Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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As Requested - The Basilisk Magnus Emplacement
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CIS_Lord_Grievous
CIS_Lord_Grievous Jul 11 2014, 7:59am says: Online

Seems kinda similar to the new Basilisk turret... Why not make it an addon for the IG bunker?

+9 votes     reply to comment
droone1
droone1 Jul 11 2014, 8:05am replied:

Why not make both?

+6 votes     reply to comment
CIS_Lord_Grievous
CIS_Lord_Grievous Jul 11 2014, 8:10am replied: Online

It's just... I think the Imperial Guard is getting too many turrets, and we already have an Artillery turret. I say either make it a one-time addon for a lucky IG bunker (As in you can get multiple bunkers, but only one can have the Magnus) or make it an exclusive building.

+1 vote     reply to comment
droone1
droone1 Jul 11 2014, 8:24am replied:

It definetly needs to be exclusive building or the IG will become to powerfull with all those artillery stuff...

+1 vote     reply to comment
Bobhope12
Bobhope12 Jul 13 2014, 6:51pm replied:

You can never have to many turrets especially when it comes to the guard. turrets on everything I love the wall turrets and cant wait for them to come out. the guard are a defensive race they are meant to out last their enemy. more base structures the better. more turrets better walls with corner pieces if possible. just my opinion I love all the material coming out of this mod cant cant wait for 1.74 keep it up guys

+5 votes     reply to comment
ralleo1980
ralleo1980 Jul 11 2014, 11:21am replied:

I re-write the same thing that write in the IG bunker image: "I was looking the suggestions about a second floor, and agreed about this, but you can do it more interesting if you can upgraded in the same way in the Field Command be it in each tech tier (in the animation of the Field Command upgrading to the Battle or Regimental Command a kind of "second floor" rise of the top of the structure); in this addition or "second floor" of the structure can be placed any kind of weapons or another defensives utilities and abilities, or choose another kind of infantry".

+3 votes     reply to comment
DaNtlEs
DaNtlEs Jul 11 2014, 1:22pm replied:

or they can just make new worker that make just turrets

+1 vote     reply to comment
Finlandiaperkele
Finlandiaperkele Jul 14 2014, 2:59pm replied:

Combat Engineers!

+2 votes     reply to comment
droone1
droone1 Jul 11 2014, 8:03am says:

Awesome :D great job

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jul 11 2014, 8:22am says:

I'd love it but I don't think the square block really fits. Maybe make it circular or just remove it all together.

+2 votes     reply to comment
Sesa
Sesa Jul 11 2014, 8:35am says:

Why dont make it more like the cannon from the game Space Marines (The 3. Mission I think where you place one of the melter bombs on the Shells)
It looked like this:
Img3.wikia.nocookie.net
Would be better for an big Artillery Station then the Basilisk Magnus.

+7 votes     reply to comment
ralleo1980
ralleo1980 Jul 11 2014, 11:27am replied:

O_O It's look awesome, I really vote for this be in game and as a suggestion this structure replace the Regimental Command in the Tier 3.

+3 votes     reply to comment
Zeidra
Zeidra Jul 12 2014, 8:26am replied:

Wow. But I would say Relic building for Inquisition instead.

+3 votes     reply to comment
KaktusStechus
KaktusStechus Jul 11 2014, 9:28am says:

I like it as it is :)

+2 votes     reply to comment
Seregruth
Seregruth Jul 11 2014, 9:43am says:

idk, but the round base (which could also get some doors/firing spots etc. here and there) doesn´t really fit well with the blocky/square base holding the actual gun...
so I would suggest adding details to the round superstructure and completely rework (you can keep the loading platform behind the gun) the mechanism holding the Basilisk ;)

+2 votes     reply to comment
God-EmperorOfMankind
God-EmperorOfMankind Jul 11 2014, 10:26am says:

I hope that the circular region underneath it rotates. but if it does not, at least it should have some tremendous range and fire power.

+1 vote     reply to comment
Cosmocrat
Cosmocrat Jul 11 2014, 11:49am replied:

Actually there's some kind of rail where the cannon is supposed to be rotated with.

+1 vote     reply to comment
brodur
brodur Jul 11 2014, 10:28am says:

It looks like you removed the Chimera's treads and replaced them with cement. Also, why is there still a hull mounted bolter on an emplacement?

Just my thoughts.

+3 votes     reply to comment
Cosmocrat
Cosmocrat Jul 11 2014, 11:47am replied:

Well the cannon itself is actually made by relic/iron lore. I just took that cannon and made a fire base for it so it can legitimate turn 360° horizontal. The barrel also moves up and down of course.

+1 vote     reply to comment
LeonardGOOG
LeonardGOOG Jul 11 2014, 10:42am says:

I'll show offers in the form of photographs. I hope they will help)
3.bp.blogspot.com
Euro-t-guide.com
Upload.wikimedia.org

+1 vote     reply to comment
Cosmocrat
Cosmocrat Jul 11 2014, 11:47am replied:

Yeah i had something like this in mind already when I was doing this ^^ thanks for your contribution!

+1 vote     reply to comment
ralleo1980
ralleo1980 Jul 11 2014, 11:24am says:

Hello friend Cosmo: It's seem very cool, is incredible but he seem huge; I don't know but all the structures of IG are so big (the Titan hangar for example), another big structure???? Anyway, looks great!!!

+1 vote     reply to comment
ralleo1980
ralleo1980 Jul 11 2014, 11:35am replied:

It's perfect, mainly against the Piramid of the Necrons that shooting this energy ball that is maddness

+1 vote     reply to comment
Deathz_Jester
Deathz_Jester Jul 11 2014, 11:35am says:

Earlier ralleo1980 showed off an image of a firebase, my suggestion is make the IG's "Nuke" building look like the firebase and put the magnus on it. Just like the Chaos Fortress that has long range automatic defenses, you could turn the IG's building into a fortress that also builds nukes.


Either that or make the Magnus a Relic unit somehow

+5 votes     reply to comment
Deathz_Jester
Deathz_Jester Jul 11 2014, 11:43am replied:

Also, if it has immense range and damage, then you could do something like give it a fixed firing angle, require a spotter to fire like in the campaign, have it manually fire only and possibly cost resources to fire, however let the defenses around it on the fortress fire automatically.

+2 votes     reply to comment
ralleo1980
ralleo1980 Jul 11 2014, 12:45pm replied:

That's is an incredible idea, I vote for this!!! n_n

+1 vote     reply to comment
leon81VT
leon81VT Jul 11 2014, 12:22pm says:

I remember when I bocciasti the idea of ​​the basilisk magnus revolved .... why do not I see you've found the solution :D

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Jul 11 2014, 1:12pm says:

I hope the Basilisk Magnus turn & fire is solved. The older version fired its powerful gun from a locked position of which the author never corrected. If it was facing northwards, you could still fire at enemies coming from the southerly direction - looked kinda weird that way but still impressive! On some maps you might get lucky facing the enemys direction.

+1 vote     reply to comment
Cosmocrat
Cosmocrat Jul 11 2014, 3:05pm replied:

Yup it'll aim just like the earthshaker platform does already

+1 vote     reply to comment
VoidLight
VoidLight Jul 11 2014, 2:38pm says:

I like the idea of having this. Maybe making it kinda like the Tau Ion cannon and limit it to only having 1 of theses out at a time.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 11 2014, 2:39pm says: Online

Idea: Make it so Guardsmen can shoot from the bunker? I mean guns and guns EVERYWHERE! :D

On top of it, the round dome looks kind of bland slightly and does not fit the structure figure of the Imperial Guard yet. I was thinking, why not put on every side sand bags and sand bags everywhere? ON the building and maybe provide it with some kind of close combat turret support? :)

For a super heavy artillery defense structure, I can definitely make this possible as is. But basically:

- Put sand bags all over it.
- Place holes in the walls around it to make Guardsmen (I mean 10 squads or more) shoot at close by targets! :)

I can see a HUGE potential use for this! Good job overall. Just needs some looks.

+7 votes     reply to comment
GreenScorpion
GreenScorpion Jul 11 2014, 2:53pm replied:

I can imagine over 100 weapons firing from that building walls through the use of several squads (although garrisson modifiers only work with 0, 1, 2, 3 and more than 3 squads in terms of levels so 5 levels, if i remember correctly having 4 squads would be the same as having 10, unless you have the actual squads firing and not the garrison weapons coding).
Some flamers as default weapons wouldn't hurt also (unless to those who got burned).

+1 vote     reply to comment
Cosmocrat
Cosmocrat Jul 11 2014, 3:04pm replied:

Well the sole purpose of this is to be a giant artillery emplacement to wreak havok upon your enemies from afar. Therefor you'll most likely build this as much in the back of your base as possible. Adding alot of bunker stuff would be simply useless then. Instead i have planned the infantry bunker to fill the shooty bunker role, while this is basically a glass cannon.

+3 votes     reply to comment
GreenScorpion
GreenScorpion Jul 11 2014, 3:18pm replied:

I understand your point Cosmocrat. Still the hq is also built on usually safe locations and you can garrison it with infantry and actually in visual terms it is the building with more guardsmen firepower (more visually than in actual dps though).

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 11 2014, 4:31pm replied: Online

Oh no... this is hell not a glass cannon. The looks of it and how big it is, with that concrete support, it should at least contain lots of hp...

Without infantry support within it, you force players to move this back into the base. I understand that, but in UA mod, anything can overrun anything with multiple tactics in any direction (Valkyries, Orcas, Thunderhawks).

This could serve as a last counter measure defense, just as HQs are, and it will fit nicely into the IG fluff. Looking at it now, it would be AWESOME if we can tunnel IG troops to this building when it is being shot at for medium range support.

The AI will love it...

+3 votes     reply to comment
KaelaMenshaKhaine
KaelaMenshaKhaine Jul 11 2014, 3:01pm says:

Would be great (best) to have it remodelled and fitted as field command upgrade. That would make it more expensive more rarely seen on battlefield, this could be late game tactic for hard point defenses, field command is stronger than infantry command and bigger so if any second floor upgrade for ig buildings should be considered then it fits to FC more than IC. To make it more interesting than other artillery assets I would suggest adding ability called something like "Hot Shells" or "Shattering Sky" which would make load shells faster for a while, like 2 or 3 seconds. Range shouldnt be any bigger than other artillery tough. Btw even if IG have already plenty of defenses it would be still great to add one more as it makes them unique in strong defenses especially that their infantry is weak so they need it.

+3 votes     reply to comment
TGHWAR
TGHWAR Jul 11 2014, 6:03pm says:

you could make it a wall hub because it is round and there is no wall hubs

+1 vote     reply to comment
Kriegtooth
Kriegtooth Jul 11 2014, 6:17pm says:

Thats beautiful O__O

+1 vote     reply to comment
Kaliganforever412
Kaliganforever412 Jul 12 2014, 8:19am says:

Hm, is there maybe any chance of maybe getting upgrades on it, like the heavy bolter turrets and stuff from the walls? Have little alcoves where either you can put those upgrades, or like the Raider in vanilla SS, the garrisoned units show up. Or maybe Hydra AA guns (the guns themselves) can be places along the top ring?

Just some suggestions, it is pretty awesome.

+1 vote     reply to comment
RaptorLordTyrant
RaptorLordTyrant Jul 12 2014, 5:33pm says:

i for one don't think it'll make IG op i mean after all their supposed to have banks of turrets and their supposed to be able to rain down domination from the skys but the only thing i'd say is to make it very expensive

+1 vote     reply to comment
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RT2...
RT2... Jul 12 2014, 10:47pm says:

Thought about making the cement slab at the base of the Magnus more 90 Degrees?
Or possibly making it into metal? By using the landing texture?

That way you could technically scale down the base structure and make it less likely to be an OH&S issue for the guardsmen using it combined with make the steps more scaled.

Looks like it is a bit of a guardsmen grinder at the moment. :)
"Fire....!"
"What are you doing down there boy?"
"why did you fall off?"
"You can't blame the recoil. "
"Sirrr....." *Squish*...
"Well looks like I need a new loader... GUARDSMEN!..."

Also is there anyway to turn the Heavy Bolter into a Targeter?

It would be interesting to see how the base goes under smoothing 1... Also if this makes any difference to the steps.

+2 votes     reply to comment
Sakura Matou
Sakura Matou Jul 13 2014, 10:56am says:

Whoa what a piece of work!

I think it would look better enclosed though.

Good job none the less!

+2 votes     reply to comment
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Description

As the Basilisk Magnus was requested by alot of people i finally decided today to give it a try making an emplacement out of it. This is my first approach and i'd be glad of you guys could leave suggestions of what is Hot and what is Not. This will serve as the pinnacle of IG artillery tech to even more effectively obliterate stuff from afar.

-Cosmocrat

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Jul 11th, 2014
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