Ultimate Apocalypse Mod

For Dawn of War: Soulstorm

Ultimate Apocalypse version 1.7 "Grand Release" Trailer (slightly outdated):

Stay tuned for...


Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated HUGE Update - Daemons mod 1.5 Finally Apocalyzed! Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial! New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!

The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!

More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!

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Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - February to Early March

55 comments by Lord_Cylarne on Feb 10th, 2015

Ultimate Apocalypse Mod

News - February to Early March

It is time to let the public know that the mod is very, very close to its release. At this stage, the UA mod team is hoping to do something special because of it. Within this month or March (at the worst possible scenario), the second to the last alpha mod internal versions of the mod and so on will be caught on video and displayed to the public as we are in definite need of public feedback, and definitely some finely tuned views coming in. We will not mention where they are or where they will get posted, so if you want to see live videos of "The Hunt Begins" public videos, then it is up to you to find them! xD Note that they will be posted at random times with continuous slow or fast updates and at no estimated time of arrival. :D

But here is the bad news. It may be or may not be (depending on the audience) a 1.74 patch. The grand release of 2015 (The Hunt Begins) is close to release, that, making a patch for something that will only last like 15-40 days seems like a good effort to be placed within the grand release itself. Avoiding the confusion of the difference between what 1.74 is compared to "The Hunt Begins" would be good, too, but it is up to you guys if you want to deal with the balances of 1.73 versions until "The Hunt Begins" is released. I'm not saying 1.74 patch is cancelled, I'm saying 1.74 patch could be cancelled if the audience just wants THB and if the team agrees to stick with THB also. Up to you guys! Do you want a 1.74 patch or wait a bit longer?

In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:


or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D

We cannot wait to see the THB release at last! Sorry it took us a while to post the news.

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

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Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 131 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (40 - 50 of 15,659)
Fox  Mar 1 2015, 9:44pm says:

I hope that you guys made one Grey Knight Terminator almost as strong as one Bloodthirster. That's how it should be currently. I assume since they will start out in a squad of two, each one's health is probably 6875. I also think that they will have a defense and an attack bonus against Daemons and Monsters alike.

Melee Damage: 295-395

Ranged Damage: 120-150

Neat. Keep up the good work mates.

-4 votes     reply to comment
Necronguy 11hours 31mins ago replied:

There is a thing known as 'Game Balance' and Cylarne tries his best to make everything balanced and fair, making a Grey Knight Termie basically have the same stats as a bloodthirster is a little OP and i doubt it will happen.

+3 votes     reply to comment
방탄_수도사 15hours 25mins ago replied:

+1 upvoted you because people are pricks.

+1 vote     reply to comment
Soulstorm£an 23hours 43mins ago replied:

what do you mean by saying "stronger than bloodthirster" ? Every commander is already stronger than almost any daemon because daemons arent effective against commanders. And if a squad of 2 grey knights would have almost 14000 health game balance would be broken as hell. If Im not wrong you want them unbeatable so you basically saying they should add Chuck Norris squad.

+7 votes     reply to comment
Tragicvision 20hours 31mins ago replied:

"If Im not wrong you want them unbeatable so you basically saying they should add Chuck Norris squad."

I'd sell my house for that squad.

+3 votes     reply to comment
Fox  19hours 26mins ago replied:

Hmm, well see here, how about two or three Grey Knight Terminators for one Bloodthirster? Much more legit. And no unit in the game is unbeatable if you have the right counters for it.

-1 votes     reply to comment
ArchonTalixys Mar 2 2015, 1:43am replied:

No. Just no. A single Grey Knight, termie or no, is nothing resembling a match for a greater daemon, lore-wise. GK take dozens or hundreds of losses, if past lore is anything to go by. That's assuming it goes their way. Obviously, for balance reasons that can't happen, but it should take 3 squads minimum to even have a prayer. It was supposed to be impressive that a Primarch (Sanguinius) was able to solo one. A lone GK would get absolutely curb-stomped. They can solo lesser daemons. A bloodthirster, not so much.

+6 votes     reply to comment
coloneltrukkcrasha 23hours 15mins ago replied:

Sanguinius also soloed an army effectively of super soldiers and daemons, and the Primarchs can from my experience with them solo everything short of the Chaos Gods, so I never saw how him pimp-slapping Ka'Bandha was more impressive than the feats Primarchs had already accomplished(Not to take away from him as he's my favorite Primarch!). No, a single terminator isn't a match for a bloodthirster normally but then again remember that certain greater daemons are stronger than others so would require more or less resources to deal with it, I mean Anggrath is WAY stronger than your standard bloodthirster, because if you follow that train of thought that every bloodthirster fight like Khorne's favored ones then dreadknights are as strong as Primarchs.

+2 votes     reply to comment
Fox  Mar 2 2015, 3:05am replied:

Yes. Just yes. If I recall correctly, Lord_Cylarne is making or has already made the Space Marines (including Chaos Space Marines, Grey Knights, Terminators, etc) over quintuple the amount of strength than before in version 1.72 (good times) due to even more less reinforcement numbers, so that's a plus. Not to mention them having attack/defense bonuses too.

+1 vote     reply to comment
Krutchen Mar 2 2015, 2:43am replied:

Well, lets put this into perspective. Are we talking a Grey Knight, realistically, or are we talking about Ward Knights? Because Ward Knights have plot armour and +7 saves of ********.

+2 votes     reply to comment
Fox  Mar 2 2015, 3:12am replied:

Well, I can tell you this; in one Skirmish, I had applied the Hardcore game rule on Insane difficulty. I had five Grey Knight Terminators against a Daemon Prince and a Bloodthirster. I only lost two squad members. Since Space Marines in general are even much more stronger now, I can't wait to try out the Daemonhunters Grey Knights to slay some Daemonic or Warp scum. Greater Daemons won't even win or compare against this nerf and what it has to offer. Lesser Daemons won't even stand a chance!

0 votes     reply to comment
coletam Mar 2 2015, 3:45am replied:

You are using arbitrary stats of a mod as well as modified game rules as the basis of your argument, when others are informing you of tabletop lore and canon.

+3 votes     reply to comment
Fox  19hours 21mins ago replied:

Look, if Cylare is making every type of Space Marine in the game fewer in squad number, then obviously, they're gonna be as powerful as hell, especially the Terminators. They are almost unstoppable now than they were even in version 1.72. Now maybe two Grey Knight Terminators (no more than three) would be enough to take down a Bloodthirster. Their wrist Psycannons are DEVASTATING against Daemons and Monsters. Any more than three GK Terminators needed for one Bloodthirster, that would put them at a level at or lower than standard Grey Knights.

0 votes     reply to comment
Jyhor52 Online
Jyhor52 14hours 27mins ago replied:

Well, if its lore wise of what we're speaking, ogryns shouldnt be that strong either, hell in 1.73.8 they could chow down anything and i mean ANYTHING, it was fun while it lasted while clearly broken and it didnt make much sense.
Now if we speak of a terminator squad of gk with a loadout of 2, it would kinda mean that theyre meant to take down big units, and left kinda useless amidst an army, since they should be slow and easy to kite.(Just like a wytch squad deals insane amounts of damage to sole commanders or vindicare assasins one shooting commanders).Its a matter of roles, and it can be seen fit, since the greater deamons will be a rather spammable unit from the deamon army,thats just my opinion.

+2 votes     reply to comment
Fox  12hours 22mins ago replied:

Hmm, I saw in the 1.72 change log that Space Marines in general have been declined slightly in number and costs more, thus the tradeoff of them being much more powerful and elite. Terminators and other similar higher tier units have been amped as a single squad able to hold their own against a whole army. Currently after their changes, they might could deal with two armies, much more than just one, especially after weapon upgrades, and/or research. Now, in THB, they are even MORE powerful, super elites even, and have quadruple the amount of strength than they had in the 2012 Grand Release. The Space Marine squad member load out reinforcements are half of what they were, and I doubt it will get any lower. It's perfect, the way it should be. Now, Astartes (Space Marines) are ultra strong, able to dish out any Infantry, Daemon, or Monster threat.

+1 vote     reply to comment
VoidLight 14hours 2mins ago replied:

Greater daemon are spammable but at the cost of relic points (1000-1400 from what I have seen) which seems kinda overpriced compared to the price of land raiders and baneblades.

+2 votes     reply to comment
SpectrumII Mar 1 2015, 6:21pm says:

yeah and that's working fine

+1 vote     reply to comment
vef214 Mar 1 2015, 5:38pm says:

Will community map packs be incorporated into THB at release? I downloaded a big set of maps and it's made the game new again. Would be good if they came inside THB though for people who don't know about them. This is where I got the download from Dawnofwar.filefront.com

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 1 2015, 5:59pm replied:

To... be honest, I have no idea if I'm going to just incorporate the maps with THB.

The problem is though, the size of the mod will be much bigger.

Otherwise! The map packs are already up in fanmade addons v2.

+2 votes   reply to comment
SpectrumII Mar 1 2015, 5:09pm says:

I tried to install the mods needed but when it came to UA my soulstorm on steam kept crashing or it wouldn't load

+1 vote     reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Mar 1 2015, 6:13pm replied:

Try this video: Youtube.com
Made it specifically for this kinda situation.

+1 vote   reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 1 2015, 6:00pm replied:

Did you download the Tyranids mod?

+1 vote   reply to comment
slimjim99997 Mar 1 2015, 5:03pm says:

Hey Cylarne i got a question. What will THB grey knight terminators be in comparison to 1.72.7 grey knight terminators(stat wise)?

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 1 2015, 5:08pm replied:

Information disclosed. :p

You will find out your answer by playing THB, watching THB videos, or seeing future posted changelogs.

This comment may be outdated in the meantime.

+3 votes   reply to comment
slimjim99997 Mar 1 2015, 5:26pm replied:

awww :c cant you just tell me if there better or worse?

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 1 2015, 5:58pm replied:


+3 votes   reply to comment
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Released Dec 16, 2012
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Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (10 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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