In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.

The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.

This has been the way of things for as long as most care to remember.

But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.

You are called upon to silence the discord.

Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.

Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.

Your task is simple: Save the world. The rest is up to you.


  • An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
  • 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and two secret bonus maps!
  • 20 original new weapons, many of which are unique and may only be acquired once through the game.
  • Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
  • The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
  • A weapon shop where you can buy original DX weapons, equipment, and ammunition.
  • Hundreds of emails, books, newspapers, notepads, and datacubes.
  • Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
  • Over 100 entirely new character skins and many more combinations of old skins!
  • Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
  • More customization: Choose between two different character models, 5 different faces for each, and eyewear!
  • A ton of new decorations and items.
  • Two parallel story arcs, that branch early in the game, and plenty of side-missions.
  • An almost ridiculously responsive story with a detailed denouement at the end.
  • Choice and consequence: Major characters will remember if you knock them out.
  • A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
  • More than 13,000 fully recorded lines of very high quality.
  • Eye-pleasing graphical detail with HDTP support!
  • New high-quality ogg music for every level (over 100 tracks!).
  • A myriad of secrets, easter eggs, and little details to encourage replaying.
  • Goals will be updated as you progress through the missions.
  • Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.
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If you're one of the people who've been casually following the gradual disassembly of Off Topic Productions after the release of The Nameless Mod, you might be interested to know that three of the TNM developers are behind a new tactical party-based roleplaying game recently launched on Kickstarter: Expeditions: Conquistador.

The lead designer, the composer, and the animator of the Conquistador team all held those same positions on the TNM team. The new game is a stand-alone commercial indie game built with the Unity engine and set in Central America at the beginning of the Spanish conquest in the 16th century. A tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. The setting of Conquistador is a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

You will take on the role of a Spanish Conquistador in South America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.

Here's the game's feature list from the Kickstarter page:

  • Engaging and intricately branching storyline with difficult decisions and long-term consequences.
  • A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
  • Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
  • High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
  • Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
  • Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
  • Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
  • Campaign maps based on actual topological maps of the Dominican Republic and Mexico.

If all this sounds like something you might be interested in playing, please consider backing the Kickstarter to ensure that the game is finished, and that it will be able to live up to the legacy of interactive narrative and uncompromising attention to detail that made The Nameless Mod so popular.

Two TNM mods uploaded

Two TNM mods uploaded

4 years ago News 1 comment

After an amazing amount of time, I've finally got around to uploading two fan-made mods for The Nameless Mod. Yeah, mods of a mod. Go figure.

TNM Patch 1.0.4 Plus Released

TNM Patch 1.0.4 Plus Released

5 years ago News 0 comments

Well, technically it's been out for ages, but now it's official and it has a convenient installer!

TNM for MotY - A message from our sponsor

TNM for MotY - A message from our sponsor

5 years ago News 13 comments

The shameless self-promotion of The Nameless Mod continues with a brief message from our sponsor, Scara B. King of WorldCorp Incorporated.

TNM Developer Commentary #5

TNM Developer Commentary #5

5 years ago News 1 comment

At long last, we're finishing up our series of Developer Commentary videos. This latest video features the Aunt Betty Industries level and has guest commentary...

RSS feed Downloads
TNM 1.0.4 PLUS Patch

TNM 1.0.4 PLUS Patch

5 years ago Patch 9 comments

This patch requires TNM to already be updated to version 1.0.4, and is an extra, mostly fan-created patch for TNM that fixes all known remaining bugs.

The Nameless Mod 1.0.4 SDK

The Nameless Mod 1.0.4 SDK

6 years ago SDK 9 comments

The TNM SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff...

TNM 1.0.4 Patch

TNM 1.0.4 Patch

6 years ago Patch 10 comments

The final patch for TNM, version 1.0.4 contains over approximately 30 bug fixes over the 1.0.3 version and more than 500 fixes since the first release...

TNM Bonus Material

TNM Bonus Material

6 years ago Other 5 comments

A ZIP file stuffed full of TNM memorabilia like a Thanksgiving turkey. Included is concept art, trailers, outtakes, design documents, pictures and other...

The Nameless Mod Theme

The Nameless Mod Theme

6 years ago Music 4 comments

The theme music for the highly anticipated mod for Deus Ex, The Nameless Mod. This track was composed by Leo Badinella.

The Nameless Mod (TORRENT)

The Nameless Mod (TORRENT)

6 years ago Full Version 12 comments

This is a torrent of the .iso image. It includes the installer as well as Bonus Material (Spoilers!). DVD label and case art is also included for those...

Post comment Comments  (50 - 60 of 686)
MIAPsycho Sep 6 2011 says:

I like NM so much so i want ask you a question about editing game and creating mod. I tried to use SDK on my DX 1.112fm but sdk even if there is typed SDK still asking me for DX 1.109 and refuse to install. You guys using some different editor or you have just Desu ex v.1.109?

+1 vote     reply to comment
Jonas Creator
Jonas Sep 8 2011 replied:

I'm not sure I understand what you're saying, but you should pop into the DX Editing forum on the OTP board and ask there, I'm sure somebody will be able to help :-)

+1 vote   reply to comment
Earthbound_X Sep 6 2011 says:

OK, I got the mod installed. It doesn't seem to work with Kentie's launcher(the launcher will work, but the game won't accept any changes made through it)but that's not my question.

How do I get the GUI back to normal? I think it's way too small.

+1 vote     reply to comment
Earthbound_X Sep 6 2011 replied:

Bah, I should have noted that I have the OpenGL on 1600x900, the highest it will go. I can get the res at 1680x1050, which is my monitor's native res. But only with Ketie's DX10 render. The problem with that is, it seems to mess up the games lighting quite a bit.

I'm guessing because it's meant for Deus Ex, and not this mod.

+1 vote     reply to comment
Jonas Creator
Jonas Sep 6 2011 replied:

Should work fine with Kentie's exe, you just have to rename it to TNM.exe (back up the original first). Otherwise you can change your resolution in TNM.ini, and set it to anything you want including 1680x1050, look at the Troubleshooting section in the manual for instructions. There are also instructions for what to do if your GUI is too small to read :-)

+1 vote   reply to comment
Earthbound_X Sep 6 2011 replied:

Yeah, I renamed it. it does launch Kentie's exe. But the game itself won't accept any changes.

I can tell it to set the res to something, then launch the game, and nothing will have changed.

Unfortunately, just like the manual said could happen, adding bNoUIFix=True did nothing to help.

If I could get Kentie's exe to work correctly, I think I could select the non scaling GUI option, and that would fix it.

+1 vote     reply to comment
Jonas Creator
Jonas Sep 6 2011 replied:

Do you still launch the game using the proper shortcut with all the TNM parameters? And when you use bNoUIFix=True, is that while also trying to use Kentie's exe, or is it without that? Because Kentie's stuff I think changes the directory of the .ini files, so that could be messing things up for you. There's also the possibility that you just happen to have a really unfortunate resolution, so even without the fix it'll scale itself too low - it kinda scales up and down in intervals. Does DX's GUI look all right?

+1 vote   reply to comment
Earthbound_X Sep 6 2011 replied:

Deus Ex's GUI was fine, since I used Kentie's exe. I'm not using it with TNM, so I know it's the correct INI.

The thing is, I can read the text from the smaller GUI, so if I was forced, I think I could play the game that way. I'd just rather have the GUI the same size as when I played Deus Ex.

Thanks for your help btw.

+1 vote     reply to comment
Hassat_Hunter Aug 27 2011 says:

Why hello there. :)
Finally got a moddb account.

Can't vote a 10? 0_o
Nvm; I r noob

+2 votes     reply to comment
lcp2413 Aug 31 2011 replied:

Just the man I was looking for. I am having some trouble with TNM lately. I had it downloaded a long time ago, and due to a very troublesome glitch, I uninstalled it (insert tears and sad face here). I reinstalled it yesterday, and although it still recognizes my old game file, and *probably* would play through the rest of the game (not sure, haven't tried), I don't remember a whole lot about the story line and would kind of like to start over. Now, I'm not sure if you, specifically, will be able to answer this, but my best bet is to put it up anyway. (deep breath), But anyway, I'm going to fiddle around with it and see what I can figure out on my end, but if you have any advice, feel free to reply to this, PM me, or whatever

+1 vote     reply to comment
Jonas Creator
Jonas Sep 6 2011 replied:

Is it just me, or did you not actually ask any question there?

+1 vote   reply to comment
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Deus Ex
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Released 2009
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Highest Rated (6 agree) 10/10

The best mod I have ever played, hands down.

Dec 12 2010 by coosa7

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