Tidal Wars Update #1
May 1, 2012 Tidal Wars News 4 commentsAfter the long hiatus, we decided to change our direction and restate our objectives. Under the new leadership, the mod previously known as Project Evans...

Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA
But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)
Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).
Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)
Rules:
+ If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.
Free Model Topic Links:
Sleipnir' Stuff - FalloutStudios - FalloutStudios Link 2
Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet
Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:
CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC Tiberium Wars - SDK Extras - Source Code for SDK Extra Tools
Aims of the group:
Oct 7,
2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)
Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - Feillyne
CnC Forums:
CnC Reality - CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - Fallout Studios - PPMSite - Tiberium Web - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff - GRANS Productions
Group affiliates:
C&C Paradise - CNC4 - love it or hate it!! - C&C Society
Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).
PS "SAGE" name was chosen, because it is most used.
After the long hiatus, we decided to change our direction and restate our objectives. Under the new leadership, the mod previously known as Project Evans...
well ,as you have seen from the last updates it was about a big update and this it it is all about NOD specially their navy as many including me have...
Time to open the workshop to the masses again, and by that I mean several things. The first one being a new media update.
A small heads-up about the current state of afairs.
Greetings general! This is the NProject Mod 193 Update. This time we got several new things for the next release soon.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Is it possible to use Cel-shaded graphics with C&C3 engine?
C&C Generals 2 has been announced!!! Commandandconquer.com!
Don't bother looking foward for this game. EA already screwed up big time by making the game with non-modern technologys. Like the helicopter-plane you can see at the end of the trailer.
Ah, darn! It will use Frost-Bite 2.0...
still editable, but I hope we can get the source code for some endless possibilities of modding (if it will be).
(buried)
Those graphics look terrible, IMO.
Those graphics look ******* awesome, IMO.
Real c&c fans don't care about graphics.
They only care about gameplay and balance.
I figured I'd reply to this finally.
So...Seriously...What C&C Game has EVER been balanced? Sure between two factions, but I mean just the units Vs. units in general.
Gameplay has always been fun for C&C games, but I haven't played C&C4 or RE3 to say for sure.
Since I highly like the arts, I care for graphics. And half of those images where shopped, not even real ingame graphics, and the lighting was terrible. Though, the textures and the models looked very nice I will admit.
damn right, the graphics are a bonus. i prefer a game where you can blow the enemy sky-high. if it looks awesome doin it so be it. if not same thing
Thats why i regularly go back and play TS