This mod was created with the idea to make Red Alert 3 more funny and similar to the previous Red Alerts using the new features I've introduced in other mods.

Generic Changes

  • More weapons can attack both air and terrain units.
  • You can now purchase all 15 protocols. Additionally when you purchase the upgraded version of a protocol, the previous versions will not disappear.
  • All units production cost have been reduced.
  • Repair drones have been removed from all buildings. However you can repair vehicles and ships by sending them back to their production building.
  • Sending an infantry unit back in the Barracks will heal it.
  • Infantry units have been scaled down for a more realistic visual effect.
  • Base Defensive turrets gain experience.
  • Sub-Marine units now fire their weapons while submerged
  • Changed some death type, e.g.: laser will burn infantry,etc.
  • You can build Walls on water
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1000 Downloads

News

And finally, after beating it on GameJOLT, our little first mini-game Chyrkyan Trial got its 1000 downloads between its profiles on ModDB and IndieDB: this is a small but great goal which means a lot for us, so thanks everyone who supported us as "real" game developers and not just as modders (we are the "creators" of the Rush to Supremacy mods' series).

Chyrkyan Trial is, however, just a very small and simple serial game and we bet most of you are expecting something with more action...

For those who still follow us for these mods

we wish to advice you that there will be no more updates, since we're now working exclusively on our own indipendent games such as STAR QUORK Cyoven'Hant, which can be already played through a public OPEN ALPHA multiplayer map downloadable both on ModDB, IndieDB and GameJOLT, where you'll find a sip of all the action you may need to have!


Have a fun time,

the CIULLO CORPORATION staff

Comments  (0 - 10 of 33)
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Excogitatoris-Logica
Excogitatoris-Logica

Can I make one little request on this mod?
I'm all in for the sending units back to their production structure to repair them, but there's a problem with that mechanic:
As of version 1.20, it doesn't remove Terror Drones. Effectively making Terror Drone infection a death sentence (except for Allies I guess, if you happen to have an IFV with an Engineer in it).

IMO it's only short of that to make this mod pretty much perfect, not every day you get to play a game vs Allies without being constantly on the lookout for cryocopters. Hate 'em cheesy pests xP

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Just_a_noob
Just_a_noob

How to instal it?I didn't understand(bad exp. in Eng)

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Lien
Lien

On the first Command & Conquer games you could use aircraft to destroy submarines, maybe this could be included for destroying the Akula submarine.

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CiulloCorporation Creator
CiulloCorporation

Ok, I don't remember this (played red alert when I was a kid), but it's a good idea, already used for vx chopper, maybe I could add also to other...

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Guest
Guest

Perhaps then the subs shouldn't have to surface to fire like the older games, so no other naval unit except the aircraft carrier can attack it.

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CiulloCorporation Creator
CiulloCorporation

Yes, the submarine units in vanilla RA3 are a bit useless

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Nimostar
Nimostar

Nice mod. Simple yet effective.
You should consider adding the Uprising units from other mods.

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CiulloCorporation Creator
CiulloCorporation

Thanks.
Yeah, already considered ;)
But modding is a bit time-consuming, maybe later, if I manage to spare some time after I've completed at least a playable demo for my new game project.

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