Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff - FalloutStudios - FalloutStudios Link 2

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour: 
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XMLUI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC Tiberium Wars - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 SighNapse - taxikiller - Admiral-165 - open_sketchbook - Feillyne

CnC Forums:
CnC Reality - CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - Fallout Studios - PPMSite - Tiberium Web - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff - GRANS Productions

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

Image RSS Feed Latest Screens
Tiberian Apocalypse: GDI M-28 Mammoth Red Alert Allies Powerplant Soviet AG Racer?
Articles RSS Feed Latest Articles
Tidal Wars Update #1
C&C Generals: Zero Hour

Tidal Wars Update #1

May 1, 2012 Tidal Wars News 4 comments

After the long hiatus, we decided to change our direction and restate our objectives. Under the new leadership, the mod previously known as Project Evans...

nod fleet week part 1
C&C Generals: Zero Hour

nod fleet week part 1

Apr 14, 2012 C&C THE VORTEX News 12 comments

well ,as you have seen from the last updates it was about a big update and this it it is all about NOD specially their navy as many including me have...

April 2012 media update
C&C: Yuri's Revenge

April 2012 media update

Apr 14, 2012 Mental Omega APYR News 2 comments

Time to open the workshop to the masses again, and by that I mean several things. The first one being a new media update.

Quick Status Report
C&C: Renegade

Quick Status Report

Apr 11, 2012 Red Phoenix News 1 comment

A small heads-up about the current state of afairs.

NProject Mod 193 Update
C&C Generals: Zero Hour

NProject Mod 193 Update

Mar 18, 2012 NProject Mod News 16 comments

Greetings general! This is the NProject Mod 193 Update. This time we got several new things for the next release soon.

Media RSS Feed Latest Video
Comments  (0 - 10 of 486)
8Waldemar8
8Waldemar8 Mar 8 2012, 6:45am says:

Is it possible to use Cel-shaded graphics with C&C3 engine?

+2 votes     reply to comment
sgtmyers88
sgtmyers88 Dec 10 2011, 6:44pm says:

C&C Generals 2 has been announced!!! Commandandconquer.com!

+2 votes     reply to comment
abcd5799
abcd5799 Apr 12 2012, 5:55pm replied:

Don't bother looking foward for this game. EA already screwed up big time by making the game with non-modern technologys. Like the helicopter-plane you can see at the end of the trailer.

+1 vote     reply to comment
ExzcellionGamma
ExzcellionGamma Feb 25 2012, 1:54am replied:

Ah, darn! It will use Frost-Bite 2.0...
still editable, but I hope we can get the source code for some endless possibilities of modding (if it will be).

+2 votes     reply to comment
Αpple
Αpple Dec 13 2011, 10:18pm buried:

(buried)

Those graphics look terrible, IMO.

-5 votes     reply to comment
Helge129
Helge129 Jan 31 2012, 12:13pm replied:

Those graphics look ******* awesome, IMO.

+2 votes     reply to comment
QuatroIGN
QuatroIGN Dec 26 2011, 9:26pm replied:

Real c&c fans don't care about graphics.
They only care about gameplay and balance.

+5 votes     reply to comment
Αpple
Αpple Apr 2 2012, 11:12pm replied:

I figured I'd reply to this finally.

So...Seriously...What C&C Game has EVER been balanced? Sure between two factions, but I mean just the units Vs. units in general.

Gameplay has always been fun for C&C games, but I haven't played C&C4 or RE3 to say for sure.

Since I highly like the arts, I care for graphics. And half of those images where shopped, not even real ingame graphics, and the lighting was terrible. Though, the textures and the models looked very nice I will admit.

+1 vote     reply to comment
z741
z741 Feb 14 2012, 12:41pm replied:

damn right, the graphics are a bonus. i prefer a game where you can blow the enemy sky-high. if it looks awesome doin it so be it. if not same thing

+2 votes     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jan 11 2012, 7:00am replied:

Thats why i regularly go back and play TS

+3 votes     reply to comment
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