Ultimate Apocalypse Mod

For Dawn of War: Soulstorm



Ultimate Apocalypse version 1.7 "Grand Release" Trailer (slightly outdated):






Stay tuned for...

THE HUNT BEGINS GRAND RELEASE COMING 2015!!!


Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!


The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
Steamcommunity.com

More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!

Download Mod Now!!!

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Some More THB screenshots by our Beta testers Some More THB screenshots by our Beta testers Some More THB screenshots by our Beta testers
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release

79 comments by Lord_Cylarne on Mar 11th, 2015




Ultimate Apocalypse Mod

News - Until THB Release



We have a new Wiki page!

Thanks to Jordan Lane aka Smoothrunes, a Wikipedia was established roughly two weeks ago and the Wikipedia page is a good place to go to look up anything and everything about the Ultimate Apocalypse mod! It has forums, it has pages of interest, it has videos, screenshots, and tons more! So this is a newly created webpage. The page is under construction and we need your help finishing it!

We are currently seeking Wiki help!

There is a bunch of content, loads of it that the Ultimate Apocalypse mod contains that needs to be implemented on the Wiki. We need your help to add content to this web page. Feel free to contribute anything to the wiki. A sentence, a comment, an image? Maybe an entire page of statistics about a unit or an ability? ANYTHING! We welcome all contribution, and treat this website like it would be your own.

Post on our wiki page all of your thoughts, suggestions, and most importantly, stats. of units or anything about the factions that you like to see pasted here on the wiki! Any feedback welcome. :)

Its contents provide:

  • Chaos Space Marines (10% done)
  • Chaos Daemons (1% done)
  • Dark Eldar (40% done (Is to be completed by Lord Cylarne, nobody touches))
  • Eldar (10% done)
  • Imperial Guard (25% done)
  • Inquisition Daemonhunters (1% done)
  • Necrons (10% done)
  • Orks (35-55% done)
  • Space Marines (10% done)
  • Sisters of Battle (1% done)
  • Tau Empire (25% done)
  • Tyranids (1% done)

So come join us fill in the blanks! Here is the link to all factions.

Eranthis Aconite has a new UA mod addon installed on MOD DB!

Eranthis Aconite, the creator of the Chaos Dreadnought VO, Chaos Sorceror Lord VO (Also Greyloc), Commissar Cadets VO (Also Jazz Sandwhich), Stormhammer VO, Plague Marines VO (also Jazz Sandwhich), Noise Marines VO (also Jazz Sandwhich), and much more has made several icons for the Necrons which are worth the download! Just look at them all...

Easy to install and a must get!

In Other News:

Do not discuss or ask for release dates:

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Mod Progress

Going well. We have 5 major things to do (Will take the longest time):

  • Finish Tyranids AI
  • Finish Eldar AI
  • Finish Dark Eldar AI
  • Finish Inquisition Daemonhunters faction.
  • Censored and private information.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Chaos Space Marines AI completion
  • Tyranids faction polished gameplay
  • Continuation of bug hunting and play testing

Final things to accomplish (Quick):

  • Overmassive bug fixing / suggestions applied
  • Test overmassive fixing

Then release. Don't ask when.

A clarification of what the difference is between 1.74 and THB

Okay, so I also got a lot of people saying, "What is 1.74?" | "What is THB?" | "What is the difference between them?" Well here it is, gents!

Version 1.74 will not ever exist. It was supposed to be a patch for version 1.73.9 that will be fixing a lot of things of the 1.73 release. It was cancelled due to the fact that a large margin of people wants to wait for the all time upcoming "The Hunt Begins" Grand Release.

THB is the next Grand Release. NOT A PATCH. It stands for "The Hunt Begins" and it will include two new factions on top of an overall improved skirmish gameplay interface. It has been worked on in private development for a little over a year now, and it has been worked on that long for several reasons: To include skirmish, AI, and two new faction overhaul. This will also be added to the FAQ.

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

Changelog:

- Will be released here: Moddb.com

When? Before March 20th.


In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:

Moddb.com

or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)


We cannot wait to see the THB release at last! Sorry it took us a while to post the news.




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.9

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Patch 145 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.8 (OUTDATED!)

Nov 12, 2014 Patch 102 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.71 (OUTDATED!)

Oct 29, 2014 Patch 56 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.6 (OUTDATED!)

Oct 15, 2014 Patch 50 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Ultimate Apocalypse 1.73.5 (OUTDATED!)

Oct 3, 2014 Patch 46 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73.4! Install the 1.73.4 patch first! Extract all files to your Soulstorm directory. Select 'Yes' when overwriting...

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Ultimate Apocalypse Patch - 1.73.4 (OUTDATED!)

Apr 5, 2014 Patch 98 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Post comment Comments  (10 - 20 of 16,729)
The Elite One
The Elite One 14hours 55mins ago buried:

(buried)

Hey guys, can the Space Marine Scouts have falcon punches please. I mean, they don't have to be as strong as their more powerful and experienced battle brethren, but just so that they could have a little bit more 'oomph'. Also, could you please throw in a Sergeant for them? Pretty please Cylarne? :3

-10 votes     reply to comment
Necronguy
Necronguy 7hours 1min ago replied:

How would they be able to? They aren't fully fledged Space Marines so they lack the strength as they don't have any of the implants required to make them a superhuman, so unless cylarne decides to add it, then i highly doubt it will be added. In my opinion it would look a bit stupid anyway.

+8 votes     reply to comment
VoidLight
VoidLight 4hours 1min ago replied:

I agree with Necronguy and the idea itself just seems unbalance.

+2 votes     reply to comment
slimjim99997 Online
slimjim99997 15hours 25mins ago says:

so i have had this very small idea for a while: why don't you give the grey knight brother hood champion the same sword as the grey knight terminator sergeant for aesthetic purposes only. plus lore wise the BC only uses a sword and nothing else. correct me if I'm wrong but it shouldn't be too hard but if it is don't bother it.

+2 votes     reply to comment
Guest
Guest Apr 25 2015, 9:44am says:

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VoidLight
VoidLight 4hours 7mins ago replied:

Just keep tossing EMP grenades on it as you fight. Thats what I do when I fight super heavy tank (like the baneblade and land raider) and I now each squad of fire warriors can have 2 EMP grenades so you should be fine if you have enough fire power with the grenades.

0 votes     reply to comment
BreadIsDelicious Creator
BreadIsDelicious 14hours 8mins ago replied:

I asked Cylarne directly, because I'm not really a Tau player plus I perhaps haven't quite played DoW in the last year or so. Maybe.
To counter shielded vehicles as Tau, you have a variety of options, these being: Flamers, battlesuit flamers, missile launchers, railguns, and kroot units.

+3 votes   reply to comment
Sathsarrion
Sathsarrion 14hours 28mins ago replied:

Do the Broadside Battlesuits not work too well for you? Usually a couple squads of them behind my Fire Warriors works fairly well.

I'm generally a Necron player though, but the few times I've played Tau, Broadsides are my saving grace from most large groups of infantry and most vehicles. Except super-heavies.

+2 votes     reply to comment
Guest
Guest 8hours 24mins ago replied:

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KaiphasKain
KaiphasKain Apr 25 2015, 8:25am says:

Just our of curiosity, would it be possible for some one to post the damage values for IG/SM weapons?
E.g. Plasma = +60% light armor
RocketLauncher = +200% vehicle armor

I've always wondered what the specific stats were.
Huge thanks to anyone who tries :)

+3 votes     reply to comment
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Released Dec 16, 2012
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Highest Rated (95 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Pharaoh-of-Unrest

Lowest Rated (11 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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