·The: definite article. before a consonant; before a vowel or video game mod.
    1: Denote particular, specified persons or things.
    2: Indicates uniqueness or individuality.
    3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.

·The Red Alert: The original, the only, the true; The Red Alert.

The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

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Mini-Release #7 Mini-Release #7 Mini-Release #7
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4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark


The Red Alert

Media Release #7


This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.

Mini-Release #7 Mini-Release #7
Mini-Release #7 Mini-Release #7

With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.

On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.

That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!

Comments  (20 - 30 of 244)
Kukov
Kukov Sep 9 2009, 12:40pm says:

Will there be a tech level selection option as in the original Red Alert games ?

+1 vote     reply to comment
kevinov27
kevinov27 Sep 4 2009, 11:03pm says:

Nice mod! I look forward to playing it!
BTW, Do you have and ideas for the infantry?

+1 vote     reply to comment
Tsumetai
Tsumetai Sep 6 2009, 11:17pm replied:

Some.

+1 vote     reply to comment
kevinov27
kevinov27 Sep 7 2009, 10:15am replied:

Like what?

+1 vote     reply to comment
Tsumetai
Tsumetai Sep 8 2009, 3:04pm replied:

Secret.

+1 vote     reply to comment
Trak888
Trak888 Sep 9 2009, 3:00pm replied:

*crosses fingers* come on technician :)

+1 vote     reply to comment
Tsumetai
Tsumetai Sep 9 2009, 3:48pm replied:

There will be techies.

+1 vote     reply to comment
xonone
xonone Sep 9 2009, 6:10pm replied: Online

woot!.

+1 vote     reply to comment
smithdog
smithdog Sep 3 2009, 6:12am replied:

No this is a RA1 remake.

-1 votes     reply to comment
MasterOfAlbion
MasterOfAlbion Sep 8 2009, 7:22pm replied:

makes me laugh when people cant tell the difference between C&C 1 "Tiberian Dawn" C&C Tiberian Sun, C&C 3 Tiberium Wars or RA1, RA2 & RA3..

it happens though, looking forward to this mod, it will bring back some great memories from when i was still a kid.

+1 vote     reply to comment
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