Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post feature Report RSS TWA 1.3 Changes List (Part 2 - GDI Changes)

Eplains the most important changes for GDI, ranging from balance changed to buildable Ox Transports.

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  GDI Changes


 

  • Orca Strike do more damage

  • different model for grenade soldiers and changed some infantry textures

  • Composite Armor works slightly different:

    • reduces Tiberium damage by 50%

    • soldiers do not take addtional damage from "SNIPER" weapons anymore after composit upgrade

  • Railguns are less effective against infantry (50%)

  • Commandos:

    • 50% more hitpoints

    • now armed with a rail carabines (still very effective versus infantry, but has additional damage against vehicles)

  • Firehawk

    • bombs can clear occupied structures

    • changed some particle systems

  • AA Batterys do more damage

  • improved Guardian Cannnon and adjusted Guardian Cannon und Rig weapons to have the same values

  • changed Engineer visionrange to match the Saboteur

  • removed directional armor from GDI MCV & Surveyor (to match Nod & Scrin) 

  • Orcas

    • changed weapons, locomotors and effects

    • now armed with aa gatling canon against infantry

  • V35 Ox Transports are now buildable

    • require airfield, they cost 800$ and have 8s buildtime

    • can transport either infantry or tanks - you can swith between it if the Ox is empty

    • doubbled hitpoints for ALL Ox Transports

  • Pitbulls

    • changed hitpoints back to TW 1.06 values

    • lowered speed from 115 to 105

  • Missile Sqauds

    • doubled the number from 2 to 4 soldiers

    • lowerd hitpoints

    • different weapons values

    • special abillity: Laser Missiles (500$, higher ROF and damage for 15 seconds)

  • Sniper

    • cant attack buildings or vehicles anymore

    • cant spot targets of inside an Ox Transport

    • improved attack range

    • can be upgraded with composite armor

    • replaced spotter with a second sniper

  • Harvester hitpoints lowered from 7500 to 5000 (same as Nod Harvester)

  • Zone Trooper

    • have a variety of random skins

    • lower range
Post comment Comments
The_Chemical_Brother
The_Chemical_Brother - - 719 comments

Why the railgun now has less damage aganst infantry??

Reply Good karma Bad karma+3 votes
The_Mastodon
The_Mastodon - - 4,279 comments

Orcas

◦ Now armed with anti air gatling canon against infantry ? WTF

Anti air is normally for taking out Aircraft not infantry ;P (but works both ways).

Reply Good karma Bad karma+1 vote
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