Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post feature Report RSS TWA 1.3 Changes List (Part 3 - Scrin Changes)

The Scin changes for 1.3. No big changes, just bug fixes. There are also some small balancig changes, but they nor worth to mention here.

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  Scrin Changes


 

  • changed Assimilatorvisionrange to match the Saboteur 

  • Buzzer die after cleaning an occupied strcture

  • Devastator Warships fire 5 instead of 7 missiles

  • Corrupters, Seeker, Planetary Assault Carrier & Devastator Warships take now more damage when attacked from behind/ the sides 

  • Seeker cant detect stealth units anymore

  • Gunwalker can now detect stealt units and do 20% more damage

  • Harvester

    • hitpoints lowered from 7500 to 5000 (same as Nod Harvester) 

    • theres now a small delay after building an extractor befor the harvester wiill apea

  • added a small delay to Warp Spheres - units wont apaer instantly anymore (now matches GDI & Nod war factories)
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