Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

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Post article RSS Articles
Status update
C&C3: Kane’s Wrath

Status update

Kane's Wrath Unofficial Big Bang Patch 1.04 3 comments

So after long time with no actual update I think it about time to tell people what going on.

Operation Firestorm Beta 02 released!
C&C: Generals Zero Hour

Operation Firestorm Beta 02 released!

Operation: Firestorm 6 comments

Operation Firstorm Beta 02 is out now! Featuring China Secret Weapons General, a reworked AI and lots of new stuff to play with. Available in English...

Frontline Chaos - July 2017 Update
C&C: Generals Zero Hour

Frontline Chaos - July 2017 Update

Frontline Chaos 2 comments

In this month's update, a showcase of the structures Revenant commanders can use to keep the bad guys out of their base.

Tiberian Dawn Redux Campaigns Nearing Completion!
C&C: Generals Zero Hour

Tiberian Dawn Redux Campaigns Nearing Completion!

C&C Tiberian Dawn Redux 15 comments

The final campaign missions will be releasing this fall! After 10 years of tedious work, the C&C Tiberian Dawn Redux Mod is finally nearing completion...

Edge Of War Alpha 0.3 Released!
C&C: Yuri's Revenge

Edge Of War Alpha 0.3 Released!

Edge Of War 5 comments

Edge Of War Alpha 0.3 Has Been Released! Go Get It!!

Comments  (0 - 10 of 492)
Alphive
Alphive

Hi guys !

What is the process to load Tiberium Essence mod on CNC 3 Worldbuilder ? i want to make map but its not possible... i tried that Moddb.com but it doesnt work at all

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moddb_dev
moddb_dev

SAGE engine....Aggh!! The WORST game engine I have ever seen...FPS limited to 30,renderer problems and laggy...I play only Generals and I love it.Generals must re-release with Frosbite or better game engine...

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Fulger100
Fulger100

tiberium wars?red alert 3? those are not laggy(mine are because i am combining mods)

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SauronLordofTheEarth
SauronLordofTheEarth

... why did you comment this on here.

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moddb_dev
moddb_dev

Because it is a COMMENT.I can write what I want and I can comment on everywhere.

Okay?

Reply Good karma Bad karma-3 votes
KOYK_GR
KOYK_GR

ok kanes wrath mod request
steel talon use mastadon\mammuth mk2
mark of kain use chem tank
nod ai stop using tiberium core detonation on bases only in refanerys and tiberium
wallsss
navy?
scrin(one fuction only) the mother ship from TS
old tiberium model
new tiberium! the red one!!!
what do you say modders? up to the task?
p.s. ill make the maps haha

Reply Good karma Bad karma+3 votes
Muntaqim_313
Muntaqim_313

C&C Generals is the best of this franchise. Realistic, perfect visuals, believable story, and best of all, fully moddable.

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Muntaqim_313
Muntaqim_313

Yo DICE, take your Frostbite and put it where the sun don't shine.

Reply Good karma Bad karma+3 votes
sapped
sapped

Hey thought this might be the correct forum for this, I was wondering which SAGE engine game did they first implement multi-core support?

Need to decide it for the mod im working on, thank u so much in advance :)

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Sarge_Rho
Sarge_Rho

I believe it was BFME2, or CnC3. I'm not sure tho.

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