Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
As Requested - The Basilisk Magnus Emplacement Necron Sentry Turret fully textured! The Great Gargant 2.0 is TC now
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - August

29 comments by Lord_Cylarne on Aug 9th, 2014




Ultimate Apocalypse Mod

News - August



First off, the UA team likes to thank relic for their extremely quick patch fix for just fixing a mod compatibility. August 6th to the 7th, a steam patch broke the mod by disabling the User Interface, and
then 24 hours later, they fixed it by rolling back a version at a relatively fast pace. More of it here:


As for the progress of July and early August, I was very happy to see done the Inquisition Daemonhunters at last, at least 80% apocalyzed. Chaos Daemons are almost completely done and almost completely ready for release with little bug fixes and polish to attend to. And finally most of the concepts for version 1.74 is almost completed. Now... even though all of that is completed, it will be harsh to see its release as of yet, as the mod currently, in alpha stages of 1.74 is hardly as pretty as we like it to be.

    Beta testing reports -

    Surprisingly well. We got some bugs to fix, and perhaps a lot more, but compared to version 1.73, 1.74 AS IS is more functional. Less crashes, Sisters of Battle working in fine order, the Necron AI was fixed up, Tyranids more devastating to play against, fatal AI errors fixed... etc. So at this rate, you can find 1.74's performance quite strong and durable.

    Necron enjoyment? Heck yes...

    Perhaps the worst race in version 1.73 currently, they were worked to the extreme, and the results were outstanding. Even our mod testing critics who looks mainly at balance and the actual playability of the Necrons enjoyed them with little to no flaws about their gameplay (even though some). We got reports from our testers that Necrons are now AT THE BEST of the Apocalypse mod. 100x better than 1.73, 10x better than 1.72 Necrons, and etc. The team likes them, most if not all due to the nitpicky and all that, but Necrons are a definite play through upon 1.74 guaranteed. This also goes out to all of you Necron fan lovers! Crushed to see Necrons ruined in 1.73 due to work in progress concepts. Most of the audience I hope will be fond of them, at the best potential yet.

New content!


As Requested - The Basilisk Magnus Emplacement

Necron Sentry Turret fully textured!

More of Joazzz's tex work - Today the Great Gargat

Reaver Titan 2.0

Unfortunately though in terms of the new content and polish, we strive to get that done asap, but as is, the mod is aesthetically unfinished due to work in progress models not FULLY ingame, but indeed ingame. Perhaps 40% of the new content is ready to be released and we cannot afford a non polished feel of the 1.74 release. Icons and new voice overs are also required to get the finalized feel ingame and on this part alone, we are slightly behind on the release, but overall not bad. In terms of:

- Polish - Far from ready.
- Coding - Decent.
- Scenarios/maps - Almost ready.
- Winconditions - Far from ready.
- Balance - Decent.
- AI - Decent.
- Testing - Decent.
- Inquisition - Far from ready.
- Daemons - Almost ready.
- Necrons - Almost ready.
- Sisters - Almost ready.
- Tau - Almost ready.
- Space Marines - Far from ready.
- Chaos - Far from ready.
- Tyranids - Decent
- Orks - Completely ready
- Imperial Guard - Almost ready
- Eldar - Almost ready
- Dark Eldar - Completely ready.
- Overall feel - Decent

    So we want to make this the best release of all time (yet again). We hope to not screw it up with all the bugs from version 1.73, and we are in a steady pace. Keep in mind, though, it is summer vacation here and we may take a break from time to time, so constant 24 hours work won't happen often, but we like to get this version done ASAP. :)

Toodles.


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 47 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 81 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 32 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 203 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

Dec 21, 2012 Full Version 126 comments

This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...

Post comment Comments  (10 - 20 of 12,652)
smoothrunes
smoothrunes Aug 26 2014, 10:18am says:

I think you guys need to tone down Mandrake melee damage output just a touch. My friend was able to kill a Chaos Lord and a group of 1 or 2 cultists squads with a squad of Mandrakes within the first 2 minutes of the game. Not even my two full squad of conscripts was able to kill a Chaos Lord by his lonesome. They are a little ridiculous for how cheap they cost and the fact that they are a tier 0 unit.

+3 votes     reply to comment
OnslaughtOgryn
OnslaughtOgryn Aug 26 2014, 12:05pm replied:

Yeah, they are way OP, especially when they get that research that allows them to slow down enemy units -- the units move at a snail's pace. They are also the only unit that can attack while infiltrated, which is just BS.

0 votes     reply to comment
NEEDACODE
NEEDACODE Aug 26 2014, 1:35pm replied:

infiltrating units are legitimate units do not complain about them just make detectors.

+2 votes     reply to comment
droone1
droone1 Aug 26 2014, 10:54am replied:

You need to power up the chaos lord with wargear. Cultists are supposed to be weak like that. Mandrakes are only melee unit, they can't shoot so they need to be good in close combat and you should try to shoot them down instead of fighting them and you will kill them easily.

Also upgrade cultist so they can see infiltrated units for your turrets.

+4 votes     reply to comment
VoidLight
VoidLight Aug 26 2014, 10:32am replied:

They aren't as strong as you make them out to be but they are pure melee and have no range attacks so you should not compare them to conscripts which are nothing but useless cannon fodder whose only strong point is the squads size. just about any tier 0 unit can demolish conscripts since they are basicly imperial garbage. also mandrake have many upgrades that make the unit better than most tier 0 units in mid/later gameplay.

I would also like to point out that the chaos lord is rather weak compared to the other commanders in this mod. I personally find the lord sourcer (provided with the right mark) potentially more useful than the chaos lord himself.

+2 votes     reply to comment
smoothrunes
smoothrunes Aug 26 2014, 10:41am replied:

I have yet to find a tier 0 unit that can stand up to Mandrakes, the only solution I have is to build turrets, but some factions have weaker turrets than others. Not to mention, Mandrakes can cloak so you'll just end up finding tons of them appearing right on top of your base and at that point, they are gonna be in melee range regardless.

All's I'm saying is that a squad built from the HQ should not be able to shitstomp a squad built from a barracks. Case in point, I once had tons of tactical marines slaughtered by Mandrakes because they couldn't kill them quick enough to stop them from getting up close and personal.

+2 votes     reply to comment
Sir_scout
Sir_scout Aug 26 2014, 10:11am says:

still waiting.............

-2 votes     reply to comment
Guest
Guest Aug 25 2014, 9:39pm says:

I have a Question , which are the races that you can use currently?

+3 votes     reply to comment
kealoz
kealoz Aug 25 2014, 10:07pm replied:

Dark Eldar
Sisters of Battle
Space Marines
Chaos Space Marines
Eldar
Tau
Imperial Guard
Tyranids
Necrons
Orks

In 1.74 we'll see the return of the Chaos Daemons and the forces of the Ordo Malleus (Daemon Hunters).

+4 votes     reply to comment
Guest
Guest Aug 25 2014, 9:14pm replied:

ya i can agree i mean to be honest ive been lookn and cant find anything new going on in this one and wondering if they are still workin on it or something happened idk im lookin forward to the grey knights (inquisition)

+3 votes     reply to comment
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Forums.relicnews.com
Release Date
Released Dec 17, 2012
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659 votes submitted.

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Highest Rated (73 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (9 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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