·The: definite article. before a consonant; before a vowel or video game mod.
    1: Denote particular, specified persons or things.
    2: Indicates uniqueness or individuality.
    3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.

·The Red Alert: The original, the only, the true; The Red Alert.

The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

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Mini-Release #7 Mini-Release #7 Mini-Release #7
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4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark


The Red Alert

Media Release #7


This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.

Mini-Release #7 Mini-Release #7
Mini-Release #7 Mini-Release #7

With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.

On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.

That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!

Comments  (0 - 10 of 247)
MR.X
MR.X Nov 15 2009, 5:30am says:

Guys,can you tell us how much progress has been done?

also a question:i never played ra1 but afaik some units were shared between the factions,can you pls make it so their is no unit shared,and add more units to compenstate.?

looking forward to is guys,the ingame screenshots in your website looks awesome:)

+1 vote     reply to comment
Tsumetai
Tsumetai Nov 15 2009, 7:14pm replied:

Most models are done. Except infantry, infantry are 0% done. Nearly all the structures and most (non-infantry) units are done from the art stand point. Nearly none of the sounds are done, and very little of the UI is done. Much of the game mechanics are done, the biggest hurdle remaining would be the ore system. Rumor has it EA plans to fix this for us, but I haven't seen or heard any progress on that front. Also, none of the maps are done.... Though I we may be hiring map makers for that in the near future.

So we have a long ways to go yet.

As for your second question, the answer is no. Although, very few units are shared between factions, just the Ore Truck, Transport, MCV, Engineer, and Rifleman. Many structures are shared between the factions, and while we have integrated minor variations between the two versions, we're not going to completely replace any of them with a completely unique structure. In fact, doing so would defeat the purpose of this mod.

+1 vote     reply to comment
commi9000
commi9000 Nov 13 2009, 10:36pm says:

This is a must play mod. I'm having orgasm's looking at the screenshots. :O

OH YES YES YES YES
ES
YES
YES
YES
YES
YES
YSE

+3 votes     reply to comment
Tore29
Tore29 Oct 24 2009, 1:10pm says:

This will probably be the reason I will buy RA3! I hope you allow, Apaches and migs to shoot down air units like they could in RA1, it was hard to target air units but it is possible. :) (all missiles units in RA could target air, except for the V2 ;))

It isn't that important because not many were able to do this in RA anyways!

+1 vote     reply to comment
Madin
Madin Oct 25 2009, 3:30pm replied:

They could?! I gotta make a change in my mod! Thanks for the info.

+1 vote     reply to comment
madrox8
madrox8 Oct 30 2009, 8:47am replied:

if your gonna do that then you might as well add the other glitch where grenaiders can throw across the map :/

+1 vote     reply to comment
c4Menace
c4Menace Oct 24 2009, 12:40pm says:

Nice mod!

+1 vote     reply to comment
monism
monism Oct 24 2009, 3:55am says:

I was wondering is this mod going to use the ability cycle thing that is in RA3 or are you just going for pure RA?

0 votes     reply to comment
bones2k
bones2k Oct 22 2009, 5:11am says:

nice mod!
as soon as i get a better pc to run RA3 i am downloading this mod!

+1 vote     reply to comment
decnal
decnal Oct 25 2009, 9:54am replied:

wats ur problem wiv the forgotten mod???

+2 votes     reply to comment
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