·The: definite article. 
before a consonant; 
before a vowel or video game mod.
1: Denote particular, specified persons or things.
2: Indicates uniqueness or individuality.
3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.
·The Red Alert: The original, the only, the true; The Red Alert.
The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark
This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.
With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.
On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.
That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!
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any plans on releasing a small video of gameplay footage?
I support that idea! ^^
Perhaps do a small 4-10 min video on top of the usual monthly update? :)
Doesn't have to be anything fancy, just to give us a good view on the game :D
Can you increase the size of the mammoth tank's barrels? At the moment they are smaller than the heavy tanks' which makes it look week.
Nice! RA1 return in ra3!!
But the mining node is not suitable for ra1 instead. [I know this is hard job or it cannot removed due to the original game design]
Keep Going! I am looking forward to your mod!
Ah, I remember playing Red Alert
Never forgot the huge tank spams
I find it mildly amusing that the graphics for the gameplay of this mod is better than the graphics of the CGI cutscenes in the original
Technology has come a far way
So,can these ra1 factions fight with the ra3 factions in game?XD
Probably not, since the original Red Alert only had 2 factions and this mod
aims to recreate the original game.
I'm not part of the team though, so who knows,
maybe they will implant another, different one?
Doubt it though.
Well theres was more then 2 factions just two world powers with small factions in them and each faction had a few differences I unfortuanatly cannot remmeber what those differences are but there were some. :)
Could you please add a render of the MCV on your site?? I love this mod.
If you guys need any help im in. this mod looks like it will be fantastic and i have had modding experience. email me on kewlbrandine@hotmail.com if you would like a hand with anything