The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

Report abuse The Red Alert 1.2 Full Version
Filename
TheRedAlert-1.2-Full.zip
Type
Full Version
Uploader
Blbpaws
Date
Mar 31st, 2013
Size
408.68mb (428,527,060 bytes)
Downloads
21,645 (12 today)
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Description

The full version of "The Red Alert\" 1.2. Includes a number of bug fixes and gameplay enhancements. The mod brings the classic original Red Alert to the glory of Red Alert 3's engine.


Changes in Version 1.2

All factions:

Fixed Demo truck targeting issue
Fixed co-commander objective complete eva event
Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35)
Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke)
Removed build progress bar from refineries

Allies:

England now correctly receives its country bonuses
Allies no longer have access to the RA3 Free Trade support power
Added a prefire delay of 0.2s to the Artillery
Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far)
Added TaperOff on Cruiser weapon impact of 300 (full hit is 500)
Added idle sound on Tanya (only when Tanya is shown on the screen)
Changed Destroyer rocket model
Removed the Artillery large-range penalty on Turret and Tesla Coil defenses

Soviet:

Destroyed soviet tanks now also spawn surviving crew
Spy plane can be shot down
Decreased Spy plane health from 2000 to 500
Added a new Spy plane exhaust FX
Increased Medium tank reload time with 0.1s
Mammoth tank tusk weapon is slightly less accurate
Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets
Added TaperOff on Mig weapon impact of 40 (full hit is 55)
Grenadier grenade weapon is slightly more accurate
Grenadier grenade can now blow infantry up
Changed Missile sub rocket model

Other:

Fixed some AI aim problems
Fixed a bug that allowed the AI to use a Mig only once
Fixed weird airplane destroy animations when it's parked on an airfield
Added Divider AI to all factions
Added Hunter AI to all factions
Added infantry walking sounds
Added water wake FX to all helicopters
Optimized the AI to make the different styles more noticeable
Recalculated the experience points
Experience points from destroyed tanks are now moved to the surviving crew
Improved AI Nuke handling
Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it
Restored suppressed infantry animations

-------------------------------------------------------------------------------
Known Issues:

- It is sometimes impossible to start a skirmish game: the players screen is grayed out.
Fix: Try removing the Skirmish.ini file from Red Alert 3's App Data folder. For
example, on Windows Vista and 7 it is often located at:
C:\Users\\AppData\Roaming\Red Alert 3\Profiles\\skirmish.ini

- The Nuke falling animation does not show the nuclear missile.

- Old service depot behavior is still present to maintain AI compatibility.

Preview Image
The Red Alert 1.2 Full Version
Post comment Comments
SalesKital
SalesKital Apr 1 2013, 1:28pm says:

does this have all the singleplayer missions? or is it still multiplayer only?

+1 vote     reply to comment
Blbpaws
Blbpaws Apr 1 2013, 3:02pm says:

It has skirmish AI but no singleplayer missions.

+4 votes     reply to comment
Guest
Guest Apr 27 2013, 2:56pm replied:

I wish it had the singleplayers. I really like RA1 but it would be very nice to play through with better graphics and AI.

+3 votes     reply to comment
Shaggoth
Shaggoth May 20 2013, 1:32pm replied:

i agree, i would be kickass :)

+2 votes     reply to comment
Guest
Guest Apr 11 2013, 6:43pm says:

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GrigorTheTomato
GrigorTheTomato May 9 2013, 3:24am says:

still no Volkov and Chitzkoi.

+1 vote     reply to comment
Guest
Guest May 29 2013, 8:31pm says:

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theolin2
theolin2 May 3 2014, 9:40pm replied: +1 vote     reply to comment
Guest
Guest May 30 2013, 4:20pm says:

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Guest
Guest Jun 6 2013, 9:46am says:

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TheFrozenGamer
TheFrozenGamer Jul 13 2013, 7:21pm says:

when i try to launch the mod it says missign required file "ssleay32.dll" how do i fix this?

+1 vote     reply to comment
RedAlert-3
RedAlert-3 Aug 1 2013, 1:11pm says:

Very good! :)
But this dll I'm dont know.

+1 vote     reply to comment
Guest
Guest Aug 6 2013, 8:15pm says:

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trujillo1989
trujillo1989 Aug 6 2013, 8:33pm says:

Where is the password/key for the Zip file?

0 votes     reply to comment
Blbpaws
Blbpaws Jul 26 2014, 9:07pm says:

There shouldn't be any password or key on the zip file. I think you have downloaded the wrong thing.

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
Platform
Windows
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Official Page
TheRedAlert.CNCLabs.com
Release Date
Released Sep 20, 2011
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MD5 Hash
df314361a4b30184d519b640ccc16a89
Related Mods
The Red Alert (C&C: Red Alert 3)
The Red Alert C&C: Red Alert 3 - Multiplayer Real Time Strategy
Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
Related Groups
C&C Labs Mod Development Team
C&C Labs Mod Development Team Developer & Publisher with 4 members