In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.
The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.
This has been the way of things for as long as most care to remember.
But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.
You are called upon to silence the discord.
Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.
Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.
Your task is simple: Save the world. The rest is up to you.
TNM 2.0 Update Planned Features:
Forumites! Come one, come all!
We have released the first patch for the TNM 2.0 Update! Let me get this out of the way, THIS IS NOT THE COMPLETE 2.0 PRODUCT. As I mentioned in the Roadmap post, we are releasing this patch first as a showcase that we are indeed committed to the project. You will experience some stark differences between Mission 20 and 22 at this point. Especially between the transition from the Slums to the DXI Caverns since the elevator has been completely remade. If you do NOT want to experience some jarring experiences like that you are welcome to wait until the full TNM 2.0 patches are all completed. If you want to jump in and get a taste of the 2.0 experience, please go download it today! We are very confident in the content created so far, but if you notice anything out of the ordinary or broken please reach out to us directly. You can do this through the OTP forum, the discord, our Facebook page, or if you prefer a message on any of these platforms will do as well.
It has been just shy of half a year of development of Mission 20, and I'm very proud to say it is finally ready to go. We all have a never ending passion for Deus Ex as it was, and any mods from the golden era of the DX Community. Come and experience a freshly updated view into the past!
ModDB’s Editor recalls the mods that were responsible for some of his best gaming moments
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