Version 1.87 "Trailer" (Trailer is temporary until one is made).





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
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More information available on our ModDB forums and our Relicnews thread

All credits are enlisted within the mod itself for now on. Go to main menu: Credits to see them all!


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The Future of the Ultimate Apocalypse Mod


In the last bit of news posted here Cylarne told you about how he is going to have to stop modding for a while, worry not though as there will still be releases! I (Kairos) will carry on, with the help of the team, to make releases for the mod for as long as possible. However we do have some good news for you now!

Join Our New Ultimate Apocalypse Discord Server Today!

Yes, we now have our very own discord server where you can talk to us and eachother without having to wait for a reply like on mod db! We're new to discord so expect some hiccups to begin with but please join the server so we can interact with as many of you as possible!


Join our server here!: Discord.gg

For those who don't have discord: Discordapp.com

Join the twitter of Lord Cylarne Today!

We also have twitter established. See instant updates and more on UA and possibly more!

Finally, in other news

A hotfix is being made to solve a number of issues in the current version of UA, please bear with us while we make this as sometimes unexpected issues come up when trying to fix other issues, causing the hotfix to be delayed further. Rest assured it will be out sometime this month hopefully sooner rather than later.


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That's it for this news, sorry it's short this time but please, don't forget to join our discord server!

Ultimate Apocalypse News - October 2016

Ultimate Apocalypse News - October 2016

News 28 comments

October news.... FINALLY! It has been two months since there were news on this website and we the mod team apologize for that. BUT HERE IS WHAT IS GOING...

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 98 comments

The time has come, announcing the best Mod of 2015 as selected by you.

FAQ (Frequently Asked Questions) - Updated 6, October 2016

FAQ (Frequently Asked Questions) - Updated 6, October 2016

Management Tutorial 412 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Ultimate Apocalypse News - August 2016

Ultimate Apocalypse News - August 2016

News 20 comments

Read up on what is happening in the month of August!

RSS Files
UA-THB v1.88.5-Full

UA-THB v1.88.5-Full

Full Version 125 comments

This full version brings you the latest Ultimate Apocalypse experience. This time we decided to create a new milestone full installer, since the previous...

UA-THB v1.88.5 Full - Torrent Download

UA-THB v1.88.5 Full - Torrent Download

Full Version 16 comments

This full version brings you the latest Ultimate Apocalypse experience. This time we decided to create a new milestone full installer, since the previous...

LAA - (Large Adress Awareness) Patch

LAA - (Large Adress Awareness) Patch

Script 30 comments

The LAA Patch allocates extra ram to your Dawn of War - Soulstorm game to make the game run smoother and prevent crashes. If you experience crashes mid...

DoW Mod Manager 1.2 + 1.3

DoW Mod Manager 1.2 + 1.3

Full Version 114 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version i've added both the old legacy 1.2 version...

Ultimate Apocalypse - Patch v1.88.4

Ultimate Apocalypse - Patch v1.88.4

Patch 63 comments

REQUIRES VERSION 1.87 FULL!!! DOES NOT REQUIRE OLDER VERSIONS! Ultimate Apocalypse - The Hunt Begins! Fixes some bugs within the 1.88 update. Does not...

Ultimate Apocalypse - Patch v1.88.3

Ultimate Apocalypse - Patch v1.88.3

Patch 84 comments

REQUIRES VERSION 1.87 FULL!!! DOES NOT REQUIRE OLDER VERSIONS! Ultimate Apocalypse - The Hunt Begins! Fixes some bugs within the 1.88 update. Does not...

Comments  (0 - 10 of 26,263)
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00yiggdrasill00
00yiggdrasill00

probably the wrong place for this but. ive found very little use for the necron overseer when compared to the lord, if I want detection I get wraiths, if I want abilities I go the lord with its far greater combat power and selection...till I played a game tonight and noticed I was building, training, researching much quicker then normal. are some of the overseers abilities global? because nothing says they are, if so which ones? its been a long time since I tried him out and I may just be noticing something very old

thanks

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VoidLight
VoidLight

I guess your not using him right. The Overseer is my go to commander, even more so than the Lord. He offers a passive Resurrection aura, makes Necron warriors FREE, lightning ability to kill light armored units, can dash across the map, and can spawn portals to produce vehicles/pylons just about anywhere on the map.

Necrons are powerful in every tier due to their commanders, and if you KNOW what your doing.

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Exodus765
Exodus765

i can not get the campaign working. cant even get the button to show up. can this be fixed in a future release?

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dragon-kid
dragon-kid

Campaign is not a feature that Ultimate Apocalypse currently features. Much like a lot of large-scale skirmish mods, it'd take ages to either modify the Kaurava Campaign to fit or create an entirely new campaign, something the current mod team's not quite ready to tackle.

Will it eventually come? Who knows, but for now, yer stuck in Vs AI.

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To9thecreeperorc
To9thecreeperorc

Will the Rubric marines eventually have access to warpflamers and Soulreaper cannons as seen on the latest rubric marine models released by GW? You can either have a full squad with inferno boltguns or warpflamers while only 1 or 2 can be equipped with a soulreaper cannon per squad. Would make them even more versatile and fun to use.

The Soulreaper cannon is basically a heavy version of the inferno boltgun and similar in principles to an Assault cannon. While the Warpflamer is basically a magical flamethrower similar in effect to the flames spewed by the flamers of Tzeentch daemons.

Games-workshop.com.

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dragon-kid
dragon-kid

Wouldn't mind seeing a bit more cult troop options, specially specifically cult-themed terminators for each mark. Then again, those require resources, so unless the Thousand Sons mod takes the latest codex update to revamp his models, at which point UA get permission to use those models, doubt you'll be seeing em soon, though the idea is certainly cool '3'

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To9thecreeperorc
To9thecreeperorc

I guess when the other daemon primarch models get's released we are most likely going to see some additional weapon options and miniatures/units for their respective legions. Rubric marines update, Scarab occult terminators, Tzaangors and of course Ahriman and Magnus the Red himself.

Kharn has already got an updated model. But i hope to see Angron, khorngors, exalted khornate berzerkers and Khorne terminators next.

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Techanon
Techanon

Hello,

I would like to know if this mod damages in some way the pc. I have played this game a few hours and once my graphic card crashed and once, after my pc closed the games I clicked on a tab in my open firefox-window and then suddenly the window was frozen and then my desktop went black and in the middle of it were a little window and "Standby-mode" or something similiar was written in it and then the screen went black completely. Only sollution: PC Restart.

I have played this mod over 669 hours and the graphic card in my pc only crashes while I play this game. I´m not sure if my graphic card crashed sometimes while I played Timber and Stone, but if, I´m very sure, that it only crashed when I played Timber and Stine shortly after I played the DoW while the UA Mod was loaded.

It is definitely a problem regarding this mod, beacuse I have played Skyrim in the last 3 weeks, and I have not played Dawn of War, and my graphic card crashed not once.

I have Dawn of War on the highest settings and the games runs without stuttering. It only starts to stutter when extremely many units are on the battlefield. So, my pc seems not to be the problem. But maybe that is not an indication. Anyway, what I really want to know regarding this problem is:

1. Does this damage my pc? Or the graphic card?

2. Is this something that just must be accepted because otherwiese the UA mod would not be possible?

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BreadIsDelicious Creator
BreadIsDelicious

What guest said: There are thousands more realistic reasons.
With the information I have, I'd GUESS:
It's a software-based compatibility issue between your comp and DoW1. However, it doesn't become a problem until DoW1 is taken to a point the vanilla game will never get.
In other words, you'd get the same problem with any large DoW1 mod.
Again, this is my guess, going from far below sufficient information to make an accurate statement.

In short: It's most likely your comp, a software issue specifically. Which means it can be fixed with a small investment of time searching the internet for a solution and applying it.
I'd tell you the solution while on it, but I have no way to figure it out with what I know about your comp atm.

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Guest
Guest

Relativly unrealistic, there are thousand more realistic reasons, for example that the graphic card or an other part of your PC is outdated, or "used to often" (you should change your HDD after a few years).
But the Game engine is waaay to old to only overuse your PC in any way, it may be possible ( with other games) , but your PC would simply stop working.
I would say it is a software problem....(of your PC)

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sataricon
sataricon

Sounds like bad luck to me.
Playing this mod now for over a year and zero problems.
Running from an normal HD and an SSD with both a 670 and now a 970 with no problem at all.

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Guest
Guest

Hello
I have been playing this mod now for a number of months and no issues what so ever. If it was damaging to a graphics card this comments section would be full of complaints?

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It sucks dick.

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