In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.

The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.

This has been the way of things for as long as most care to remember.

But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.

You are called upon to silence the discord.

Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.

Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.

Your task is simple: Save the world. The rest is up to you.


  • An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
  • 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and two secret bonus maps!
  • 20 original new weapons, many of which are unique and may only be acquired once through the game.
  • Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
  • The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
  • A weapon shop where you can buy original DX weapons, equipment, and ammunition.
  • Hundreds of emails, books, newspapers, notepads, and datacubes.
  • Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
  • Over 100 entirely new character skins and many more combinations of old skins!
  • Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
  • More customization: Choose between two different character models, 5 different faces for each, and eyewear!
  • A ton of new decorations and items.
  • Two parallel story arcs, that branch early in the game, and plenty of side-missions.
  • An almost ridiculously responsive story with a detailed denouement at the end.
  • Choice and consequence: Major characters will remember if you knock them out.
  • A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
  • More than 13,000 fully recorded lines of very high quality.
  • Eye-pleasing graphical detail with HDTP support!
  • New high-quality ogg music for every level (over 100 tracks!).
  • A myriad of secrets, easter eggs, and little details to encourage replaying.
  • Goals will be updated as you progress through the missions.
  • Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.

TNM 2.0 Update Planned Features:

  • Updated levels, with additional Deus Ex type gameplay such as alternate paths, enemy placement, and solutions to obstacles in mind. For instance enemies that simply wander the area, which can be frustrating for stealth players, are being removed in favor of enemies that follow patrol paths, sit and appear to be interacting with their world such as watching monitors, TVs, or otherwise relaxing, etc. The difficulty filter system mentioned previously has been improved, allowing for more use of such enemies without strange artifacting (such as mysterious shadows of enemies that would only appear on Realistic difficulty).
  • Updated visual appeal of most levels that needed an improvement.
  • Additional story content, in the form of text to expand the world for a player that is interested.
  • New side missions, that will come in the form of secret levels that can be found in similar fashion of classic games such as Quake 2. A player with a knack for exploration could unearth an entirely new level to explore!
  • But wait, there's more... additional story content in terms of side quests integrated into the main world as well. Such as the long awaited King's Tower Hotel, along with a few secret projects Mr. King has underway.
  • Modernization features such as update to the configuration of the renderer.
  • UI Scaling for larger monitors.
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Forumites! Come one, come all!

We have released the first patch for the TNM 2.0 Update! Let me get this out of the way, THIS IS NOT THE COMPLETE 2.0 PRODUCT. As I mentioned in the Roadmap post, we are releasing this patch first as a showcase that we are indeed committed to the project. You will experience some stark differences between Mission 20 and 22 at this point. Especially between the transition from the Slums to the DXI Caverns since the elevator has been completely remade. If you do NOT want to experience some jarring experiences like that you are welcome to wait until the full TNM 2.0 patches are all completed. If you want to jump in and get a taste of the 2.0 experience, please go download it today! We are very confident in the content created so far, but if you notice anything out of the ordinary or broken please reach out to us directly. You can do this through the OTP forum, the discord, our Facebook page, or if you prefer a message on any of these platforms will do as well.

It has been just shy of half a year of development of Mission 20, and I'm very proud to say it is finally ready to go. We all have a never ending passion for Deus Ex as it was, and any mods from the golden era of the DX Community. Come and experience a freshly updated view into the past!

TNM 2.0 Roadmap

TNM 2.0 Roadmap

News 12 comments

The layout of the plan necessary to pull off the multi-patch system that is currently being developed, and that will constitute the TNM 2.0 update.

Mod Appreciation Week: My Favourite Mods Of All Time

Mod Appreciation Week: My Favourite Mods Of All Time

Feature 20 comments

ModDB’s Editor recalls the mods that were responsible for some of his best gaming moments

1.0.5 files removed, proper patch in progress

1.0.5 files removed, proper patch in progress

News 4 comments

The work-in-progress 1.0.5 files previously uploaded have been removed as they were buggier than expected. A proper update with further changes is in...

Expeditions: Conquistador on Kickstarter

Expeditions: Conquistador on Kickstarter

News 3 comments

New tactical, party-based roleplaying game launched on Kickstarter by Logic Artists - the team includes three of the developers of The Nameless Mod for...

RSS Files
The Nameless Mod: 2.0 - Mission 20 Update

The Nameless Mod: 2.0 - Mission 20 Update

Demo 17 comments

The Nameless Mod Mission 20 update is the first of three patches to update TNM to version 2.0. This patch is designed to update all maps in Mission 20...

TNM 1.0.4 PLUS Patch

TNM 1.0.4 PLUS Patch

Patch 8 comments

This patch requires TNM to already be updated to version 1.0.4, and is an extra, mostly fan-created patch for TNM that fixes all known remaining bugs.

The Nameless Mod 1.0.4 SDK

The Nameless Mod 1.0.4 SDK

SDK 11 comments

The TNM SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff...

TNM 1.0.4 Patch

TNM 1.0.4 Patch

Patch 10 comments

The final patch for TNM, version 1.0.4 contains over approximately 30 bug fixes over the 1.0.3 version and more than 500 fixes since the first release...

TNM Bonus Material

TNM Bonus Material

Other 5 comments

A ZIP file stuffed full of TNM memorabilia like a Thanksgiving turkey. Included is concept art, trailers, outtakes, design documents, pictures and other...

The Nameless Mod Theme

The Nameless Mod Theme

Music 4 comments

The theme music for the highly anticipated mod for Deus Ex, The Nameless Mod. This track was composed by Leo Badinella.

Comments  (0 - 10 of 702)

Soo, is the 2.0 project still kickin'? It would be great to play this again with a new coat of, uh, level design. It's been a few years...

Reply Good karma Bad karma+4 votes

Can you add GUI scaling for higher-resolutions (Ex. 2560x1440)? The GUI is way too tiny when I play at high-resolutions.

Reply Good karma Bad karma+1 vote

Nice surprise

since there was not much news in the last years, I checked this site only once in a half year. But now there are some good news. Please keep working on this mod! Deus Ex was one of my best game experiences, and I loved your mod.
So many thanks, I will try your patch tonight.

Reply Good karma Bad karma+2 votes
ZeroPresence Creator

Next update is going to be the OSC patch for the current Mission 20 patch. The page is going to stay a little quiet until I power through and finish this hot fix.

Reply Good karma+2 votes

Only one question, considering TNM 2.0. WHEN?!

Reply Good karma Bad karma+2 votes

Made second playthrough, this time with WorldCorp (but took Ryan's ending). Subscribed to this page and got this pleasant surprise update :]
Good luck.

Reply Good karma Bad karma+3 votes

which update?

Reply Good karma Bad karma+1 vote

"Still loving You"

Reply Good karma Bad karma+3 votes

Me too. I will love TNM for centuries!

Reply Good karma Bad karma+1 vote

You are the Best.

Reply Good karma Bad karma+2 votes
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Highest Rated (8 agree) 10/10

The best mod I have ever played, hands down.

Dec 12 2010 by coosa7

Single Player

Latest tweets from @otproductions

RT @JL_hk: @jonaswaever Just finished my 7th play through of TMN - after all these years it is still going strong!

Aug 5 2013

RT @ApparentlyTall: I have to admit, The Nameless Mod is an amazing mod with a LOT of content, even voicework!

May 23 2013

We'll be shutting down Off Topic Productions this year. The website and forums and such will stay up, funded by @jonaswaever and Lawrence.

Apr 12 2013

RT @benhowgill: So the @OTProductions forums are getting an awful lot of spam recently. I've got myself five fake passports and a metal radish implant.

Jan 9 2013

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