Story:

In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.

The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.

This has been the way of things for as long as most care to remember.

But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.

You are called upon to silence the discord.

Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.

Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.

Your task is simple: Save the world. The rest is up to you.

Features:

  • An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
  • 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and two secret bonus maps!
  • 20 original new weapons, many of which are unique and may only be acquired once through the game.
  • Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
  • The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
  • A weapon shop where you can buy original DX weapons, equipment, and ammunition.
  • Hundreds of emails, books, newspapers, notepads, and datacubes.
  • Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
  • Over 100 entirely new character skins and many more combinations of old skins!
  • Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
  • More customization: Choose between two different character models, 5 different faces for each, and eyewear!
  • A ton of new decorations and items.
  • Two parallel story arcs, that branch early in the game, and plenty of side-missions.
  • An almost ridiculously responsive story with a detailed denouement at the end.
  • Choice and consequence: Major characters will remember if you knock them out.
  • A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
  • More than 13,000 fully recorded lines of very high quality.
  • Eye-pleasing graphical detail with HDTP support!
  • New high-quality ogg music for every level (over 100 tracks!).
  • A myriad of secrets, easter eggs, and little details to encourage replaying.
  • Goals will be updated as you progress through the missions.
  • Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.

TNM 2.0 Update Planned Features:


  • Updated levels, with additional Deus Ex type gameplay such as alternate paths, enemy placement, and solutions to obstacles in mind. For instance enemies that simply wander the area, which can be frustrating for stealth players, are being removed in favor of enemies that follow patrol paths, sit and appear to be interacting with their world such as watching monitors, TVs, or otherwise relaxing, etc. The difficulty filter system mentioned previously has been improved, allowing for more use of such enemies without strange artifacting (such as mysterious shadows of enemies that would only appear on Realistic difficulty).
  • Updated visual appeal of most levels that needed an improvement.
  • Additional story content, in the form of text to expand the world for a player that is interested.
  • New side missions, that will come in the form of secret levels that can be found in similar fashion of classic games such as Quake 2. A player with a knack for exploration could unearth an entirely new level to explore!
  • But wait, there's more... additional story content in terms of side quests integrated into the main world as well. Such as the long awaited King's Tower Hotel, along with a few secret projects Mr. King has underway.
  • Modernization features such as update to the configuration of the renderer.
  • UI Scaling for larger monitors.
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Post article RSS Articles

Forumites! Come one, come all!

We have released the first patch for the TNM 2.0 Update! Let me get this out of the way, THIS IS NOT THE COMPLETE 2.0 PRODUCT. As I mentioned in the Roadmap post, we are releasing this patch first as a showcase that we are indeed committed to the project. You will experience some stark differences between Mission 20 and 22 at this point. Especially between the transition from the Slums to the DXI Caverns since the elevator has been completely remade. If you do NOT want to experience some jarring experiences like that you are welcome to wait until the full TNM 2.0 patches are all completed. If you want to jump in and get a taste of the 2.0 experience, please go download it today! We are very confident in the content created so far, but if you notice anything out of the ordinary or broken please reach out to us directly. You can do this through the OTP forum, the discord, our Facebook page, or if you prefer a message on any of these platforms will do as well.

It has been just shy of half a year of development of Mission 20, and I'm very proud to say it is finally ready to go. We all have a never ending passion for Deus Ex as it was, and any mods from the golden era of the DX Community. Come and experience a freshly updated view into the past!

TNM 2.0 Roadmap

TNM 2.0 Roadmap

News 12 comments

The layout of the plan necessary to pull off the multi-patch system that is currently being developed, and that will constitute the TNM 2.0 update.

Mod Appreciation Week: My Favourite Mods Of All Time

Mod Appreciation Week: My Favourite Mods Of All Time

Feature 20 comments

ModDB’s Editor recalls the mods that were responsible for some of his best gaming moments

TNM 2.0 - Day 2 Patch Released!

TNM 2.0 - Day 2 Patch Released!

News 1 comment

The Nameless Mod Day 2 update is the third of multiple patches to update Classic TNM to version 2.0. Note this is the third file of the TNM Mission 20...

1.0.5 files removed, proper patch in progress

1.0.5 files removed, proper patch in progress

News 4 comments

The work-in-progress 1.0.5 files previously uploaded have been removed as they were buggier than expected. A proper update with further changes is in...

RSS Files
The Nameless Mod: 2.0 - Day 2 Update

The Nameless Mod: 2.0 - Day 2 Update

Demo 10 comments

The Nameless Mod Day 2 update is the third of multiple updates to update Classic TNM to version 2.0. Note this is the third file of the TNM Mission 20...

The Nameless Mod: 2.0 - Mission 21 Update

The Nameless Mod: 2.0 - Mission 21 Update

Demo 10 comments

The Nameless Mod Mission 21 update is the second of multiple patches to update Classic TNM to version 2.0. Note this is the second file of the TNM Mission...

The Nameless Mod: 2.0 - Mission 20 Update

The Nameless Mod: 2.0 - Mission 20 Update

Demo 17 comments

The Nameless Mod Mission 20 stand alone update is the first of three patches to change Classic TNM to the TNM version 2.0. This patch is designed to update...

TNM 1.0.4 PLUS Patch

TNM 1.0.4 PLUS Patch

Patch 7 comments

This patch requires TNM to already be updated to version 1.0.4, and is an extra, mostly fan-created patch for TNM that fixes all known remaining bugs.

The Nameless Mod 1.0.4 SDK

The Nameless Mod 1.0.4 SDK

SDK 11 comments

The TNM SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff...

TNM 1.0.4 Patch

TNM 1.0.4 Patch

Patch 10 comments

The final patch for TNM, version 1.0.4 contains over approximately 30 bug fixes over the 1.0.3 version and more than 500 fixes since the first release...

Comments  (0 - 10 of 713)
Guest
Guest

Hi I'm having an issue in the mod.. ays fine but the dialogue, it's all wrong! Everyone and every conversation is wrong??

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Treskow
Treskow

I download revision and TNM via steam, im trying to make HDTP work with TNM, but still not make it, someone can help?

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Miggy4000
Miggy4000

Wonderful news, as always, to hear of updates for TNM. Have you folks seen this lip sync mod by any chance? I wonder if it will work with TNM?
Moddb.com

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Guest
Guest

How can you get TNM ro tun properly on Win 10 ?

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Origma
Origma

It's properly ******, here is a guide that was written by another user that I can confirm works 100% - but you will not be able to change the brightness in game.
I have no idea why the mod author has not properly added an install guide - very lazy.

-----
[INSTALLATION GUIDE FOR 1080p and 1440p]

If the mod author reads this for the love of god put this information in the installer or at least in a readme file, because it is seriously egregious.

1: Install New Vision Moddb.com
2: Install TNM + Patches Moddb.com // Moddb.com // Moddb.com
3: Install Kentie's Launcher Kentie.net
4: Go to '/deusex/system'
5: Delete 'TNM.exe'
6: Copy and rename 'deusex.exe' (kentie launcher) to 'TNM.exe'
7: Run the game off the desktop shortcut
8: Configure -> Change renderer to DX10 and set custom GUI x2
>> Remember to set your resolution in the bottom section!
9: Data Directories -> tick TNM and new vision
10: In the bottom right corner of the launcher click on TNMUser.ini
11: ctrl+f 'fov'
12: change desired and default FOV values to 105.0000000

Optional: in game go to settings -> colours
Change the HUD colour scheme to PDX and text background to non-translucent.
The TNM colours are way too faded to read on a large screen.

There, enjoy your game.

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ZeroPresence Creator
ZeroPresence

I run DX and TNM right out of the box without issue on Windows 10, Steam or GOG version?

Reply Good karma+2 votes
Miggy4000
Miggy4000

After finishing TNM I decided to have another go at the much maligned DX Invisible War. Playing it got me to wondering, does anyone know if there was ever attempted a "de-master" of this game as a DX1 mod? These really small levels suck after playing the expansive ones in TNM and in the original DX of course. I just thought the game as a whole could have been so much better if they had stuck to the old Unreal engine. Missed the skills progression of the original too.

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ZeroPresence Creator
ZeroPresence

Yeah it was attempted pretty much right after DX2 was released. The whole thing kind of fell apart because I think the team members fell apart. Not really because they couldn't work together, but they just grew apart and stopped working on the mod.

Reply Good karma+4 votes
Miggy4000
Miggy4000

WOW! ZP himself! :0
Thanks for the info ZP. ;)
I never knew it was even started so this is news! I would never, ever ask you TNM guys, you have done enough, more than enough even with TNM and helping out in other DX mods too over the years. Maybe a project for new DX modders one day maybe? DX IW has been a sore, a boil on the legacy of DX. I just wish I had the know how to finally "lance that boil" and make DX IW the game it should have always been. Anyway ZP, to you I say thank you for your great work in TNM. As much as the original DX deserves a place in gaming history, so does TNM!

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RT @JL_hk: @jonaswaever Just finished my 7th play through of TMN - after all these years it is still going strong!

Aug 5 2013

RT @ApparentlyTall: I have to admit, The Nameless Mod is an amazing mod with a LOT of content, even voicework!

May 23 2013

We'll be shutting down Off Topic Productions this year. The website and forums and such will stay up, funded by @jonaswaever and Lawrence.

Apr 12 2013

RT @benhowgill: So the @OTProductions forums are getting an awful lot of spam recently. I've got myself five fake passports and a metal radish implant.

Jan 9 2013