Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Report RSS Tiberium Wars Advanced 1.71

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

Posted by on

Hi folks!

Since the 1.7 release two weeks ago was basicly a test version with a bit of stuff unfinished, its time for another update - TWA 1.71.
Most notable is, of course, the finished translation (thanks again to Golan for his help) - if you still find any cases where there is a wrong or missing text, please report them in the comment section for TWA.

Scrin
-changed Devastator Warship damage type from SIEGE to GRENADE
-removed Reaper aircraft
-moved Archons to Mutant Hovel and gave them a different texture
-changed Spore Pod back to their old settings - they dont generate money anymore and have no buildlimit
-removed the "Freezy Ray" abillity from Eraser


GDI
-Mastodons can't be build from a normal war factory anymore
-added death model for the Sandstorm MLRS
-renamed JumpJet Trooper to Rocketeer and added some basic flight animations
-removed composite armor upgrade from Pilots & Rocketeers
-removed "Jump" abillity from Sandstorm MLRS


Nod
-added damage stages and build animation for the Advanced Power Plant
-Advanced Power Plant are now affected by Nods "Laser Fence" upgrade
-renamed the "Redeemer" upgrade for the Avatar to "Avenger" and fixed a texture bug
-removed the "Quad Turrets" upgrade


Other
-new icons for: Scrin Air Support Tower, GDI Mastodon & Rocketeer, Nod Advanced Power Plant, Scavenger Bus
-removed a part of code that forced aircraft to return to their airfields after being idle for a while
-removed a couple of redudant units from the Mutant Hovel
-a couple of small balance changes
-added some new effects
-changed bullet tracer for Hammerhead, Slingshot, Scavenger Bus & Redeemer
-the Scavenger Bus can crush infantry and clear mines now (similiar to a Reckoner with DozerBlades)
-edited GDI Rocketeers, Nod Fanatics & Scrin Archons:
-all three are now addvaible trough the Mutant Hovel
-each of the 3 units can only be build by their own faction


Known Problems
The "Absorb Infantry" ability might not work correctly on infantry squads that are taking cover near buildings.
However, while the infantry might become unselectable it can still be killed and the epic unit gets the weapon as it is supposted to.
Thanks to Madin for pointing out this problem.


Please keep in mind that 1.71 was designed as a bug fix for 1.7 - it is not intended to add anything new but rather finish the translation and polish 1.7.

Most of the reported bugs have been fixed, but some things needed to be disabled (the "Quad Turret" upgrade comes to mind) because the problems were far bigger than expected and solving them would have delayed 1.71 for quite some time.

This does not mean that there won't be another version of TWA - there is still a lot of ideas & suggestions for later further updates, but... well, how did Einstein put it? "Time will tell, sooner or later... time will tell..."

Comments
Madin
Madin

Now I can test this properly!

Reply Good karma Bad karma+3 votes
Orac|
Orac|

Haha! I just downloaded the previous version yesterday.. I wasn't expecting this :D

Reply Good karma Bad karma+3 votes
Stygs Author
Stygs

Well, you might want to download it again - there was a small bug I overlooked in the previous upload. :P

Reply Good karma+3 votes
Stygs Author
Stygs

If you have downloaded 1.71, please download it again.
I re-uploaded it because there was a graphic bug with the Archon shields (or the lack thereof).

Sorry for the inconvenience.

Reply Good karma+3 votes
Tyrranus
Tyrranus

I dont see any download marked 1.71, did you just upload it under 1.7?

Reply Good karma Bad karma+2 votes
Kriegsherr
Kriegsherr

The Mastodon is kinda completly awful too, and it's firing railguns but it sounds like it fires grenades or something. Also, no ground impact effect, the shot just vanishes on the ground.

also i dont see 1.71 for download

Reply Good karma Bad karma+3 votes
Stygs Author
Stygs

I guess it needs a new authorisation because I updated the file.

Reply Good karma+3 votes
U3Fcommand3r
U3Fcommand3r

How u download this new mod update?

Reply Good karma Bad karma+2 votes
PurpleGaga27
PurpleGaga27

Does the translation also includes the missing string defines to some objects, Stygs? I had given some to you, unless if Golan did include them.

Reply Good karma Bad karma+2 votes
Stygs Author
Stygs

Most of them should be fixed, but it looks like we missed one or two (like the rage gen).

Reply Good karma+2 votes
Predator_645
Predator_645

How do you update this mode because i have still got the old version ?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Developer
Thundermods.net
Contact
Send Message
Homepage
Thundermods.net
Release date
Mod watch
Follow
News
Browse
News
Report
Report
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Related Groups
Thundermods.net
Thundermods.net Developer & Publisher