Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Media RSS Feed Report media The Dreadknight - Fully Textured! (view original)
The Dreadknight - Fully Textured!
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Cosmocrat
Cosmocrat Sep 28 2014, 9:31am says:

I removed the grey knight pilot yet in order to replace him with an GK Terminator Model in the future which i haven't extracted yet.

What do you guys think about the texturing?

+8 votes     reply to comment
Necronguy
Necronguy Sep 28 2014, 9:47am replied:

Looks fantastic! Can't wait to kill the daemons with this!

+3 votes     reply to comment
Warhammer_40K_Fan
Warhammer_40K_Fan Sep 28 2014, 11:41am replied:

Marvelous texture man!

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Sep 28 2014, 2:19pm replied:

Texturing is probably the second best of your work thereof (Tau Manta is da best :p). If by any chance, though I recommend bending the rules and have no pilot soaking all those bullets and transform that front end unit into like a cockpit or something of the like. Like this: Highdefdigest.com

The Penitent Engine, for example is just... Tofugu.com

+2 votes     reply to comment
Beaver-Titan
Beaver-Titan Sep 29 2014, 2:00pm replied:

Please no cockpit! A terminator armor and a gravity force field should be enough to withstand even some earthshaker artillery shells.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Sep 29 2014, 5:57pm replied:

A Terminator within a cockpit reinforced by a forceshield? :)

0 votes     reply to comment
raeldrikp
raeldrikp Sep 28 2014, 4:58pm replied:

Brilliant, but like some others have pointed out is there any chance for something to cover the cockpit? Personally I'm for some red fabric/cloth/cover I recall seeing a modded DK that had that.

0 votes     reply to comment
YourDEATH311
YourDEATH311 Sep 29 2014, 8:47am replied:

honestly i expected we would have a blue blade with a plasma effect.
just like this : Buypainted.com

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Sep 29 2014, 5:57pm replied:

That's the after affect... this is just the model. :) OE comes later. No worries!!!

0 votes     reply to comment
YourDEATH311
YourDEATH311 22hours 16mins ago replied:

=D awsome they are gonna be my favourite unit with the GK terminators.
thank you soooooo much =)

+1 vote     reply to comment
Soulstorm£an
Soulstorm£an Sep 28 2014, 9:39am says:

AW Yawh!!! Damn awesome. I love it

+2 votes     reply to comment
Gorfreeze
Gorfreeze Sep 28 2014, 10:52am says:

The babycarrier is back !

+2 votes     reply to comment
Predalienator
Predalienator Sep 28 2014, 10:58am says:

Love the gold details.

+1 vote     reply to comment
Beaver-Titan
Beaver-Titan Sep 28 2014, 11:36am says:

Great! This fits very good into the gk army. Dont forget to add a intense energy effekt to the sword (it should be blue) and the gravitic forcefield fx around the Termi-Pilot.

+5 votes     reply to comment
Kryptonater
Kryptonater Sep 28 2014, 3:10pm says:

As much as this is hated by many of the 40K community, I cannot get enough of these things, they're friggin epic! Awesome job guys :D

+2 votes     reply to comment
Gambit_1
Gambit_1 Sep 28 2014, 3:10pm says:

Speechless!!!
Cosmo, you are indeed great :)

And the textures are awesome, I would just like some more coloured specks/areas.
(the silver-ish look, though excellent, will be less monotonous if combined with a bit more, carefully placed colour).

+1 vote     reply to comment
Maus_ace
Maus_ace Sep 28 2014, 3:34pm says:

Yo dawg...

+1 vote     reply to comment
mauritos
mauritos Sep 28 2014, 4:10pm says:

excelent,amazing work!!!!

1the power sword is blue??
2how many polies have without terminator leading it??

+1 vote     reply to comment
thudo
thudo Sep 28 2014, 5:39pm says:

Absolutely magnificent! DoW1 and War40k community certainly needs more full-time 3D/OE/FX artists as there is always amazing new minis to do from GWS.

I'll have em scripted and voiced for you when you have cycles to build the in-game eye-candy. ;)

+1 vote     reply to comment
RT2...
RT2... Sep 28 2014, 8:32pm replied: Online

What would you say burns out the developers for digital content the fastest?

Or is it the communities?

You have had convo's with quite a few, and I think it would be a good question to ask you. :)

+1 vote     reply to comment
thudo
thudo Sep 28 2014, 8:35pm replied:

Definitely I hate to say but the workflow for 3D/OE/FX is the most difficult and we have regrettably lost too many great artists since 2004 due to the challenge of fulfilling this project piece. Hence, any 3d artist in DoW1 should be ABSOLUTELY coveted and always praised for their efforts.

Yeah I deal with most of them and we never have too little to give them to work on. :( There is always too much and its sooo regrettable to see burn-out as they are incredibly valued.

+1 vote     reply to comment
Oomperial
Oomperial Sep 29 2014, 3:49am replied:

The model looks really great !

Thudo : The problem is not only to make usable 3D models, it's also to convert and animate them. Me and a friend are able to make new models but I'm unable to convert them to Dow use...therefore lost models.

+1 vote     reply to comment
thudo
thudo Sep 29 2014, 8:13am replied:

You need to hand your work over to DoW1 modders who can take your raw pieces and convert them so that can be useable in-game. It depends of course how they were modeled, how many polys, etc etc.. a basic understanding what is required to get a model into DoW1 needs to happen first before you start even on that road. ;)

+1 vote     reply to comment
Oomperial
Oomperial Sep 29 2014, 10:48am replied:

It also depends on the raw time they can take for it you know ;) from what I know, the problem with DOW modding community isn't in the need of modelers, it's the need of people able to actually do the converting job you are talking about, and it's not small job. See the job done by Cosmo, it's already VERY productive. I'm sorry if I sound "know it all" but still, what you are talking about, I already done that. And sadly it's more complicated.

+1 vote     reply to comment
thudo
thudo Sep 29 2014, 11:22am replied:

I'm sure it is, brother.. I'm just doing my piece for the overall DoW1 workflow.

+1 vote     reply to comment
Oomperial
Oomperial Sep 29 2014, 11:57am replied:

In the emperor's name, sir.

+1 vote     reply to comment
RT2...
RT2... 23hours 9mins ago replied: Online

Where is the blockage buddy?

Animating can be done easy through xref or ffe. :)
Unwrapping might be a nightmare as it takes time. :)
Armatures/bones and skinning while tiresome is not impossible.
Converting into Max is easy enough with deep exploration.

A tip might be to start putting up 3d renders on your Images section. :)

As you can see with some of the first images I did it was just a render until everything started to come together. :P

You have to go -----> a long way in my images section, but you will find them... and a whole load more in FB.

On the max8 machine it is a straight burn through.
On the max7 machine it is a combo burn with dow and dc tools. :)
On the max6 machine it doesn't burn through as it is just a store for some of my earliest work, but I could get it to a combo DOW/DC burn setup. :)

Where are you getting caught up buddy?
There might be an easily found solution. Just ask and I think you would find many wanting to give you the knowledge of how to go further as there is always a way. :P

And another free mind, is always a good thing. :)

+1 vote     reply to comment
jONES1979
jONES1979 Sep 29 2014, 12:48pm replied:

What exact do you have to "convert into DOW"? At first, I am interested in SpaceMarines and ImperialGuard models, at second - Orks models, so I can assist with those.

+1 vote     reply to comment
RT2...
RT2... 23hours 6mins ago replied: Online

I felt this way up to about 2 years ago.

+1 vote     reply to comment
YourDEATH311
YourDEATH311 Sep 29 2014, 8:43am says:

honestly i expected we would have a blue blade with a plasma effect.
just like this : Buypainted.com

+1 vote     reply to comment
leon81VT
leon81VT Sep 29 2014, 10:35am says:

sorry but... where is the pilot?

0 votes     reply to comment
jONES1979
jONES1979 Sep 29 2014, 12:50pm replied:
Quote:I removed the grey knight pilot yet in order to replace him with an GK Terminator Model in the future which i haven't extracted yet.
+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Sep 29 2014, 5:58pm replied:

jONES1979 is dead on ^^. Do please read description of images as it is very important for us to get that information across to our audience. :)

+2 votes     reply to comment
GiantenemyCrab22
GiantenemyCrab22 Sep 29 2014, 3:34pm says:

I personally prefer this look to it. Encrypted-tbn1.gstatic.com

+1 vote     reply to comment
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Description

Finally after several days of hard work (mostly ;-P) i've finally managed to texture all major parts of the dreadknight. I was doing some texture recycling from the IDH Grey Knights stuff so it looks very much alike the rest of the IDH Grey Knights now, which is nice. What you can't see in the picture is a flamer upgrade which isn't textured yet but shall be dealt with tomorrow and right after that i can begin getting this...thing into DoW finally so you can purge dem Daemons Matt Ward style! It'll have custom melee and finishing animations for sure!

So have a nice day folks!

-Cosmocrat

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Sep 28th, 2014
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