·The: definite article. 
before a consonant; 
before a vowel or video game mod.
1: Denote particular, specified persons or things.
2: Indicates uniqueness or individuality.
3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.
·The Red Alert: The original, the only, the true; The Red Alert.
The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark
This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.
With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.
On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.
That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!
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Absolutely amazing work guys, I'm considering purchasing Red Alert 3 Just so I can play this.
definately buy ra3 for this and the ra2 conversion. who needs ra3 when you have mods of these standards!
so far, i can only see one flaw with the mod - in red alert 3, tank shells travel at instant speed meaning that the moment it fires the target is hit. this goes with the tanks in this mod as well - the shell hits its target instantly. how ever, tanks lob orange spheres (or is it black?) in ra1 and so if the enemy move quickly enough he wont get hit. this was what made light tanks so effective against heavy tanks with good micro in ra1. it could affect the gameplay.
that was just some constructive critism. great mod, can't wait for it.
in red alert 3 the bullets do not go at instant speeds look at the shogun and the conscripts to find out that they take time to get to the target and as for dodging bullets it is possable i've done it with a shrunken aircraft carrier dodging the javs
Omg the old good red alert sweet!! I cant wait until you release a beta
can't wait for infantary.... i believe that it's gonna be the real tougth part...
will there be ants?
Awesome!
looking really good guys
Get the idea from somewhere? :P
certainly didnt get the idea from Twisted Insurrection Aro :)