Version 1.87 "Trailer" (Trailer is temporary until one is made).





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
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Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 99 comments

The time has come, announcing the best Mod of 2015 as selected by you.

FAQ (Frequently Asked Questions) - Updated 15, August 2016

FAQ (Frequently Asked Questions) - Updated 15, August 2016

Management Tutorial 404 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Lord Cylarne is on vacation. - July News

Lord Cylarne is on vacation. - July News

News 14 comments

As of recently, the mod is now temporarily on hold for a long while. Lord Cylarne, the developer of the mod has planned for a couple months now to take...

Ultimate Apocalypse News - June 2016

Ultimate Apocalypse News - June 2016

News 3 comments

Cylarne while accomplishing his 3,000 subscriber goal on youtube and successfully making a big patch thus far, the mod is almost ready for release! Within...

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Ultimate Apocalypse - Patch v1.88

Ultimate Apocalypse - Patch v1.88

Patch 56 comments

REQUIRES VERSION 1.87 FULL!!! Ultimate Apocalypse - The Hunt Begins! Coming with a huge Ork update, tons of balance changes for all races, wincondition...

Ultimate Apocalypse - Full Installation (1.87.2)

Ultimate Apocalypse - Full Installation (1.87.2)

Full Version 258 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

DoW Mod Manager 1.2 + 1.3

DoW Mod Manager 1.2 + 1.3

Full Version 109 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version i've added both the old legacy 1.2 version...

NT Core 2.0 (Steam Only)

NT Core 2.0 (Steam Only)

Script 71 comments

The NTCore 2.0 executable is a modified version of the Soulstorm.exe. The Ntcore version allocates extra ram to your Dawn of War - Soulstorm game to make...

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

Patch 138 comments

Ultimate Apocalypse - The Hunt Begins Patch (for version 1.86+)! REQUIRES full installation of 1.86 as this is a patch! If it does not work in multiplayer...

(OUTDATED) Ultimate Apocalypse - Full (1.86)

(OUTDATED) Ultimate Apocalypse - Full (1.86)

Full Version 228 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

Comments  (0 - 10 of 25,267)
lyp
lyp

where do i find the necron triolith?

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Iron_Alpha10
Iron_Alpha10

For some reason on some maps in multiplayer , the AI wont spawn.

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thebeserker
thebeserker

Why, oh why was Jalaganda Lowlands changed :'(

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Deathwatcher27
Deathwatcher27

how can I use the new icons in the game?

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royamotos
royamotos

I have a problem I can not find some of the new units as ther agony titan, Land Raider Doombringer, Destroyer and Knight of Flame. I have activated the legio titaicos addon andthe other units appear. Its a bug?

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Lord_Cylarne Creator
Lord_Cylarne

* symbols means implementation while the rest are not implemented. Via our changelogs. It is what we wanted done this patch but ran out of time.

Reply Good karma+2 votes
mydowua
mydowua

Dear UA Mod Team!

I made a little experiment.

Morriah Coast map.
Me (Base 1) vs Imperial Guard ai (Base 5)
Easy Ai,high resource rate,auto squad reinforce addon to simulate the ai's squad reinforcement method(i guess it works that way)

1. First i am purchased two units of genestealers and all builder units.
2. I am built every building and purchased every possible upgrades.
3. 2 Bio Titans with full upgrades for base defense.
(they were stationary before the base,poor ai tried to circumvent them :D)
4. All 3 commander unit and upgraded them to the max. level.
5. Every single unit with full upgrades one after the other.
I sent them against the ai base in a line one after the other,and waited till they died.
6.Then i am fired up the superweapons.
(right in the center of the ai's base,one after the other)
It went as it should until i am purchased termagaunts from the hive building list at the ai's base.
All hell broke loose and the game just stopped responding.I think when more than one termagaunt (or possibly any unit with lots of squad members) is on the map,that is where the problem starts.

I hope you can find the problem soon.

ps.Tzeentch you bastard !!!

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Lord_Cylarne Creator
Lord_Cylarne

Hang on there bruh lemme get a proper response going before I say "Termagaunts don't cause the crash." - I'm a fat bastard.

Reply Good karma+1 vote
pacioacl
pacioacl

Hey Lord Cylarne i just played Rocklaw Foothills map (4p) only me Tyranids Vs Orks, on this map every race i play the game is smooth and fine but when i drop from the hive mind the Spinegaunt without numbers 3 squad at the same time the game freezes for some seconds and fps drop drastically, so when i kill the units the game recover standard fps, and i want to add there's 2 Tervigon set in auto build for termagaunts and hormagaunts. Hope i could help. Splendid work as ever UA Team. Thank you.

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Guest
Guest

Is there any way at all to enable the zooming feature of Ultimate Apocalypse in the campaign?

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Lord_Cylarne Creator
Lord_Cylarne

What do you mean? Shouldn't it be active by default?

Reply Good karma+2 votes
KalidhoS
KalidhoS

I think he wish the campaign maps to be Apocalyzed (no FOW and higher angle of view)
As a matter of fact, how can someone Apocalyze maps? I'd love to mod some old maps created by modders, but don't have a clue on how to do it! Is there a tutorial around that I didn't find?

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XsauroxPlayer
XsauroxPlayer

You can avoid that "fog" effect by editing the maps with the map editor, you just open the map and press (if I remember correctly) ctrl+G and ctrl+K, then save it.
You can't use those maps in multiplayer unless all players have them, unfortunately.

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Highest Rated (136 agree) 10/10

AWESOME

Apr 25 2011 by Pharaoh-of-Unrest

Lowest Rated (15 agree) 1/10

It sucks dick.

May 6 2013 by OberfuhrerG

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