A total conversion mod set in the tiberium universe. This mod aims to recreate the aesthetics of C&C4; while maintaining the superior gameplay style of RA3.
Factions: GDI & NOD.
Timeframe: The Incursion War/Fourth Tiberium War.
Demo Release: August/September 2020(Released!)
Second Release: August/September 2021 Version 0.04 Alpha (Released!)
Any feedback is appreciated! :D
Howdy, y'all. I hope everyone is doing well...
Here, I list the bugs/issues that I had discovered and fixed in preparation for the next release (V-0.045 Alpha):
- Pricing and build times have been tweaked.
- 2 refineries are available to be built. One is for TCN nodes and the other is for tiberium fields, and they will be marked and labeled as such.
- Damage and range values have been tweaked; some units/defenses were not able to attack when the enemy is within range. (Guardian Cannon/Obelisk of light, and Riflemen are no longer OP af!)
- The Hurricane can actually attack all targets now.
- Spartan Tanks now spawn turrets when they die.
- Upscaled the Centurion's diffuse texture (from 256x256 to 1024x1024; so it doesn't look deplorable anymore)
- Players can now call for extra crawlers from their tech centers.
- Angel's gate now has music ;)
- Fixed a bug that caused the WB to crash on startup when injecting the mod into it.
- Nod now has AI.
- 2 new maps (Afflicted Arena 3v3, and a redzone map with tib fields) are planned to be added.
Stay tuned for the release of v-0.045a ;)
Here is the Tiberian Fallout alpha version 0.04 release...
Tiberian Fallout: January 2021 Update. Some exciting new coming your way!
This is a simple update for the upcoming (now released!) Preview Version 0.03 for Tiberian Fallout, as of August 25th, 2020.
This is the Aug 2020 preview demo. It mainly demonstrates the AptUI and Globals changes thus far.
This is the most anticipated mod by me. I am very glad to see that he is alive
Hello Creator, was wondering if it's possible if you could make the units spawn from the crawler? Much like how Tiberium Crisis mod, that spawns units from crawler, but still maintain the base building aspects, and resource gathering.
Some units (like the engineer and some T3 units) will spawn from the crawler...
Moddb.com
Nice)
Please leave the Alliance, USSR, and Japan in the game so we can play against them as Nod and GDI.
Dear creator, fix the flashing textures of units and buildings in the mod. Only by playing on ultra settings you can get rid of the blackness of objects.
But if you put the graphics settings lower, then the blackness disappears.
Make sure that objects and units do not turn black even at the minimum graphics settings.
And the second.
I could help you in creating models of units and buildings
Make a redesign create new ones
I have same problem too!
Damn... you're right...
This seems to be an issue with shaders conflicting... I've had it before...
It shouldn't be too difficult to fix, though...
Pleace fix it
Hey man, as part of GenEvo Mappers, i'm currently intrested to help you on making Skirmish Maps for your mod if it's needed,
If so i suggest you to look at my product if you like them on youtube, or on the official GenEvo discord,
You can pm me on dicord aymcam #9602
Hope you a good day, and good luck for the mod
Aymcam 👌