Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

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Post article RSS Articles
World-Altering Editor: New map editor for TS and RA2/YR!

World-Altering Editor: New map editor for TS and RA2/YR!

News 10 comments

What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...

C&C Tiberian Dawn Redux v1.5.3 Released!
C&C: Generals Zero Hour

C&C Tiberian Dawn Redux v1.5.3 Released!

C&C Tiberian Dawn Redux 9 comments

The C&C Tiberian Dawn Redux mod makes a return with the release of version 1.5.3! This release includes a massive gameplay overhaul with updated visuals...

NProject Mod Catch-Up Update
C&C: Generals Zero Hour

NProject Mod Catch-Up Update

NProject Mod 5 comments

It's been a long time since the last update, a lot of things have happened since then. Let's catch things up, from what happened, what have been done...

Development Updates | December 2023
C&C: Tiberian Sun

Development Updates | December 2023

Tiberian Sun: Rubicon 3 comments

We made it to the Top 100 mods this year! To celebrate, have a look at some of the things that we have in store for the next update.

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

News 1 comment

Since making the release of the Demo back in the summer, the C&C Red Alert Redux Development Team has taken careful note of the feedback and critique...

Post comment Comments  (0 - 10 of 445)
ns-mars
ns-mars

Still a good engine

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BagaturKhan
BagaturKhan

support

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Deathcaptain12
Deathcaptain12

how can i download sage?

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Guest
Guest

2d3d

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ns-mars
ns-mars

4d5d

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Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg
Everyone is welcome !

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Alphive
Alphive

Hi guys !

What is the process to load Tiberium Essence mod on CNC 3 Worldbuilder ? i want to make map but its not possible... i tried that Moddb.com but it doesnt work at all

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moddb_dev
moddb_dev

SAGE engine....Aggh!! The WORST game engine I have ever seen...FPS limited to 30,renderer problems and laggy...I play only Generals and I love it.Generals must re-release with Frosbite or better game engine...

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Fulger100
Fulger100

tiberium wars?red alert 3? those are not laggy(mine are because i am combining mods)

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SauronLordofTheEarth
SauronLordofTheEarth

... why did you comment this on here.

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moddb_dev
moddb_dev

Because it is a COMMENT.I can write what I want and I can comment on everywhere.

Okay?

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sgtmyers88 Creator
sgtmyers88

The FPS can be changed in the GameData.ini file hence why people find it awesome. Easily moddable. But yes the engine is not perfect.

Reply Good karma+3 votes
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