Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
As Requested - The Basilisk Magnus Emplacement Necron Sentry Turret fully textured! The Great Gargant 2.0 is TC now
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - July

39 comments by Lord_Cylarne on Jul 12th, 2014


Ultimate Apocalypse Mod

News - July



We want to get rid of as many bugs as possible before its release! There are still lots of things to accomplish before the 1.74 final release and we get closer and closer to its completion (obviously :p). Now to point out some things, like you are aware, the 1.74 release will indeed include Inquisition Daemonhunters and Chaos Daemons!!! On top of that, bug fixes everywhere and balance + improved ai from version 1.73.

Overall the release is going to be huge and with two new races apart of the mod, it is back to the good ol' times like in the 1.72 days, only better. So here is the gist.

- Sounds -

 Flat out different music than 1.73. We replaced the musics in 1.73 with original 1.72 soundtrack + added more to the music at a total of just under 30 soundtracks to listen to during game and it is great. The sounds applied to the Manta, Boomy Turret, Hellfex, Necron Turret, and more was improved. Dark Eldar dark lance sound was improved.

- Infiltration Concept -

 So the attempt and reliability to click and click to stealth your units fails... players should not have to worry about that. Infiltrated units unfortunately in DOW has little to no work arounds for this, so I came up with a solution: if the in_combat_ext modifiers actually work in DOW, infiltrators remain infiltrated until they attack. Otherwise if not, infiltrators can attack when infiltrated again, and we will give some dedicated stealth detector units. All infantry units will be able to detect infiltrators like in 1.73.

- Sisters of Battle -

 End game has been fixed and on top of that, the unfinished and flawed release of the Sisters is all polished now and plays nicely once again! I even improved some gameplay advantages of the Sisters.

- Chaos Space Marines -

 We are reimplementing the Marks system. The specific mark chosen will allow chaos to field specific chaos champions with new abilities and more. The Daemon Prince applied to the champions appearance will not be changed, but will be stronger and different upon the mark chosen. Sorceror and Cultist benefits are unchanged and fine as is. Mark specific passive abilities will be applied to all units such as damage bonus (Khorne), health regen (Nurgle), ability recharge (Tzeentch), morale (Slaanesh). Mark specific superweapons will be added.

- Necrons -

 Completely different, similar to 1.72 style, and you will love them again. 1.73 Necrons were indeed bad and I goofed them up while trying out new concepts. They had a very, very, very, very poor economy style/flow and they were nerfed like a boss in 1.73, but in 1.74, their economy is different, and for those who like the bigger plasma generators, they are back and in action once again! New research, new base defense including shields (shields redone just like Tau) as well, and... new units.

- Tau -

 The Mako Titan and very few other units were indeed rebalanced. Tau in 1.73 were absolutely great, and in 1.74, they are ultimately improved. Mako beating Manta? Fixed. Tau shields visibility was now dimmed down by a lot so you can see your base. How shields work is also different like with Necrons.

- Orks -

New titan units. Fixes. Rebalanced.

- Space Marines -

Tons of new units. Bug fixes.

- Dark Eldar -

Little changes besides balance changes.

- Eldar -

Little changes besides balance changes.

- Imperial Guard -

Lots of new stuff and lots of new changes.

- Tyranids -

Global ability fx revamp and balance changes, plus giving them some late game love.

- Bonus map pack -

Maybe available before 1.74 release. Includes fixes and new maps!

That is pretty much 80% of the heart of 1.74. There will be one more thing included in 1.74 and you may have seen it from the past. ;)

As for the 1.74 work in progress, it is going good and strong. Chaos Daemons are almost done and Inquisition are getting an extreme make over by me. :O

So that's the plan. Any questions?




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 35 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 71 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 32 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 188 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

Dec 21, 2012 Full Version 126 comments

This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...

Post comment Comments  (30 - 40 of 12,342)
Mr_Marshmallow
Mr_Marshmallow Jul 26 2014, 7:13am says:

I know I've begged for this before but....I can't resist, I have to do so again...
Can you guys pleaaaaaaaaaaaase pleaaaaaaaase please *pretty please encrusted with chocolate and strawberry flavored cream on top* pleaaaaase bring back the old titan wars mode or something similar? :(

I really miss not having a relic unit population cap....or if you guys could maybe make a separate population type for titans?
I just miss building a huge army of brass scorpions to defend my base till I have enough resources to create an army of titans to push the enemy back to their base @__@ I mean, it was something optional, and that's why I think it was nice, if people didn't want unlimited relic pop cap then they wouldn't play on titan wars mode.

Will you guys ever bring the old titan wars or something similar back to the mod? ;_;

with many love,
Mr. Marshmallow

+3 votes     reply to comment
Sathsarrion
Sathsarrion Jul 26 2014, 10:27am replied:

Are you playing version 1.73.4 and your option works different?
Myy friends and I play (also with the Fan Add-Ons pack) and whenever we have Titan Wars on our Relic Points freeze at some ridiculous number (like 432 or something) and never changes. So we can build as many Titan or Relic units as we want.

What happens in your game when you have Titan Wars on, if I may ask?

+1 vote     reply to comment
Mr_Marshmallow
Mr_Marshmallow Jul 27 2014, 1:20pm replied:

I simply played a few matches against a normal difficulty AI. I played mostly as necrons and chaos and whenever I'd reach late-game, I'd be cornered in my base by their forces. I'd have like 12 relic units to defend my base but I wouldn't have enough relic points anymore to create a titan while my relic units are defending the base. I reached 70 relic cap more or less on most occasions.

+1 vote     reply to comment
GreenScorpion
GreenScorpion Jul 26 2014, 12:46pm replied: Online

Fan made add-ons of course may have their own bugs unrelated to the base mod, that is likely the reason of your problem with titan wars Sathsarrion.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 26 2014, 2:40pm replied:

Actually that is an issue with the mod itself. Titan Wars adds 30 relic point cap in a loop of x amount of players to each player xD. And once you research even more relic points, the numbers just rise into just below 500.

So you could field 163 Brass Scorpions (3 relic points each) if you want.

+2 votes     reply to comment
Sathsarrion
Sathsarrion Jul 27 2014, 3:26pm replied:

Hm. I wonder if something went wrong in my friends or my download. When he and I play with Titan Wars on (which is most the time...because I'm on a Necron player who really can't get enough Pylons and Doomsday Monoliths, and my friend is completely over the moon about the Imperial Races and their Titans)

It ALWAYS gives us unlimited Relic Resource even BEFORE doing the additional research. It just stays at some ridiculously high number.

Not complaining though. I honestly thought it was intentional just for some ridiculous battles on huge maps.

Unless I play against Orks. I hate Orks.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 27 2014, 4:52pm replied:

Nothing is wrong with your download. You get the relic resource in ridiclous numbers at start. Which might be kept as a Titan Wars 2 wincondition. :)

+2 votes     reply to comment
Sathsarrion
Sathsarrion Jul 27 2014, 5:22pm replied:

Aaaaawwwweeeessssoooooommmmmeeeeee. It definitely makes for a helluva good time.

Thanks for the quick feedback Cylarne.

And since everyone else keeps saying it, I'll say it too.

Can't wait for the next release! From everything listed in the news, it sounds like it will be amazing.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 26 2014, 2:33pm replied:

You are correct. Prepare to see a difference in 1.74.

+1 vote     reply to comment
ViVisektVi
ViVisektVi Jul 26 2014, 3:26pm replied:

I'm using Harder ai as point of refrence. Very glad to see that you took another pass at them Cylarne, that is like a sore wound off chest. ;D

0 votes     reply to comment
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Released Dec 17, 2012
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Highest Rated (72 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (9 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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