Ultimate Apocalypse 1.72.5 Patch
May 3, 2013 Patch 26 commentsREQUIRES VERSION 1.7 AND DAEMONS MOD 0.96!!! It is finally here, the 1.72 patch for the Grand Release! Read the description for notes on client-side fixes...

Description:
The Apocalypse Mod for Dawn of War - Soulstorm is apparently one of the best mods for DOW so everyone says, even if I don't think so. Apparently it is said over and over that this mod deserves a 10/10, and apparently the fans, like 98% of them who plays this mod, cannot get enough of it for multiple months. Our mod, the Ultimate Apocalypse Mod contains the most features that everyone in the DOW Community has ever seen. The "awesomeness" created in this mod is the best awesome anywhere in any DOW Mod. Well I still don't believe that, but yet people keep saying that so I guess it's true. For almost two years now, the new ai, too many new units, too many new structures, too many new tactics, many new upgrades, way too many new features, new tech (tier 5), many new winconditions, extended and enlarged armies at your command, the ability to create multiple relic units and titans, new superweapons that can be launched from a special or super structure, new special characters, newer bonus features, all new abilities, all new code remastered, all new story line, all new commanders gaining wargear in skirmishes, all new mulitplayer play, the gameplay itself has been totally revamped to everyone's liking, all limits removed, more builder units to command, improved turrets to play with, new research, a new race created to the extreme above many other projects, and too much Apocalypse; has all been added! The Ultimate Apocalypse Mod has its own unique style of new features, and material created by scratch by us. We are not a mod which combines things, we are a mod who revamps things, and creates new features for the public to love, enjoy, and use in their mods. We enjoy titans, we enjoy anything that deals with a world blowing up. No other mod includes this but us. If you like titans especially, this is your mod. If you like explosions, this is your mod. If you are not convinced enough to play this mod still, well, check out the "Preview Trailer" spoiler below. So what do you say now? Download the mod today!
Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the finest DOW mods.
Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.
Apocalypse Mod Team:
(Executive Producer and developer) - developed 1/15/10 New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.
The Grand Release Trailer has been released!!!
The XP2 2012 Trailer has been released!!!
The Ultimate Apocalypse actual 2012 Trailer has been released!!!
For more information, go to our Forum.
Frequently Asked Questions (FAQ)
To view the credits go here.
14 comments by Lord_Doofus on May 5th, 2013

Once again, thank you Gutras. You are the multiplayer 1.72.5 hero. :) This will be fixed in 1.73 and sooner.
In the news about 1.73...
As some of you may already know, version 1.73 is planned in progress! Because of some very generous donators, the next version is in progress, starting this week (5/7/13). What is version 1.73 and what will it contain?
Version 1.73 will be the most glorious version yet that will involve a main dead on focus for XP3. The Kaurava Campaign, Survival, the Arena, and Zombie Apocalypse modes will be remade with full dedication for the next few months, featuring new ideas and new epicness to play with. Along with this, very many Ultimate Apocalypse campaign adjustments will be added along with Mission 3!!!
The Ultimate Apocalypse Campaign as you all know seems a little bit stiff on the story, and for the most part, no dialogue and speech. Version 1.73 will definitely fix both of those, and all thanks to the man with the brilliant ideas: Jazz Sandwhich, UA mod team member, VO, script writer for the UA mod; XP3 will be remade to skirmish epic, perhaps better.
Along with this, version 1.73 will fix some balance and adjust skirmish gameplay definitely for all factions! There is still one more gameplay total revamp concept to get done, and that will be in place for version 1.73.
Ah yes, those. They will be out when 1.73 gets done. I am very sorry for the inconvenience about the 1.72 release and promised codes for that, but... we ran out of time, and the codes did not get done. What the codes will contain is the "Grand Puzzle." Unlock the codes and unlock the secrets of the Grand Puzzle, and win. It is still in conceptual stages.
Version 1.73 will take a while to get completed, because, guys, we are talking about a total revamp of the campaign, along with that, new story development, and polish of the Kaurava Campaign plus all 9 strongholds. Version 1.73 will be released in the next 3 months if we are lucky. That means:
In case if you haven't noticed, version 1.72 is now campaign playable, so play it today! All it lacks is tune ups, but version 1.73 will revamp this entire thing to everyone's liking.Oh and play as Tau in version 1.72.5. *hint hint*So that is our plans! All bug reports will be fixed in version 1.73 as well, and new content will be in play for version 1.73. So await it, spread the word, and prepare for the release of 1.73 this year!
Ultimate Apocalypse Grand Release Trailer:
Why provide donations? To sum it all up, you get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes.
Those who provide donations will keep the UA team alive, active to continue developement of this mod, and by donating, the creators of this mod will provide further
updates to the crowd along with new requests from donators and audiences. On top of this, there is an unfinished campaign; so if donations become
available to the UA team, the campaign can one day be finished! If no donations are provided, the mod will no longer be worked on as it is time to move on from it
almost completely. If no donations... things that should be completed will never be completed because it is not the passion anymore that keeps us going. We have
explored it all, we love this mod, but not enough anymore to work for free. If donations are applied, it keeps us going, and it gives reason to work on this mod again,
and again, depending on the types of donations and count.
This is no requirement, you are not paying for this mod, it is all optional, but very appreciated.
So if you want us to keep going, donate, or we have no choice but to move on.
The list of donators are provided in the link above!
REQUIRES VERSION 1.7 AND DAEMONS MOD 0.96!!! It is finally here, the 1.72 patch for the Grand Release! Read the description for notes on client-side fixes...
REQUIRES VERSION 1.7 AND DAEMONS MOD 0.96!!! It is finally here, the 1.72 patch for the Grand Release!
REQUIRES VERSION 1.7 AND DAEMONS MOD 0.96!!! It is finally here, the patch of all time for the Grand Release, containing new units, some new features...
This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...
A very fun and Apocalyptic type mini mod consisting the Apocalypse creator's best SCAR work EVAR. Created by the Cylarne with no help from anyone but...
This file contains Eldar colours taken directly from Games Workshop and closest to originals as the Army Painter allows. Enjoy! :)
Lowest Rated (11 agree) 4/10
I dont like the mod. I think it is somewhat childish, with enlarged structures etc. Some of the modders involved in it are talented but that dont take away from the overall amateurish feel of it. It feels to me -like a mod made by kids for kids. I did however give a 4 instead of a 1 to be fair, because they have put a fair amount of work into it and it must be said its alot better than it used to be back in the beginning when it was god damm awful with enlarged HQ buildings "super fortress" etc…
Feb 2 2012, 1:38pm by malanthor
I can help with polish location, if you want.
My email: ng.redakcja(at)gmail.com
I can help by showing you where to find the information. :)
Moddb.com
If you follow the thread and links it will show you how to use UCS and work on location based UCS.
Grab an account and join in buddy. :)
Are we going too see any new Necrons in 1.3? :)
Moddb.com
You want to check this and see if there is anything missing that you can think of?
As this is the tool model developers work from for units development.
Ok so I know I seem a bit demanding and I didn't know where to post this but can you please make it so that the Space Marine Gladiator (honor guard) can capture strategic points, relics and critical locations.
Moddb.com
Here you go man, Just for the Speshul Mareeens... :P
It would be handy to have it in there. :)
I really think this version of the tau titan needs to exist :) maybe even replace the current one.
Youtube.com
would you also put up a screenie for those of us who do not have uslesstube bandwidth. :)
New units suggestions can be made here:
Moddb.com
Please patch to 1.72.5.