Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
An extremely required update - read description Promotional Inquisition Daemonhunters Update As Requested: Pylon Model Differences!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - August / September

43 comments by Lord_Cylarne on Aug 9th, 2014




Ultimate Apocalypse Mod

News - August / September



Updated for September!

There is actually literally nothing to talk about, as August... preeettttyyy much sums up everything about the mod so far. Necron, Inquisition, Imperial Guard, and Tau updates of new units. Plus the mod is now going at a VERY fast pace now, due to sudden free time.

First off, the UA team likes to thank relic for their extremely quick patch fix for just fixing a mod compatibility. August 6th to the 7th, a steam patch broke the mod by disabling the User Interface, and
then 24 hours later, they fixed it by rolling back a version at a relatively fast pace. More of it here:


As for the progress of July and early August, I was very happy to see done the Inquisition Daemonhunters at last, at least 80% apocalyzed. Chaos Daemons are almost completely done and almost completely ready for release with little bug fixes and polish to attend to. And finally most of the concepts for version 1.74 is almost completed. Now... even though all of that is completed, it will be harsh to see its release as of yet, as the mod currently, in alpha stages of 1.74 is hardly as pretty as we like it to be.

    Beta testing reports -

    Surprisingly well. We got some bugs to fix, and perhaps a lot more, but compared to version 1.73, 1.74 AS IS is more functional. Less crashes, Sisters of Battle working in fine order, the Necron AI was fixed up, Tyranids more devastating to play against, fatal AI errors fixed... etc. So at this rate, you can find 1.74's performance quite strong and durable.

    Necron enjoyment? Heck yes...

    Perhaps the worst race in version 1.73 currently, they were worked to the extreme, and the results were outstanding. Even our mod testing critics who looks mainly at balance and the actual playability of the Necrons enjoyed them with little to no flaws about their gameplay (even though some). We got reports from our testers that Necrons are now AT THE BEST of the Apocalypse mod. 100x better than 1.73, 10x better than 1.72 Necrons, and etc. The team likes them, most if not all due to the nitpicky and all that, but Necrons are a definite play through upon 1.74 guaranteed. This also goes out to all of you Necron fan lovers! Crushed to see Necrons ruined in 1.73 due to work in progress concepts. Most of the audience I hope will be fond of them, at the best potential yet.

New content!


As Requested - The Basilisk Magnus Emplacement

Necron Sentry Turret fully textured!

More of Joazzz's tex work - Today the Great Gargat

Reaver Titan 2.0

Unfortunately though in terms of the new content and polish, we strive to get that done asap, but as is, the mod is aesthetically unfinished due to work in progress models not FULLY ingame, but indeed ingame. Perhaps 40% of the new content is ready to be released and we cannot afford a non polished feel of the 1.74 release. Icons and new voice overs are also required to get the finalized feel ingame and on this part alone, we are slightly behind on the release, but overall not bad. In terms of:

- Polish - Far from ready.
- Coding - Decent.
- Scenarios/maps - Almost ready.
- Winconditions - Far from ready.
- Balance - Decent.
- AI - Decent.
- Testing - Decent.
- Inquisition - Far from ready.
- Daemons - Almost ready.
- Necrons - Almost ready.
- Sisters - Almost ready.
- Tau - Almost ready.
- Space Marines - Far from ready.
- Chaos - Far from ready.
- Tyranids - Decent
- Orks - Completely ready
- Imperial Guard - Almost ready
- Eldar - Almost ready
- Dark Eldar - Completely ready.
- Overall feel - Decent

    So we want to make this the best release of all time (yet again). We hope to not screw it up with all the bugs from version 1.73, and we are in a steady pace. Keep in mind, though, it is summer vacation here and we may take a break from time to time, so constant 24 hours work won't happen often, but we like to get this version done ASAP. :)

Toodles.


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Macabee Mod SS and Macabee Mod UA Dual Release 1

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Full Version 6 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 50 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 83 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 35 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 208 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

Post comment Comments  (60 - 70 of 13,014)
Sir_scout
Sir_scout Sep 17 2014, 11:17am says:

i cant to wait to version 1.74 because inquisitions :D

+1 vote     reply to comment
satan66666
satan66666 Sep 17 2014, 4:25am says:

I sent my addon to Lord_Cylarne :)
If some problem occured, then I will resend the message

+4 votes     reply to comment
Pretty_Space_Marine
Pretty_Space_Marine Sep 17 2014, 7:14pm replied:

Hi there! Thanks for understanding. You're a great contributor. Now if you and us have seen your video carefully, we can all CLEARLY see that obviously someone HAS to fix those buggy DOW II models, except the Imperial Guard. They are perfect the way they are and should just remain in the Addon package for the release later. The Wraithlords, Banshees, and Wraithguards were just bugged out. Love the model, but the Wraithlord needs to fire out burst rounds from its shuriken arm gun like the Guardians do. I also recall it should have a brightlance or starcannon on it's shoulder. Now, about the Seer Council? I don't know what else to say but wow. Hmm I wonder if Lord_Cylarne knows anyone who can tango with fixing up DOW II models. Of course the models in that video have variations, but when they deploy from the structure or building, they should stay as they appear after debugging. I sure hope that there is someone who has knowledge on how to debug those bugged models in that vid. Whoever it will be is a true hero for sure. Maybe it's Cosmocrat or RT2? Who knows but Cylarne. Anyway, I can't wait to see these units on the battle field in action. It would surely give everyone a "DOW III" feel. :)

+2 votes     reply to comment
Necronguy
Necronguy Sep 18 2014, 10:52am replied:

Fixing DOW 2 models isn't easy, I've ported a few models myself and there isn't much you can do because DOW 2 doesn't have all the required animations which DOW1 needs.

+1 vote     reply to comment
Pretty_Space_Marine
Pretty_Space_Marine Sep 18 2014, 1:16pm replied:

Bah, mate, nothing is too hard for this Team. If it was, wouldn't you think they'd just cancel the Addon and move on? Surely they will resolve those issues like they balanced out the DOW II Tyranids. It can be done. There's nothing that this team can't pull off if they are allowed. ◠ ◡ ◠

0 votes     reply to comment
GreenScorpion
GreenScorpion Sep 18 2014, 4:14pm replied:

Fan made addons are made by fans god-emperor, why would the team spend time fixing something they didn't do? If it is fan made, then the fan author should be the one fixing up things or finding someone who wants to fix those things.
I personnaly think DoW2 models should be in DoW2 and not DoW. Quoting myself on the subject:
"Either way, I have left my opinion on backport pretty clear in the past, modelers efforts should be put in modeling and not stealing things (especially considering how useful is to have supposedly better looking models on an engine which is supposed to display more than 5 squads at a time, particularly when you consider how much players like large scale battles) but others have different opinions and while i disagree i respect it."

+1 vote     reply to comment
Pretty_Space_Marine
Pretty_Space_Marine Sep 18 2014, 4:38pm replied:

Oh, uhhhhh....oh..I suppose I was wrong. I'm sorry, I got carried away. Please forgive me Necronguy and GreenScorpion. :(

-1 votes     reply to comment
Necronguy
Necronguy Sep 18 2014, 4:08pm replied:

The UA team won't be fixing these DOW 2 models

+2 votes     reply to comment
Sir_scout
Sir_scout Sep 17 2014, 8:20am replied:

thanks for the good mod i love play this but it boring some time play in skirhmish.

-4 votes     reply to comment
Sir_scout
Sir_scout Sep 18 2014, 7:48am replied:

some one still down votings my comments -_-

-2 votes     reply to comment
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Release Date
Released Dec 17, 2012
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669 votes submitted.

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Highest Rated (73 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (9 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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Ultimate Apocalypse mod
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