Tag "tutorial"  (0 - 30 of 4,207)
Control player along a path.

Control player along a path.

Tutorial

Wanted to control an object along a path? Here's a brief run-down on how I achieved path control in Fluffy Gunners

The WFG Shogo Level Building Tutorial

The WFG Shogo Level Building Tutorial

Tutorial

Ok, kids, today we are going to learn how to create a level using the DEdit tool for LithTech games. Specific references will be made to Shogo: Mobile...

Most Common DEdit Questions Asked

Most Common DEdit Questions Asked

Tutorial

Ask and ye shall be given, answers to questions and a whole lot more.

Cutscene tutorial

Cutscene tutorial

Tutorial

Changing the aspect ratio for a truly cinematic experience. Basically a point and shoot system. You can easily switch the camera on and off. rs to make...

nosnapnocsg

nosnapnocsg

Tutorial

Sample Alien and Sample Marine use a special technique that allows comsiderable detail to be included into maps. By removing everything but what the player...

AI

AI

Tutorial

You can just drop AI into a map and it will practically work. The important thing to realize AI has two broad groups, allies and enemies. Allies wont...

Adding Particles

Adding Particles

Tutorial

Most these objects work to create the atmosphere of Aliens versus Predator. A steam filled corridor, a Green secreted dripper torn into a damaged walkway...

Complex Trigger tutorial

Complex Trigger tutorial

Tutorial

As complicated as you want to make it. XenoCommand is probably the most complex series of triggers in AvP2. In the process there are many interesting...

Adding hackable objects and breakable locks

Adding hackable objects and breakable locks

Tutorial

You can easily add objects to your level to increase the interest and interaction in your level. Its just a question of how much, and how complicated...

Adding Sound FX

Adding Sound FX

Tutorial

You can easily add sound objects to your level to increase the interest and interaction in your level. Nothing strikes the fear into the hearts of players...

Prefabs

Prefabs

Tutorial

Prefabs are an important component in creating a organized node tree. Prefabs are saved as .ed files, that can be inserted into other .ed map files.

Muliplayer/ SinglePlayer differences

Muliplayer/ SinglePlayer differences

Tutorial

With the game startpoint you can set which ever character you want for SP, but it merely represents a point in the level to start in MP.

Adding props

Adding props

Tutorial

Props bring life to a level. They're things the player and characters seem to interact with. If included wisely in a map, they give a sense of place ...

Adding Pickups

Adding Pickups

Tutorial

FPS need pickups, they help move the game forward. Think back to DOOM and the feeling of dread, as you searched for that next pickup, always worried if...

Basic Trigger tutorial

Basic Trigger tutorial

Tutorial

Triggers are great but they need a random component. You bought this great game, and there's stuff you liked and elements you hated, and you heard people...

Sky Boxes and Portals

Sky Boxes and Portals

Tutorial

Skies define a sense of place and time of day. Are you in the mountains, an arid desert, or some alien planet? A skybox prefab can help create the surrounding...

Water and Rain

Water and Rain

Tutorial

Placement of water and rain is a great equalizer for Pred cloaking. There are a few limitations, the character models don't have swim animations so unfortunately...

Lighting tutorial

Lighting tutorial

Tutorial

Lights that seem to come out of nowhere tend to look fake. Always use a fixture or a texture to help define the source of the illumination. It will create...

Stairs, Lifts, Ramps and Ladders

Stairs, Lifts, Ramps and Ladders

Tutorial

Jumping down a floor is easy enough, getting back up is particularly hard for humans. Making sure that humans can move through your map is important...

Grates and Railings

Grates and Railings

Tutorial

Continuing with the versatile TWM object, it can be used for grates and railings. Though becoming less important now with engines that can push 20000...

Making Windows

Making Windows

Tutorial

Transluscent World Models. Exactly what it sounds like. An object specifically designed to make a brush look "see thru" . Next to the door object, hugely...

4 Types of Doors

4 Types of Doors

Tutorial

The door object is the single most versatile element in game design. Beyond your basic door, the door object is also used for elevators and lifts, switches...

Textures/Surface Flags

Textures/Surface Flags

Tutorial

The same method used for .dtx textures on walls, works for character skins and models. If you are interested in creating skins for characters, you need...

Processing/optimizing

Processing/optimizing

Tutorial

Processing can often flag problems with a map. If your map locks up during processing there is probably a problem with the setup of your map. At a minimum...

Eradicating Leaks

Eradicating Leaks

Tutorial

Leak testing is a tedious nuisance. You only have to waste a day searching for leaks and eradicating them to quickly realize that if you build, carefully...

Edit Modes

Edit Modes

Tutorial

Editing is situational. It is important to isolate all components of a map into individual parts. That way, individual elements can be edited or altered...

Keyboard Shortcuts

Keyboard Shortcuts

Tutorial

Shortcuts make quick, efficient work of the mundane. These are the most common shortcuts.

Building on the Grid

Building on the Grid

Tutorial

Following the grid is the single best way to save time. There is a standardized grid used in all mapping and specifically in Dedit. It follows a power...

Expanding Your World

Expanding Your World

Tutorial

You can't teach creativity. Hopefully, you have many ideas you are planning to make into reality. You have had an idea for a map for a long time. And...

Your First Level

Your First Level

Tutorial

I guarantee you, in about fifteen minutes you will experience a rush. You will be walking in a world you created yourself. I'm not saying it's life altering...

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