Version 1.87 "Trailer" (Trailer is temporary until one is made).





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
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More information available on our ModDB forums and our Relicnews thread

All credits are enlisted within the mod itself for now on. Go to main menu: Credits to see them all!


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News - July

Mod is on hold for a month or more due to vacation purposes.



As of recently, the mod is now temporarily on hold for a long while. Lord Cylarne, the developer of the mod has planned for a couple months now to take a break with the family on a vacation of glorious nippon steel! It was planned that after the release of 1.87, there will be continuous patches, but it was released at the end of June and time is upon the ultimate apocalypse mod team!

It will be quiet while we are on summer vacation!

This means ladies and gentlemen, the mod creators of the Ultimate Apocalypse mod will be quiet for a while until the team edits the page. There will be hardly any replies from us, no PMs read, forum feedbacks will be not maintained, anything online will unfortunately be on hold from Cylarne's side. But you can change that if you want! By just keeping an eye on the community and make sure nobody with pitch forks, knives, torches, guns, or bazookas go blazing. Because we don't want that.

Message from Kairos, the co coder of the mod who at the last minute cannot mod.

Kairos has a while ago agreed to host the mod while Lord Cylarne (I) am gone and off to vacation. But at last minute, there is an issue. A response from Kairos, " Necronguy_(Kairos) Jul 2 2016

I will no longer be making any patches while Cylarne is away, i had a stressful month in June and i need a break. Sorry but it seems like UA is going on a months pause until Cylarne or i can pick it back up."

Whatever the situation may be:

  • We will be unavailable to watch over the mod for the rest of the summer.
  • We are looking for fan made patches. You, anyone of you can look into fan made addons! We miss them, and it will give you guys something to do before the long wait.
  • The mod team is looking for community managers. Or anybody to just occasionally answer fan comments and watch over the community while the mod team cannot do it. It can be anyone, anyone with a good knowledge of the mod can say, "hey, this is what you need to do, or this is what the mod team guys said", and etcetera, and we thank you guys for the support whilst we cannot. Any team member reading this, you can help out!
  • Finally, a 1.87.3 changelog and release has been posted here: Moddb.com

Follow Lord Cylarne on youtube for a video all about it.

Support Lord Cylarne on Patreon!



Download 1.87.2 FULL VERSION

Ultimate Apocalypse - Full Installation (1.87.2)


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Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 99 comments

The time has come, announcing the best Mod of 2015 as selected by you.

FAQ (Frequently Asked Questions) - Updated 22 June, 2016

FAQ (Frequently Asked Questions) - Updated 22 June, 2016

Management Tutorial 392 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Ultimate Apocalypse News - June 2016

Ultimate Apocalypse News - June 2016

News 3 comments

Cylarne while accomplishing his 3,000 subscriber goal on youtube and successfully making a big patch thus far, the mod is almost ready for release! Within...

Ultimate Apocalypse News - May PART 2 2016

Ultimate Apocalypse News - May PART 2 2016

News 9 comments

Something a lot of you have been waiting for ever since the release of The Hunt Begins! It was working in 1.73... but alas IT WILL RETURN! Check out latest...

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Ultimate Apocalypse - Full Installation (1.87.2)

Ultimate Apocalypse - Full Installation (1.87.2)

Full Version 196 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

DoW Mod Manager 1.2 + 1.3

DoW Mod Manager 1.2 + 1.3

Full Version 92 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version i've added both the old legacy 1.2 version...

NT Core 2.0 (Steam Only)

NT Core 2.0 (Steam Only)

Script 64 comments

The NTCore 2.0 executable is a modified version of the Soulstorm.exe. The Ntcore version allocates extra ram to your Dawn of War - Soulstorm game to make...

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

Patch 138 comments

Ultimate Apocalypse - The Hunt Begins Patch (for version 1.86+)! REQUIRES full installation of 1.86 as this is a patch! If it does not work in multiplayer...

(OUTDATED) Ultimate Apocalypse - Full (1.86)

(OUTDATED) Ultimate Apocalypse - Full (1.86)

Full Version 228 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

Patch 43 comments

INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Comments  (0 - 10 of 24,425)
palidins
palidins

Is there a reason that most the AI just sit at there bases when I use this mod and don't come for me?

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Webb002
Webb002

Does it work on game of the year edition on steam, and how do I apply it to the game as there is no file that says mods?

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Siclewincler
Siclewincler

First of all, this mod is for Soulstorm, which is not part of the GOTY Edition, but a separate expansion.
And second, you can find the download under the files section. It's an installer, so just execute it, but don't forget to look at the required files, which in turn can be found in the description of the download.

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dominikat
dominikat

So are we seeing a new patch before Cylarne's return or not until then?

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Necronguy_(Kairos)
Necronguy_(Kairos)

I'm working on one now but it still probably won't be released until Cylarne is back.

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Talic
Talic

Do I need to do the RAM trick in order to play this?
Moddb.com

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Siclewincler
Siclewincler

Simply use the NT Core 2.0 - well, if you're running the game on Steam, that is. It does even more than just the RAM trick, but that stuff goes over my head.
If you're running the retail version, then yes, it's highly recommended to do the RAM trick.

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Catz_Rule
Catz_Rule

Its better to do it. Essential for larger battle since it simply lets the game use more resources than the previous max limit of 2 gb.

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Necronguy_(Kairos)
Necronguy_(Kairos)

I need your help! Please go and read this and then cast your vote! Moddb.com

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powerfaris
powerfaris

Here's a question.
Why the hell are the Squiggoth's indestructible. No mods or anything. They seem to regenerate health like no tomorrow or something like that. Quad nuked them as Inquisition DaemonHunters and they didn't die. Said **** it and Exterminatus-ed them.

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Catz_Rule
Catz_Rule

Depends on what you use. They don't count as a vehicle unit I think. Best id to click on the unit and see the armour type and counter it. But I've never faced any issues with them, once killed one with 2 Assault marine squads, a chaplain (level 3) and one devastator squad. Only lost 2 marines.

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powerfaris
powerfaris

Shouldn't 4 Nukes from an Inquisition cruiser beat 2 Assault Marine squads,a novice Chaplain and a devastator squad?

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Catz_Rule
Catz_Rule

Not sure which nuke you mean honestly...But they've never posed much of a problem, especially solo. Maybe with some horde support, yeah.

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powerfaris
powerfaris

Sorry it's kinda late,but I meant the nukes from the Superweapon building.

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Catz_Rule
Catz_Rule

Holy ****. Nope, i highly doubt that...( I'm scared now xD)
Maybe they just kept rebuilding, because ork titan units build quite fast when they have a waagh going on. And are you sure aren't talking about the great Gargant in this case? Because that's the only ork unit I know that could stand such a beating.....

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powerfaris
powerfaris

Pretty sure it's Squiggoth,I'll play it again and test it out.

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Catz_Rule
Catz_Rule

Hmmm, Squiggoths really aren't that tough. A daemon Prince or even a venerable dreadnought could probably take one out one on one. Or make it a close battle at the least. Maybe the units you were using were low tier, tier one or two? The difference between tier units are really high I'd say, so they get lower tiers redundant at some point.

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Highest Rated (132 agree) 10/10

AWESOME

Apr 25 2011 by Pharaoh-of-Unrest

Lowest Rated (15 agree) 1/10

It sucks dick.

May 6 2013 by OberfuhrerG

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