The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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trekiils
trekiils May 30 2015, 10:49am says:

the win nuke for this race doesnt show in the nuke bace

+1 vote     reply to comment
bloodjohnthe1st
bloodjohnthe1st May 31 2015, 2:16am replied:

I think Tyranids don't have nuke bases because they launch from their hivemind

+1 vote     reply to comment
NekuShrouden
NekuShrouden Jun 16 2015, 8:52pm replied:

Tyranids win button is laucnhed from their manipulator hive, it costs 250000 power and is called "Eat World"

+2 votes     reply to comment
Daemoshiin
Daemoshiin Jun 6 2015, 1:48am says:

Meteor Spam!

+2 votes     reply to comment
Wulfburk12
Wulfburk12 Jun 6 2015, 3:50pm replied:

God i hate to play against them just because of those meteors. I dont mind the unit spam and that billion carnifex or uberfex. (my tau beat the crap outta'em xD )

+1 vote     reply to comment
Daemoshiin
Daemoshiin Jun 8 2015, 7:25pm replied:

I actually managed to beat them on insane yesterday with Necrons.

The Gauss Pylon (The big one) can take out Capillary Towers in one hit, so that combined with the Particle Accelerator research that makes its range infinite means it can kill a Capillary Tower the moment it shows up, as it gets revealed on the map, thus preventing them from using the meteors or that wretched Hive Fleet thing.

It is impossible to fight them otherwise, 'cause you can't build anything with those damn meteors ruining everything.

+2 votes     reply to comment
LordCrab77
LordCrab77 Jun 8 2015, 7:40pm replied:

Ahhh you know my pain, Also notice the moral break effect is so bad that most units just break on the spot. :/

+2 votes     reply to comment
Daemoshiin
Daemoshiin Jun 8 2015, 8:16pm replied:

Fortunately, the Tyranids are kind of stupid sometimes.
They allowed me to build a wall along the entire width of my side of "High Platform" while they were standing at my end of the choke-point, doing nothing.

+1 vote     reply to comment
Eleddon
Eleddon Jun 24 2015, 6:00am says:

Good morning. My name is Alex and I ask your pardon my spelling mistakes, but not fluent in English.

I want to make a constructive criticism of the Tyranid race, race with which to Warhammer 40k game in real life and it's my favorite in Dawn of War.
I waited eagerly mod THB and disappointment that I took with him was enormous. The reason is simple: The tyrant are by far the least worked and ignored faction. I gain nothing rebalancing, if it is not supported with new units to help improve the military. The new units: the guard and swarm Swarmlord I like, but ... the Uberfex? from where? an Old Style White Dwarf? What happened to ... THE TIRANOFEX ???? The Tyranid army has a shameful absence of units and defects that have not been resolved with the new expansion and already had before:

ABSENCES:

-Aerovore, The Tyranids are the only army of THB who have flying
-Tiranofex With how bad are the tirandos distance, this unit was indispensable
-Exocrine, One that also needed
-Pirovores, Flamethrowers in the Tyranids would be very welcome
-Venomtrophes, Support units
-TERVIGON ??? !!!
-Swarm Guard

Failings

-Warriors and Trigon: the design is HORRIBLE. Its textures are by far the worst, the Trigon even resembles that of GW.
What's funny is that Mantifexes are very similar physically warriors but are much better made. They were designed by two different people?

-Gargoyles: Continue stalling on any piece of terrain, so they are useless.

-They're still being more expensive than other armies, although Spinagaunts are free.

Criticizing for criticizing is useless if you do not contribute solutions, so want to please you have in mind what I am going to propose a good idea:

-Aerovore: Take the Uberfex, shake off the hind legs and wings Put him Hive Tyrant. That's it!

-Tiranofex: Reduce Hierophant size and head Put him a Carnifex, same for the Tervigon. Put in Tiranofex also firing a Predator or Leman Russ, the Tyranids need direct and powerful fire.

-Swarm Guard: the Tyranid guard and ranged weapons (it's so easy it seems stupid, but still did not do it)

-Pirovores: Biovores headed Raveners and flamethrowers.

And that's it ...
Please I hope by some patch of these improvements because they really are necessary, see with sadness as new armies as the Grey Knights or the Chaos Demons has more units than the Tyranids that take more time and I get depressed a lot.
Sincerely, Alex

+4 votes     reply to comment
ralph777
ralph777 Jun 28 2015, 9:29pm replied:

Yep same as he said..

my fav. faction too. =)

+1 vote     reply to comment
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