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Media RSS Feed Report media Dreadknight WIP Melee Animations (view original)
Dreadknight WIP Melee Animations
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Gorfreeze
Gorfreeze Feb 25 2015, 7:36am says:

I see that the Babycarrier is almost ready to fight

+8 votes     reply to comment
N!ght_H@unter
N!ght_H@unter Feb 25 2015, 8:12am says:

Nice!

+4 votes     reply to comment
coloneltrukkcrasha
coloneltrukkcrasha Feb 25 2015, 9:43am says:

All hail Cosmocrat!!!

+6 votes     reply to comment
Seregruth
Seregruth Feb 25 2015, 9:50am says:

all these animations look really great, but I´m afraid that they will look weird once you attack infantry with him, since he would swing his weapons above them, without visually hitting those "tiny" units...

+10 votes     reply to comment
kealoz
kealoz Feb 25 2015, 5:21pm replied:

The sword would hit (their heads in most cases) but the hammer would definitely miss.

+2 votes     reply to comment
Seregruth
Seregruth Feb 25 2015, 7:07pm replied:

yeah, the sword could hit them - just the sword; only in this animation :/

+2 votes     reply to comment
Cosmocrat Author
Cosmocrat Feb 26 2015, 6:11am replied:

Yeah I know about these Issues but it's pretty much a design problem of this very unit. I had to make the animation in a way both suitable for large demons and small troopers, without having it look like the Dreadknight is chopping legs of the demons.

Seems like Matt Ward did not care for a functional design in the first place...

+3 votes   reply to comment
Soulstorm£an
Soulstorm£an Feb 25 2015, 10:32am says:

very nice! Maybe sword attack animation could be a bit faster but overral its pure awesomeness

+8 votes     reply to comment
Hurricane2001
Hurricane2001 Feb 25 2015, 3:44pm says:

maybe add a "kick" for infantry that will knock them back for gunfire

+5 votes     reply to comment
Seregruth
Seregruth Feb 25 2015, 6:52pm replied:

like Mountain Giants in Age of Mythology :D

+2 votes     reply to comment
D-27
D-27 Feb 25 2015, 4:23pm says:

It would be really hard to fight in that without using your wrists.
If he would move his hand it would look much more realistic and he could reach shorter units too (with some extra knee bending maybe). I hope we will see the finished one too.
Good work btw, them shoulder look neat ;)

+2 votes     reply to comment
lordlandraid
lordlandraid Feb 25 2015, 6:19pm says:

Is the grey knight piloting it supposed to move as well or no?

+3 votes     reply to comment
OmeG
OmeG Feb 26 2015, 7:12am replied:

yea it probably should seeing as how the pilot's leg clips the robot's leg. Nice animations so far, the speed & follow through of sword & hammer would give a more slashing feeling.

+1 vote     reply to comment
willychong8921
willychong8921 Feb 27 2015, 2:58am says:

Probably the best.

+1 vote     reply to comment
highmarshalalbrecht
highmarshalalbrecht Feb 27 2015, 3:22am says:

i want the cute little centurion

+1 vote     reply to comment
ANNISTY
ANNISTY 20hours 35mins ago says:

If you used uppercut slices with the sword and powerful over the head smashing down with the hammer it would work for all units in combat.( bend at the knees when coming down would help with looking very powerful) and more fluid and realistic. maybe even add a step back with one leg before coming forward for a momentum feel to the attack. that should pretty much make it perfect and not awkward looking. a lot of work, but will pay off for this epic unit.

+1 vote     reply to comment
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Description

Today i've finally started doing the yet lacking melee animations for the Dreadknight. As you can see these are 3 different animations beeing chosen randomly in a fight. There's also 2 synckills planned plus one special hammer-pounds-ground attack that knockbacks infantry in melee.

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Date
Feb 25th, 2015
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