·The: definite article. before a consonant; before a vowel or video game mod.
    1: Denote particular, specified persons or things.
    2: Indicates uniqueness or individuality.
    3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.

·The Red Alert: The original, the only, the true; The Red Alert.

The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

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13 comments by Tsumetai on Nov 22nd, 2009 digg this super bookmark


The Red Alert

Media Release #8


This release isn't as big as I was hoping it would be as most of the updates this month are behind the scenes, but that doesn't mean we don't have some pictures to show. I've finally gotten around to putting the Ore Refinery in the game, which I was procrastinating due to not knowing how the ore system is going to be handled. I still don't know, but I realized it wouldn't matter in the end. Also, despite what I may have said earlier, we are going to have the different countries in the game with their respective minor attribute bonuses; this is due to the fact that it doesn't seem to be possible, at all, to remove Japan thus giving us only two faction, so instead we added some. Anyways, pictures:

TRA Media release number 8 TRA Media release number 8
TRA Media release number 8 TRA Media release number 8

Of course, there are more in the images section. I also want to once again assure everyone that both this mod and The Forgotten CnC: The Forgotten are chugging along. Hopefully, both will be ready for release sometime next year. Well, there's nothing else to report, so I'll see you next month.

Comments  (60 - 70 of 263)
BigCheese256
BigCheese256 Aug 2 2009, 8:44am says:

@xonone

If there isn't, ill mute the game music and play the RA1 music in the background (With Media Player). :D

+2 votes     reply to comment
HH_Kelevra
HH_Kelevra Aug 2 2009, 7:54am says:

I didn't think it was possible to make RA3 NOT look like an insult to the other RAs.

Great work!

-1 votes     reply to comment
Feillyne
Feillyne Aug 2 2009, 8:28am replied:

What do you mean? Evolution is evolution. New is new. You should stay in kindergarten if you don't like changes... and changers. And the changed.

And modding is about changing and creating something additional beyond the original one. And this mod is awesome... and original RA3 is awesome too.
Despite the ANTIFANS insulting EALA just because they're EALA. So stop flaming the original RA3.

Sorry to others for the message. I simply don't like "fans" ignorance and senseless insulting EA.

+4 votes     reply to comment
HH_Kelevra
HH_Kelevra Aug 4 2009, 7:24pm replied:

It has nothing to do with EA. In my honest opinion, Red Alert 3 is not as good as RA2 or 1, and this is mainly attributed to it's overall style.

Yes, Red Alert 2 was cartoony as well, BUT they at least presented it in a way that made it all somewhat believable, and that was what made it such a great game.
Red Alert 3 is a joke, and everyone knows it's a joke. They replaced the excellent female roles of the previous installations with complete sluts, and introduced the some of the most ridiculous units I've ever seen in an RTS. (Yes a mind controlled squid is weird, but again, it's the way it was all presented that mattered). I found myself saying "What the hell?" while playing RA3 more than in any other Command & Conquer game to date.

I could continue about how they've destroyed any defensive thinking invovled by gearing the game towards rushers, or how they've basically demolished any tactical advantage that comes from having a powerful Navy, but I'll just end it here.

0 votes     reply to comment
moretanks!!!
moretanks!!! Aug 2 2009, 4:14am says:

great models!!!
how is the ore field system coding working out?

+1 vote     reply to comment
Tsumetai
Tsumetai Aug 2 2009, 1:44pm replied:

Poorly.

+1 vote     reply to comment
xonone
xonone Aug 2 2009, 2:55am says:

i got a question, will there be RA1 music in the game?

+1 vote     reply to comment
Tsumetai
Tsumetai Aug 2 2009, 1:45pm replied:

Probably not. EA didn't implement any means to allow us to add music.

+1 vote     reply to comment
Kee715
Kee715 Aug 1 2009, 10:53pm says:

This mod is awesome, it makes me wish to purchase Red Alert 3 and a computer that is capable of running it.

+1 vote     reply to comment
Feillyne
Feillyne Aug 2 2009, 2:12am replied:

Yeah, has total amazing awesomeness inspiring stunning awe. x-D So many good units from the old RA1 corrected right and fitted in RA3. :-)

Good luck! :-D

+1 vote     reply to comment
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