The Nameless Mod ABI update is the fourth of multiple updates to update Classic TNM to version 2.0. This update is designed to update all maps in ABI. If you would like the full TNM 2.0 experience, wait until all updates are completed. Standalone update, no other downloads needed.
Intro:
- Fixed Scara not lipsyncing.
Chapter 20:
- Added a medical bot to the downtown district.
- Apartment basement security is now friendly until you enter the basement to prevent them hearing sounds immediately.
- Better audio for Hoover.
- Doppelganger bridge now moves into place properly and isn't frobbable.
- EvilInvasion should no longer mention the EMP pistol if you already got it before choosing a side.
- Fixed Glottis not giving an aug at times when bought.
- Fixed WC roof security being friendly when allied with PDX.
- Fixed ZP leaving the bar too early.
- Fixed a computer with IRC not having the option.
- Fixed a datacube falling out of bounds in DXO.
- Fixed a shotgun with bad rotation.
- Fixed a typo that allowed WC players to use the PDX HQ front doors.
- Fixed all items losing collision when pressing the flush button.
- Fixed an oversight where Phasmatis wouldn't give you the silencer if you didn't initially have space... again.
- Fixed bad jump in the N00bz conversation making the Kale arrest convo go to lethal convo.
- Fixed bug where checks for carrying Kale in hand or being drunk would bypass all other flag checks.
- Fixed possible issue with UC spawned items falling through the world when unequipped.
- Fixed regeneration insta healing doppelgangers back to full health.
- Fixed shelter zones for WC roof.
- Fixed the Partyzone datapad about Meggie not working.
- Fixed the wrench bonus not working.
- Fixed visual issues when summoning items from a UC.
- Fixed weapon shop locker pivot point.
- Gabriel Syme now reacts to theft.
- Jim now gets to play his animation before Trestkon asks what he did.
- Made the downtown rain diagonal.
- Moved skillpoint bonus from killing Evil to uploading the virus to avoid hurting non-lethal players.
- Reduced chance of softlock when trying to get free subway pass.
- The unusable computer is now useable with the lights out game.
- Voodoo teleporters in the shop should now only activate by Yardbomb's will.
Chapter 20/22:
- Added 14 different Narcissus deaths.
- Disabled Pimp-Jojo for WC players because it just doesn't make sense from a lore perspective.
- Firewalls now appear in the weapon shop once it's locked off as a crime scene.
- Fixed a floating turret in TG's room.
- Fixed a guy with 10 pistols.
- Fixed a softlock if the player kills Raving and Andreus, goes to corporate, goes back to the weapon shop, and goes back to corporate.
- Fixed some Llamas not becoming hostile due to bad tags.
- Goat City billboards now display Trestkon's face once the player becomes hostile.
- Greasel flesh now has the correct sounds.
- Improved visuals for sewer water.
- Moved a wine glass to prevent Scara's printer spitting paper onto the floor.
- Narcissus now calls you out if you use the code for the shop items without buying it.
- Replaced unreliable function for checking for carcasses in the Fanfic Shop.
- Scara is now immune to being knocked out by stun gloves.
- The entirety of Twist and Unknown Motives is now in the Fan Fic Shop.
Chapter 21:
- Fixed broken PM when destroying the threads.
- Further improved the knockout sequence.
- Improved the BSP error death.
- Readded firestaff shield sound.
- Reading the datacube about the power box no longer gives the goal to destroy it after it's already been destroyed.
Chapter 22:
- Abomination's note about September 2nd no longer appears if he died on Sept 1st.
- Added a targeting sound for the SAM.
- Added DXE emails.
- Changed friendly greasel to TNM greasel to allow it to move its head.
- Dazza's barks now work in DXE.
- Fixed Evil Invasion not giving the reward for Black ICE on day 2 if you don't have space.
- Fixed issues when summoning items from DXE that starts with a number (10mm, 20mm, 7.62mm).
- Fixed some ATC doors not being bIsDoor.
- Goal to kill Beefman can be completed anywhere in the game now since you can carry his body out of the temple.
- Improved movement of Athena's TV.
- Made your allies on day 2 corp allow you to help them.
- Midashand now moves from the subway to the chopper if you come back from the ATC and Kevo is dead.
- Reduced helicopter collision to original size to prevent instagibbing.
- Removed a big silence from Madmax's first line to make it less awkward.
- Rewrote 22_Newspaper02 header and placed it in the world.
- Sewer scuba divers are now hostile for PDX players.
- Teleporters should not be active if Yardbomb sold.
- That Guy no longer tells you to disable the ATC lockdown if you already did it, came back, and killed Midashand.
- The goal for uploading the virus to Black ICE now reappears in day 2 if you didn't do it on day 1.
Chapter 23:
- A2 dying while disabled no longer makes him appear in ABI.
- Added a missing email to Endar.
- Added a slightly different line if you skipped talking to Endar initially.
- Changed Ryan's guards to MaxProvocations 0.
- Fixed Agent Smith sometimes not appearing.
- Fixed glitchy texture on Hao's carcass.
- Fixed goal for entering ruins reappearing if you skipped the offices and went to them via ruins.
- Fixed the cell guard's lines having a high pitched whine.
- Improved snow particle movement.
- Leviathan's machine gun no longer does reduced damage vs robots.
- Reduced snow wolf health by 75%.
Chapter 24:
- Fargo is now truly a coward.
- Narcissus' robots no longer play their sounds during their conversation.
Chapter 25:
- Fixed a light in Scara's office staying on in the ABI ending.
- Fixed player being invisible in Radish Adventure if cheats are disabled.
- Images are displayed during the credits.
- Moved Illuminati IIS to the back of the line during the DXO ending, so he doesn't get in the way of the speed aug users.
- No weapon lasers during endings.
- Zoomed out Radish Adventure camera to make it easier to see where to land.
IRC:
- "IRC quit" now quits IRC.
- IRC location info now includes the specific computer in use's number in hex.
- IRC location info now only gets displayed when you join the server, not when anyone does.
Gameplay:
- 3 quicksaves now.
- AI snipers are no longer limited to a max range of 2500UU.
- Accessories tab for non-inventory items next to the key/ammo button.
- Added quick-use binds for medkits/biocells.
- Allowed players to downgrade pistol skill.
- Change ammo key now cycles between fist gloves.
- Dogs now take fall damage.
- Doubled green karkian swim speed.
- EMP fists now work on cameras and alarms.
- EMP shield is now free and passive.
- Fixed burning animals instantly regaining all health.
- Fixed characters not talking if you hit them with a taser round and they survive the effect.
- Fixed damage reduction text being disabled for augs.
- Fixed issues if the AI tries to fire a napalm launcher with exactly 1 ammo.
- Fixed pre-placed tranq mines not being frobbable.
- Fixed some spiderbots not being disabled by the EMP fists.
- Homing rockets will now try to move to a better spot instead of hitting a wall.
- Improved EMP pistol laser effect and increased max range to stop bullet dropoff.
- Increased Treskton's groundspeed to match the player's.
- Item refusal now drops items on the ground and allows carcasses to be picked up.
- Lollerskates now extinguish the player when used.
- NPCs are no longer punished for shooting rifles no-scoped.
- NPCs can now use 20mm ammo.
- Nanokeys/Passwords no longer get flung when a pawn is gibbed to reduce softlocks.
- Non-lethal fist damage no longer kills unconscious bodies.
- Picking up a 9th PS20 no longer deletes it with no added ammo.
- Player is no longer not blamed for not killing a pre-placed carcass, fixes DXO flag.
- Ported Revision recoil system.
- Rebreathers no longer work in vacuums.
- Red greasels now make a sound when attacking.
- Reduced boss minhealth from 20% to 5%.
- Reduced karkian bump damage by 87.5%.
- Reduced sniper rifle max range so the unscoped penalty actually works.
- Spider canisters no longer collide with their owner and can be launched directly up.
- Standing bonus to accuracy is now capped at 8 seconds.
- Stun-gloves now knockout animals instead of kill.
- TNM cameras can be multitooled.
- TNM cameras now correctly turn off their light and sound when disabled.
- Vortex grenade now affects inventory items.
- Wearing a hazmat suit *before* stepping into a vacuum now keeps your oxygen stable.
Misc:
- Added help text for custom difficulty options.
- Added more moths to the world.
- Added text for failing the new ZP quest.
- Allowed fireblade to get bloody.
- Animated treads for SecurityBot3.
- Basic cloaking effect for Trestkon.
- Better minicrossbow position for NPCs.
- Can no longer lift up seats from under someone.
- Changed the WC carpet texture.
- Cleaned up bad pixels on the stained glass goat texture.
- Cloak effects and hand textures are now consistent.
- Correct range for the fire extinguisher.
- Difficulty slider is now more transparent about the damage you take.
- Disabled moth sounds.
- Dobermen now make paw prints in the snow.
- Easter eggs now reappear even when collected.
- Ending an infolink via changing level now fast-fowards through the entire conversation and properly sets everything.
- Fixed ZP's name not being bolded in credits.
- Fixed fire not disappearing if you leaned before getting extinguished.
- Fixed item refusal not saving.
- Fixed keybind for bullet time.
- Fixed low ammo watermark for blowpipe and PS20.
- Fixed portrait for skin #26 being the same as #25.
- Fixed radish leaves being one sided.
- Fixed rain sound panning while moving.
- Fixed some weapons starting their skins in slot 1 instead of 0.
- Fixed start hotkey in Tetris.
- Fixed the fence texture that has a big purple line on it.
- Fixed the game's sound effect volume sometimes getting set to 0.
- Fixed the spider canister projectile spawning the ammo in phasrox.
- Fixed wrench anims again.
- Fixed wrong message when trying to use Trestkon's pistols underwater.
- Flame turrets now lose their igniter flame when out of ammo.
- Game highscores now are for all playthroughs instead of per playthrough.
- Increased LODBias for the shotgun.
- Increased gibinator low ammo mark from 0 to 1.
- Increased network hub collision.
- Increased range for weapon lasers.
- Kylie is now ungibbable.
- Legend cheat now has a TNM specific music player.
- More accurate ranges for the grenades.
- More prevention for vortex grenade scream spam.
- New skin for pump-action shotgun.
- Pre-placed animal carcasses now say "Animal Carcass" vs "Dead Body".
- Punching a moderator no longer makes the game crash.
- Randomized AI puzzle in iseein2d cheat.
- Reduced manual drop speed in Tetris.
- Replaced calls to Rand() requesting values up to 2^16 with calls to 2^15 as that's the limit.
- Replaced spork/foon texture.
- ShowHUD now also affects the Radish Adventure HUD.
- Smoothed lip sync blending.
- Subway ticket now correctly says month pass vs day pass.
- The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.
- Vending machines now show how much of the item you already have and how much you buy.
Glad one of the best Total Conversion mods ever made still get support after all these years.
Looking at the changes list, this latest update seems to cover the last stages of the game, through to the end...is the plan still to release a unified TNM 2.0 update with all changes? And assuming that it is...is there a rough estimate of when it might arrive? Really looking forward to playing an updated TNM, but I'd like to hold on until it's "done" if we're expecting that, say, any time this year :-)
Definitely this year I'd say. The 2nd last level is nearly finishing development so we hope the last one to be finished in the coming months.
There's a bit of refining I want to do across the whole game in the meantime before we release but it's almost there.
Regarding a "Unified TNM 2.0 update", each 2.0 update contains the changes from the previous ones. So installing the ABI update now would give you all that's needed and the others don't need to be downloaded. Same for the next one.
I hope the 2.0 update is still coming! I've been holding off playing any of the new updates so I can experience the full thing when it does come out. I haven't played it since 2009, so it will be exciting to see what is different.