Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Report RSS An Update? Really?!

Some basic informations about the new Scorpion Tank, the Bison Transport and other news things for the next release.

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Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Comments
Elementalist
Elementalist

Looks like good improvement, very pretty. Kind of disappointed about not much for Scrin. Was looking for new toys. :/

Keep up the good work!

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Makintosh
Makintosh

Very good... But I sill waiting for something new for Scrin...

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KaanTech
KaanTech

yea fathership maybe :D

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ApornasPlanet
ApornasPlanet

Sounds nice!

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Jeffman12
Jeffman12

I like it, glad to see this is still going.

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Bird_of_Prey
Bird_of_Prey

Great stuff! The unit designs look really good.

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ShadowKain666
ShadowKain666

Excellent update, guys! Even though you said nothing new has been introduced for the Scrin, I had a concept for a Scrin infantry unit that could easily and effectively replace those stupid Buzzers. (Flying razorblades, EA? What the hell?) Keep up the great work!

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csjq119
csjq119

awesome,i'll wait it~

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valnar897
valnar897

good update boys when you released the new version of Tib Advanced?

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