This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Post tutorial Report content RSS feed [TW] Add sky in your favorite map

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Posted by X3N on Feb 6th, 2012
Intermediate Mapping/Technical.

To add sky to your personal maps, you must MERGE one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) with Worldbuilder.

In a similar way to as it adds the mod of textures in this tutorial:

Within the worldbuilder:

1 - Open the map and place it in the middle one Skydome:

These Skydomes found under:
"ByNativeType/Civilian/None" and "REGION/Neutral/MISC_Natural"

2- Then edit the properties of the map, as follows

Min Height: Range between 70 and 300
Max Height : Range between 1200 and 1700 ( Or as you think best, your being free to choose ;) )

* the color of fog will be seen on the horizon and at altitude. if you think it looks ugly, remove it. your test and decide...

3- Save the map and performs one test in-game, Running one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) alone or with another mod :)

4- Then Compile your map with "BuildMap.bat":
Compile the map has two main advantages: the loading time is shorter and disappear those ugly shadows to rotate the camera.


C:\Users\YOURUSERNAME\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\

-(Opens a window of CMD commands in your "MOD SDK" folder, but instead of entering "BuildMod.bat NameOfTheMod", you should put "BuildMap.bat NameOfThefolderOftheMap").

"BuildMap.bat" must run in a command window... for example if your map name is "Dangerous_Neighborhood", the CMD window should look like this:

press enter, the compiler started to compile your map and created 3 new files:
map.imp, map.relo and map.bin

here a tutorial on how to open CMD easy on windows 7:
I recommend option two :D

your map will have OMEGACAM and will be compiled.
Now you can share it with everyone

Sorry for my English.
If you have any questions, post it here and I will try to help you


Post comment Comments
PANdemoniumJP Feb 6 2012 says:

Thanks X3N, it actually does load faster.

+5 votes     reply to comment
SPR Feb 6 2012 says:

Thanks Gentlemen

+5 votes     reply to comment
X3N Author
X3N Feb 6 2012 says:

You are welcome bro :)

+3 votes   reply to comment
Starfox100 Feb 7 2012 says:

A VERY MUCH thank you for this :)
was already wondering how to get it.

+4 votes     reply to comment
Oaks Feb 7 2012 says:

Yeah,I thought they couldnt see our private messages too. 5 minutes and 41 seconds later unfortunately.xd
Hope Carnius will not be suprised too much whats happening here,in his absence xd.

+5 votes     reply to comment
PurpleGaga27 Feb 7 2012 says:

So there is another way to add maps with the zooming and sky effects without the need of the source code package.

+3 votes     reply to comment
X3N Author
X3N Feb 7 2012 replied:

No, Just to add the Skydome... you still need a mod with the correct shellmap and camera configuration ( Like the NE CNC3)... Do you remember? :)

+2 votes   reply to comment
SpartanFer Feb 7 2012 says:

But, the skyboxs of : "ByNativeType/ForMappers"
will only be visible using the full version of C&C3 a new experience, true?

+5 votes     reply to comment
X3N Author
X3N Feb 7 2012 replied:

Unfortunately if... But you can use the SkyDomes of:


These SkyDomes will see in any MOD ( When also using the "Compatibility Core" ) In conjunction with your favorite MOD ;)

-1 votes   reply to comment
OmegaGroup Feb 7 2012 says:

Now they have no excuse. You yourself can add sky to your favorite maps...

+2 votes     reply to comment
xanderkand Oct 24 2013 says:

your map will have OMEGACAM and will be compiled.
Now you can share it with everyone'

Where did people share their omegacam maps with everyone please? I would sure like some more like the official maps for instance, without duplicating the work of someone else (surely someone has done them) if possible.

+1 vote     reply to comment
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