Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post news Report RSS TWA 1.51 released

Basicly 1.5 with less bugs and some changed grafics.

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I have just finished uploading TWA 1.5 (should be advaible anytime soon). While it has no gameplay changes, it fixes some bugs and errors from 1.5.

General Changelog:
-reduced delay between important EVA massages
-reduced slowdowns when killing large armounts of tiberium
-varios detail changes (different debris for Predator Tanks, changed housecolot spots on the Juggernaught, different formation preview model for Buggys, edited Confessor model)
-fixed some description
-TWA should not crash anymore when changing your grafic settings

Brotherhood of Nod
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-flame weapons do not instandly kill some garrisoned units anymore, instead they slowly damage the garrisoned soldiers
-Tiberium Vapor Bomb can now be used on map borders

Scrin
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-fixed formation preview for Buzzer
-Buzzer Hive HP doubled
-Scrin buildings now spawn 2 buzzer instead of one
-edited the rift effect

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