·The: definite article. before a consonant; before a vowel or video game mod.
    1: Denote particular, specified persons or things.
    2: Indicates uniqueness or individuality.
    3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.

·The Red Alert: The original, the only, the true; The Red Alert.

The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

Also visit our:

Image RSS Feed Latest Screens
TRA Media Release #10 TRA Media Release #10 TRA Media Release #10
Blog RSS Feed Report abuse Latest News: The Red Alert Media Release #10

14 comments by Tsumetai on Mar 14th, 2010 digg this super bookmark


The Red Alert

Media Release #10


It's time once again to update the general public about the goings-on here at The Red Alert. Well, as of now, the infantry is about finished, and the classic ore system is in place. Some minor kinks to work out, but other than that. We haven't fully decided what to do about the Soviet's commando, but it will probably be Volkov, not dissimilar to A Path Beyond's version. There's still lots to be done, however. Don't be fooled. In fact, just about everything remains to be done outside of the bare artwork that's already in game. Sounds, weapons, effects, UI, game mechanics, balance.... Any sort of release is a long ways off, yet.

At this point, I'd like to take a moment and address a few questions about the mod that were asked in prior news posts:
Q: Will you be remaking all the maps, including expansions?
A: I hope so!

Q: Will you be remaking the campaign?
A: Most likely not. If we do, it wont be until long after the multiplayer release.

Q: Will there be a release soon?
A: No. We're not too keen on unfinished betas. Betas are for ironing out bugs and balance issues, not for playing half-finished mods.

Q: Will there be old ore collection system like in RA1?
A: I donno. Look up.

Q: Will the tediously slow shells which can be dodged by light tanks be in?
A: Perhaps.

Q: What in the original RA is not possible or reasonably possible on the RA3 engine?
A: Tech levels, the old Engineering system, the original Spy mechanics/rewards, the original Gap Generator mechanics, AI, and probably others I'm forgetting, but these come up most.

OMG! Screens! The only thing about the news worth reading:

TRA Media Release #10 TRA Media Release #10
TRA Media Release #10 TRA Media Release #10

Over already? Afraid so. 'Til next time. And no, I'm not going to make any promises about when "next time" will be. One final note, if you have any more questions that haven't already been addressed here or else where, feel free to ask in the comments section of this news post and it may be answered directly or in a future news posting.

Comments  (30 - 40 of 358)
alotagals2
alotagals2 Feb 19 2010, 5:18am says:

Hey, Is it possible to gather what you have done so far and release in into a beta please? It would be nice to have a look at what you have done. Also, i am interested in offering any assistance you might need or want in the production of this Total Conversion. Thx

+1 vote     reply to comment
EvilConker
EvilConker Feb 19 2010, 11:05am replied: Online

I don't know the smartness of that idea, I think they want to polish up the mod and finish it before showing it to us.

+1 vote     reply to comment
alotagals2
alotagals2 Feb 19 2010, 7:40pm replied:

I think it would be a very good idea, others that have made mods have done so and it gives the users a good idea of what to expect in the final product. I am really into this mod and would like to see it fully developed and perfected. If you would like any assistance, i would be glad to help you. I have had experience with modding games before. Let me know if you would like help and i will give you contact details.

+1 vote     reply to comment
EvilConker
EvilConker Feb 18 2010, 10:54pm says: Online

I can do map making if you want, I have quite a bit of map making experience, especially with the RA3 world builder.

+1 vote     reply to comment
stormkeeper
stormkeeper Feb 18 2010, 7:47pm says:

Hmm. To be honest I'm having mixed reactions. It looks good, but the structures look a bit too clean to me. I know you're keeping to the original RA look, which is fine, but maybe a bit of weathering would work well, since these are structures in war.

Some of the units look a tad larger than their RA incarnation, the Chronotank being the one that I noticed first, and others a bit small, (cruiser). Perhaps I'm nitpicking a bit, but its usually the small things that make the difference so you might want to think about that.

But all in all, I like that you're bringing the RA setting back. Keep up the work.

+1 vote     reply to comment
CommanderJC
CommanderJC Feb 15 2010, 12:18pm says:

Have you devs done anything about ore collecting on this mod? Slye_Fox and his team on a different RA3 mod, Condition Red, have finally done it with their own ore model module. However, he found ore collecting in RA3 some minor bugs there.

+1 vote     reply to comment
Tenshi21fr
Tenshi21fr Feb 18 2010, 6:37am replied:

same question (alotagals2)
Is the mod working with uprising? (stand-alone)

+1 vote     reply to comment
Tsumetai
Tsumetai Feb 15 2010, 2:43pm replied:

Yes, and we will be using a modified version of the ore system invented by Slye_Fox and Chronosheep.

+1 vote     reply to comment
Tenshi21fr
Tenshi21fr Feb 13 2010, 1:26pm says:

I think the production will not be faster but multiple war factories/barracks ect... allow multiple production of unit at the same time. for example you can build an Heavy tank in a factorie when you build a mammoth tank in another with the soviets

+1 vote     reply to comment
wolfhound
wolfhound Feb 18 2010, 1:01am replied:

noooooooooooooo, i want as much of original RA as possible.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
C&C: Red Alert 3 Icon
Platform
PC
Contact
Send Message
Official Page
TheRedAlert.CNCLabs.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Multiplayer
Statistics
Rank
183 of 11,431
Last Update
1 week ago
Watchers
483 members
News
12