The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

Report abuse The Red Alert 1.2 Full Version
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Mar 31st, 2013
408.68mb (428,527,060 bytes)
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The full version of "The Red Alert\" 1.2. Includes a number of bug fixes and gameplay enhancements. The mod brings the classic original Red Alert to the glory of Red Alert 3's engine.

Changes in Version 1.2

All factions:

Fixed Demo truck targeting issue
Fixed co-commander objective complete eva event
Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35)
Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke)
Removed build progress bar from refineries


England now correctly receives its country bonuses
Allies no longer have access to the RA3 Free Trade support power
Added a prefire delay of 0.2s to the Artillery
Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far)
Added TaperOff on Cruiser weapon impact of 300 (full hit is 500)
Added idle sound on Tanya (only when Tanya is shown on the screen)
Changed Destroyer rocket model
Removed the Artillery large-range penalty on Turret and Tesla Coil defenses


Destroyed soviet tanks now also spawn surviving crew
Spy plane can be shot down
Decreased Spy plane health from 2000 to 500
Added a new Spy plane exhaust FX
Increased Medium tank reload time with 0.1s
Mammoth tank tusk weapon is slightly less accurate
Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets
Added TaperOff on Mig weapon impact of 40 (full hit is 55)
Grenadier grenade weapon is slightly more accurate
Grenadier grenade can now blow infantry up
Changed Missile sub rocket model


Fixed some AI aim problems
Fixed a bug that allowed the AI to use a Mig only once
Fixed weird airplane destroy animations when it's parked on an airfield
Added Divider AI to all factions
Added Hunter AI to all factions
Added infantry walking sounds
Added water wake FX to all helicopters
Optimized the AI to make the different styles more noticeable
Recalculated the experience points
Experience points from destroyed tanks are now moved to the surviving crew
Improved AI Nuke handling
Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it
Restored suppressed infantry animations

Known Issues:

- It is sometimes impossible to start a skirmish game: the players screen is grayed out.
Fix: Try removing the Skirmish.ini file from Red Alert 3's App Data folder. For
example, on Windows Vista and 7 it is often located at:
C:\Users\\AppData\Roaming\Red Alert 3\Profiles\\skirmish.ini

- The Nuke falling animation does not show the nuclear missile.

- Old service depot behavior is still present to maintain AI compatibility.

Preview Image
The Red Alert 1.2 Full Version
Post comment Comments
SalesKital Apr 1 2013, 1:28pm says:

does this have all the singleplayer missions? or is it still multiplayer only?

+1 vote     reply to comment
Blbpaws Author
Blbpaws Apr 1 2013, 3:02pm says:

It has skirmish AI but no singleplayer missions.

+4 votes   reply to comment
Guest Apr 27 2013, 2:56pm replied:

I wish it had the singleplayers. I really like RA1 but it would be very nice to play through with better graphics and AI.

+3 votes     reply to comment
Shaggoth May 20 2013, 1:32pm replied:

i agree, i would be kickass :)

+2 votes     reply to comment
Guest Apr 11 2013, 6:43pm says:

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GrigorTheTomato May 9 2013, 3:24am says:

still no Volkov and Chitzkoi.

+1 vote     reply to comment
brandonvortex1 Jun 10 2015, 11:43pm replied:

sadly i wish they were part of soviet units
this mod does aim for the original consider the soviet have also have tanya in original red alert 1

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Guest May 29 2013, 8:31pm says:

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Guest Jun 6 2013, 9:46am says:

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EnlistedDiabetus Jul 13 2013, 7:21pm says:

when i try to launch the mod it says missign required file "ssleay32.dll" how do i fix this?

+2 votes     reply to comment
Guest Jul 20 2015, 9:12pm replied:

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RedAlert-3 Aug 1 2013, 1:11pm says:

Very good! :)
But this dll I'm dont know.

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Guest Aug 6 2013, 8:15pm says:

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trujillo1989 Aug 6 2013, 8:33pm says:

Where is the password/key for the Zip file?

0 votes     reply to comment
Blbpaws Author
Blbpaws Jul 26 2014, 9:07pm says:

There shouldn't be any password or key on the zip file. I think you have downloaded the wrong thing.

+1 vote   reply to comment
Branyace Jan 16 2015, 6:48pm says:

I found an image of this mod on google images the other night.
I would just like to give the devs a huge virtual High Five, and thank them for recreating my favourite game from when I was young to even now into a more modern 3D engine.

+1 vote     reply to comment
Spi-Hamentsios10 Jan 19 2015, 4:12pm says:


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Guest Jun 17 2015, 3:51pm says:

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Release Date
Released Sep 2011
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Related Mods
The Red Alert (C&C: Red Alert 3)
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Related Groups
C&C Labs Mod Development Team
C&C Labs Mod Development Team Developer & Publisher with 5 members