Story:
In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.
The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.
This has been the way of things for as long as most care to remember.
But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.
You are called upon to silence the discord.
Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.
Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.
Your task is simple: Save the world. The rest is up to you.
Features:
TNM 2.0 Update Planned Features:
Forumites! Come one, come all!
We have released the first patch for the TNM 2.0 Update! Let me get this out of the way, THIS IS NOT THE COMPLETE 2.0 PRODUCT. As I mentioned in the Roadmap post, we are releasing this patch first as a showcase that we are indeed committed to the project. You will experience some stark differences between Mission 20 and 22 at this point. Especially between the transition from the Slums to the DXI Caverns since the elevator has been completely remade. If you do NOT want to experience some jarring experiences like that you are welcome to wait until the full TNM 2.0 patches are all completed. If you want to jump in and get a taste of the 2.0 experience, please go download it today! We are very confident in the content created so far, but if you notice anything out of the ordinary or broken please reach out to us directly. You can do this through the OTP forum, the discord, our Facebook page, or if you prefer a message on any of these platforms will do as well.
It has been just shy of half a year of development of Mission 20, and I'm very proud to say it is finally ready to go. We all have a never ending passion for Deus Ex as it was, and any mods from the golden era of the DX Community. Come and experience a freshly updated view into the past!
The layout of the plan necessary to pull off the multi-patch system that is currently being developed, and that will constitute the TNM 2.0 update.
ModDB’s Editor recalls the mods that were responsible for some of his best gaming moments
The work-in-progress 1.0.5 files previously uploaded have been removed as they were buggier than expected. A proper update with further changes is in...
New tactical, party-based roleplaying game launched on Kickstarter by Logic Artists - the team includes three of the developers of The Nameless Mod for...
The Nameless Mod Mission 20 update is the first of three patches to update TNM to version 2.0. This patch is designed to update all maps in Mission 20...
This patch requires TNM to already be updated to version 1.0.4, and is an extra, mostly fan-created patch for TNM that fixes all known remaining bugs.
The TNM SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff...
The final patch for TNM, version 1.0.4 contains over approximately 30 bug fixes over the 1.0.3 version and more than 500 fixes since the first release...
A ZIP file stuffed full of TNM memorabilia like a Thanksgiving turkey. Included is concept art, trailers, outtakes, design documents, pictures and other...
The theme music for the highly anticipated mod for Deus Ex, The Nameless Mod. This track was composed by Leo Badinella.
[ REVIEW ]
About 10 hours in and half way through the game I gave up. It definitely needs severe touching up in a few areas, but the core gameplay is all there. I'll list the positives and negatives below.
Overall I give it 6/10 and in it's present state I can't recommend it to Deus Ex fans or to newcomers especially.
+++++++++++++++++++++++++++++++++++++
/ The voice acting is decent for what I can assume are volunteers
/ The lore and world building is quite good
/ The weapon store is implemented very well
/ The maps are fun to explore but can be quite large
/ The characters are quite colourful and uniquely designed
(Unfortunately most sound deadpan or uninspired, the bouncer at Sol's was the
only one I could genuinely remember being interesting - whoever voiced her did
a stellar job)
(The MC's voice is one of the more lackluster which is very unfortunate).
/ The soundtrack is very fitting, the stereos were a nice touch!
+++++++++++++++++++++++++++++++++++++
-------------------------------------
/ The story, I have to say, is absolutely abhorrent and there's simply way too much going on.
DXO? PDX? WorldCorp? Llamas? Goats? There are too many things, places and people to keep track of that hinder the enjoyment and pacing of the mod. I found myself being hurled data after data in conversation and reading notepads that serve no real purpose other than being jokes or useless information. The style of game is all over the place. First it's a serious missing-persons case. Then it's to do with lighthearted cult antics. Then it's in a trans-dimensional voodoo shop. Choose your overall theme and stick with it. I'd say it's about 20-80 ratio of relevance to fat. Currently it plays like poorly written cobbled together fan fiction.
/ The maps are too vast and backtracking is a pain
There is so much wasted space taking up this mod and you'll find yourself running back and forth to accomplish goals or navigate your way through the levels. Much like the story, this could easily be trimmed down to negate the hassle. I literally had to install the speed augment to make it bearable. More is not always better.
/ Lack of player agency in approaching situations
Whose bright idea was it to lock THAT MANY doors behind passwords and inf./inf.? This literally takes all of the power from the player and is rarely seen in the original Deus Ex for a good reason. Also, why is there usually only one approach for the player in a given scenario? The beauty of this game is that it's NOT linear. Give the player OPTIONS in tackling environments instead of having them run from corridor A to B to C. The sewer entrances are a good example of choice but even that turns into a nightmare at WorldCorp's entrance. It makes me think that your idea of non-linear is to make everything as complicated as possible. As soon as you hit WorldCorp sewers my interest was lost and it turned sour.
/ The new 'weapons' are gimmicky and hinder rather than add.
Sporks? Foons? What the **** is this? Do you want your world to be taken seriously or as a joke? I understand that it's a forum filled with colourful characters but this severely takes away from the immersion. The phatray? The blowgun? The 3500 credit katana that is worse than the dragons tooth? Come on. The only saving grace was the landmines, Trestkon's pistols and the EMP gun which were quite intriguing.
/ One of the missions literally gives you nauseating screenshake until you work your way through the level and solve the puzzle under its effects. This was half way through the game and I didn't play past this for good reason.
Remove that **** now. All of it.
--------------------------------------
I like the ambition and meta stuff so far, but there's simply an overload of information beginning from the training level (1-2 minutes to instruct player about every single new change for example). In the first hour of playing every single character you encounter has at least 5 minutes of stories to tell each, you come across 100s of pages of books to read and you have no way of knowing which of the information actually matters in the long run or is +95% of it simply to deepen the world & experience (I would guess so and there's always the missions & notes window for the core info you need to proceed).
This is not an review yet by any means, just my first impressions.
Edit: No, just can't do it, need to give it another chance some other time. I got into another one of big corporation buildings to complete some missions and after wandering there for hours on different ocassions it once again said "there's nothing relevant to your mission here but ok take a look". This seemed to be the case for 99% of information you encounter during gameplay.
Soo, is the 2.0 project still kickin'? It would be great to play this again with a new coat of, uh, level design. It's been a few years...
Hey man yep still going. II got boggled down with a new job about 5 months ago but I'm back into the swing of things. Currently working on DXI.
Great news!
Can you add GUI scaling for higher-resolutions (Ex. 2560x1440)? The GUI is way too tiny when I play at high-resolutions.
Nice surprise
since there was not much news in the last years, I checked this site only once in a half year. But now there are some good news. Please keep working on this mod! Deus Ex was one of my best game experiences, and I loved your mod.
So many thanks, I will try your patch tonight.
Next update is going to be the OSC patch for the current Mission 20 patch. The page is going to stay a little quiet until I power through and finish this hot fix.
Only one question, considering TNM 2.0. WHEN?!
Made second playthrough, this time with WorldCorp (but took Ryan's ending). Subscribed to this page and got this pleasant surprise update :]
Good luck.
which update?