Eplains the most important changes for GDI, ranging from balance changed to buildable Ox Transports.
Posted by Stygs on Dec 14th, 2007 digg this super bookmark
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GDI Changes
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Orca Strike do more damage
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different model for grenade soldiers and changed some infantry textures
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Composite Armor works slightly different:
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reduces Tiberium damage by 50%
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soldiers do not take addtional damage from "SNIPER" weapons anymore after composit upgrade
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Railguns are less effective against infantry (50%)
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Commandos:
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50% more hitpoints
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now armed with a rail carabines (still very effective versus infantry, but has additional damage against vehicles)
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Firehawk
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bombs can clear occupied structures
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changed some particle systems
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AA Batterys do more damage
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improved Guardian Cannnon and adjusted Guardian Cannon und Rig weapons to have the same values
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changed Engineer visionrange to match the Saboteur
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removed directional armor from GDI MCV & Surveyor (to match Nod & Scrin)
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Orcas
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changed weapons, locomotors and effects
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now armed with aa gatling canon against infantry
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V35 Ox Transports are now buildable
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require airfield, they cost 800$ and have 8s buildtime
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can transport either infantry or tanks - you can swith between it if the Ox is empty
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doubbled hitpoints for ALL Ox Transports
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Pitbulls
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changed hitpoints back to TW 1.06 values
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lowered speed from 115 to 105
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Missile Sqauds
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doubled the number from 2 to 4 soldiers
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lowerd hitpoints
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different weapons values
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special abillity: Laser Missiles (500$, higher ROF and damage for 15 seconds)
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Sniper
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cant attack buildings or vehicles anymore
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cant spot targets of inside an Ox Transport
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improved attack range
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can be upgraded with composite armor
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replaced spotter with a second sniper
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Harvester hitpoints lowered from 7500 to 5000 (same as Nod Harvester)
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Zone Trooper
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have a variety of random skins
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lower range
Why the railgun now has less damage aganst infantry??