Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

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C&C Tiberian Dawn Redux v1.4 to be re-released next month!
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux v1.4 to be re-released next month!

5 days ago C&C Tiberian Dawn Redux 6 comments

After a 3 year hiatus, the popular C&C Tiberian Dawn Redux Mod will finally make a new public release soon with a batch of cool new features and improved...

Mental Omega News Bulletin #19
C&C: Yuri's Revenge

Mental Omega News Bulletin #19

1 week ago Mental Omega APYR 15 comments

The Mental Omega Act One playthrough is over and it's finally time to post some news. While the recording of all 36 missions gave me a chance to once...

Mental Omega - Complete Act One Playthrough on Mental
C&C: Yuri's Revenge

Mental Omega - Complete Act One Playthrough on Mental

1 week ago Mental Omega APYR 7 comments

The Playthrough of Mental Omega 3.0 Act One on Mental difficulty has finally reached completion! You can now preview all 36 missions which have been revised...

AR: October-November Update 2015
Red Alert 2: Apocalypse Rising

AR: October-November Update 2015

2 weeks ago Red Alert 2: Apocalypse Rising 2 comments

This week we have new renders of the Allied Airforce Command HQ, a wooden surprise and a video of improved base defenses!

Who's awesome? EU is awesome!
Rogue Republic

Who's awesome? EU is awesome!

2 weeks ago Rogue Republic 6 comments

Far in the Eastern steppes, an enemy yet unknown and potentially superior to any existing global power was acknowledged what impact will have EU's research...

Post comment Comments  (0 - 10 of 492)
Mohammed111 Aug 18 2015 says:

SAGE engine....Aggh!! The WORST game engine I have ever seen...FPS limited to 30,renderer problems and laggy...I play only Generals and I love it.Generals must re-release with Frosbite or better game engine...

+1 vote     reply to comment
galadrieloflorien Nov 20 2015 replied:

... why did you comment this on here.

+1 vote     reply to comment
KOYK_GR Dec 25 2014 says:

ok kanes wrath mod request
steel talon use mastadon\mammuth mk2
mark of kain use chem tank
nod ai stop using tiberium core detonation on bases only in refanerys and tiberium
scrin(one fuction only) the mother ship from TS
old tiberium model
new tiberium! the red one!!!
what do you say modders? up to the task?
p.s. ill make the maps haha

+1 vote     reply to comment
Muntaqim_313 Jun 22 2014 says:

C&C Generals is the best of this franchise. Realistic, perfect visuals, believable story, and best of all, fully moddable.

+2 votes     reply to comment
Muntaqim_313 Jun 19 2014 says:

Yo DICE, take your Frostbite and put it where the sun don't shine.

+1 vote     reply to comment
sapped Sep 30 2012 says:

Hey thought this might be the correct forum for this, I was wondering which SAGE engine game did they first implement multi-core support?

Need to decide it for the mod im working on, thank u so much in advance :)

+2 votes     reply to comment
Sarge_Rho Nov 18 2012 replied:

I believe it was BFME2, or CnC3. I'm not sure tho.

+2 votes     reply to comment
8Waldemar8 Mar 8 2012 says:

Is it possible to use Cel-shaded graphics with C&C3 engine?

+2 votes     reply to comment
Chronosheep Jun 21 2012 replied:

It should be possible if you know HLSL shader coding.

+2 votes     reply to comment
sgtmyers88 Creator
sgtmyers88 Dec 10 2011 says:

C&C Generals 2 has been announced!!! Commandandconquer.com

+2 votes   reply to comment
abcd5799 Apr 12 2012 replied:

Don't bother looking foward for this game. EA already screwed up big time by making the game with non-modern technologys. Like the helicopter-plane you can see at the end of the trailer.

-3 votes     reply to comment
ExzcellionGamma Feb 25 2012 replied:

Ah, darn! It will use Frost-Bite 2.0...
still editable, but I hope we can get the source code for some endless possibilities of modding (if it will be).

+2 votes     reply to comment
Templarfreak Dec 13 2011 buried:


Those graphics look terrible, IMO.

-6 votes     reply to comment
Sarge_Rho Jan 31 2012 replied:

Those graphics look ******* awesome, IMO.

+3 votes     reply to comment
QuatroIGN Dec 26 2011 replied:

Real c&c fans don't care about graphics.
They only care about gameplay and balance.

+7 votes     reply to comment
Vladimir_Deathstrike Oct 28 2012 replied:

@Quatro_IGN. But have you ever play C&C4? It is the worst C&C Game EVER! If you love this game and complete both GDI and NOD Campaign on Hard, reach Level 20 in one single night, and say "Wow this is a great game!" I will salute you!

+2 votes     reply to comment
Templarfreak Apr 2 2012 replied:

I figured I'd reply to this finally.

So...Seriously...What C&C Game has EVER been balanced? Sure between two factions, but I mean just the units Vs. units in general.

Gameplay has always been fun for C&C games, but I haven't played C&C4 or RE3 to say for sure.

Since I highly like the arts, I care for graphics. And half of those images where shopped, not even real ingame graphics, and the lighting was terrible. Though, the textures and the models looked very nice I will admit.

+1 vote     reply to comment
z741 Feb 14 2012 replied:

damn right, the graphics are a bonus. i prefer a game where you can blow the enemy sky-high. if it looks awesome doin it so be it. if not same thing

+2 votes     reply to comment
Lupus_of_nox_noctis Jan 11 2012 replied:

Thats why i regularly go back and play TS

+4 votes     reply to comment
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Oct 5, 2009
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