·The: definite article. 
before a consonant; 
before a vowel or video game mod.
1: Denote particular, specified persons or things.
2: Indicates uniqueness or individuality.
3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.
·The Red Alert: The original, the only, the true; The Red Alert.
The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark
This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.
With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.
On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.
That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!
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It is a RA2 remake in progres(look at CnC: Condition Red)
once this is completely done, you guys should do a RA2 remake :D
but hey, thats your call :P
Nice :)
Keep up the great work!
The mod is looking great, i was a VERY big fan of Red Alert 1 has a kid and have always loved strategy games and have followed the C&C games since the first, nice work guys and thanks
HOLY o.O give me a demo nowwww =) looking goodie!
any chance of tanks fireing black/orange spheres? back then light tanks could easily dodge a heavy tanks shell - it should have the same codes of shogun battleships, not tanks because the hit instantly.
I hope your going to fix the stupid amount of power you need to have to run anything
I realize that remixes may or may not be included in this mod (I am not sure, I do not keep up with this mod much), but if remixes are included/used I recommend this one:
Moddb.com
Hell March remix of EPIC awesomeness^
Damn, I just found that there is no way to add music to RA3. :(
Well enjoy that EPIC remix anyway. :D
I remember a poll a while back that said something like... "have you ever considered buying a game to play a certain mod?"
Well...i haven't been into RTS games for a while but, Yes! This mod definitely makes me want to buy the game just so i can play it. :)
I had such a blast playing RA:Aftermath years ago and this looks very, very nice and original.