what your missing.

Remember UA uses the following mods: Free UI, Tyrnids, Daemons 2.0, and IDH. Also NTcore is strongly recommenced for steam users.

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deadlyjoey
deadlyjoey

I recently installed the newest version of UA after a couple of months not playing it and I noticed the squad size for Space Marines went from around 10-12 down to 4-6. Why the reduction? I loved having massive squad sizes fighting and it gave me more macro power and less micro, now it feels like more micro less macro. If you know what I mean.

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VoidLight
VoidLight

They would clearly be OP if their squad sized it increased (with their current stats) If they had larger squads i would want their durability to be severely lower for balance reason the squad of 10-12 should had almost as much hp as the squad of 4-6, also their bolter damage should be changed so is it really worth dealing with a larger squad that will have pathing issues?

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Lord_Cylarne Creator
Lord_Cylarne

The reduction and increased price is because they are now super durable and tough. Assault Marine rushes to glorious terminators, and are still getting a research to get increased squad sizes, making Space Marine infantry really worth your time. But more micro? Seems like less if you have less squads to reinforce with and less weapon upgrades. Though more leaders?

It was always, always a combination of micro and macro combined.

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Guest
Guest

Gotta agree with Joey here, Cylarne. I've noticed that the SMs and CSMs tend to lack in infantry power now, be they controlled by my amatuerness or by the AI. In my own dabblings, I've bumped their numbers back up to 8-10 and it is GLORIOUS. They kind of need a little loving care to deal with the mid-late game necrons, whatever the heck the Tyranids do, or the infinite green tides that orks can churn out.

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Lord_Cylarne Creator
Lord_Cylarne

No I very much disagree. 1 squad of terminators equipped with flamers can wipe out a legion of fully upgraded immortals, necron warriors, flayed ones for example. And Assault Marines, the early game Space Marine rush is nasty.

Just upgrade your Space Marine squads.

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Zataku88
Zataku88

But wait a second, aren't warriors and flayed ones tier 1? And immortals are tier 2 anti-vehicle. Terminators are tier 4, I think. They're supposed to lay waste to opponents relying on hordes of expendable units like that.

I think it would be more fair to record the results against, say, maybe those necron snipers whose name escapes me at the moment? Or maybe lychguard?

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pacioacl
pacioacl

I want to say the same about the SOB lol so squishy damn. I hope 1.87 bring them an upgrade because are so weak that even the Dark Eldar, at least DE do nice damage, a glorious death.

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Zataku88
Zataku88

Blast it, why did it do that. How the heck do I fix this comment.

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