This group is for the command & conquer modders out there and for people looking for mappers
A new group for players who seek another players to play C&C3 TW mods together.
Take a model you made earlier and place it into the game using this handy guide brought to you by X3n and splat. Covered topic includes placement of shader...
need some people to test out the maps i make, to ensure their quality is what people want.
This is a small briefing of one of GDI's missions you'll be seeing in my TE campaign some time after TE 1.5 is released. Also some info about other missions...
Many times I have wondered if this mod will finish in times... sadly I have come to the forgone conclusion it wont. Mod is officially delayed .. however...
do they have a tutorial for mapping generals?
Who's here want to Join the CNC ZH HBM Team ? :)
we need mapper who can make tropical hell ! XD
Just PM me :D
Check out my page
Okay tricky question here.. and possibly this amuse some people too.
I have heard from some sources that they scripted not from the worldbuilders editor but directly in the notepad function in bfme 2 , wondering if one can do the same in c&c 3 havent as yet tried.. also am considering doing some mapping without the editor just using notepad via an automated program.. has anybody tried with much success mapping this way ?
hey guys ,cnc the vortex mod for generals zh is looking for talented mapper ,if u r intrested pm me :)
Check me out
Hello recently uploaded a new map though its still awaiting the approval.
Finnish guy : select the waypoint set the players position to beacon type.. beware no power plant or military building = instant loss.
tutorials for bfme 2 work also for cnc 3 ..actually i think suspect nay possibly even sure that cnc 3's editor was that of bfme 2 remastered and reduced in capacity and complexity due to network limitations and OOS issues.
Of course I could be wrong... then again the scale items there isnt it ?
whats the best forum or website to get help on cnc3 mapping?
what needs to be done is to paint areas inaccessible to stop that from happening
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