The End of Days is realistic mod for c&c Generals-Zero hour. It adds Russian faction with unique tech system allows to player to chose Tactical-Ballistic or Air force or Tank weapon system during game progress. A lot of new units upgrades and special powers.

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8 comments by Alexei_Stukov on Dec 31st, 2011

On the battle field are USA and Russia.
Now factions have their unique weapon systems:
USA: Armor, Air force, Laser;
Russia: Tactical-Ballistic, Air force, Tank;
Unique super weapons and units:
USA Armor - Tomahawk Storm, USA Air force - B-2 nuclear bomber, USA Laser - Particle Cannon;
Russia Tactical-Ballistic - TopolM, Russia Air force - TU180 Bomber, Russia Tank   - EMP Missile silo.
I hope you will like it. Have fun and happy new year :)

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THE END OF DAYS-07

THE END OF DAYS-07

Dec 31, 2011 Demo 112 comments

This is version 0.7 Beta. It is not a final version of the mod. Only Russian faction and USA are available at this time. AI players works on Easy, Medium...

TEOD 06 Patch

TEOD 06 Patch

Aug 30, 2010 Patch 84 comments

Installation: Extract the file in your Zero Hour folder over old file. When it says replays it over old one. Uninstall the mod from the icon :)

TEOD-06 Beta

TEOD-06 Beta

Jul 31, 2010 Demo 76 comments

This is Beta 06. Include Russia and USA. P.S. : The new USA units are without their own voices. There will be some bugs cause I didn't have time to test...

TEOD-05 Patch-01

TEOD-05 Patch-01

Jun 12, 2010 Patch 19 comments

As you can see this is the first patch for version 05. Only Russia is playable, but I made a lot of improvement to game play: - Russian CC starts with...

The End of Days Beta-05

The End of Days Beta-05

Jun 8, 2010 Demo 37 comments

Hello my friend, as I sad now is time for the new beta. Only Russia is available, but don't be sad soon USA will join and then GLA. There is a lot of...

TEOD 04 Patch

TEOD 04 Patch

Jan 10, 2010 Patch 16 comments

Here it is the TEOD 04 Patch. It contains a lot of in game changes and balances. It brings more dynamic and speed in the game. Also fixes some bugs and...

Post comment Comments  (40 - 50 of 1,993)
Tovarich
Tovarich Apr 7 2013, 3:06am says:

Alexei,when you create the INI code, you use the sample?

+1 vote     reply to comment
X1Destroy
X1Destroy Apr 5 2013, 2:20pm says:

Suggestion is accepted here, right?

Could you please change the yellow and black camo on Russian Jets? It's make no sense and look kinda out of place.

+1 vote     reply to comment
george-g2
george-g2 Apr 5 2013, 4:12pm replied:

Actually, Sukhoi Su-37 is painted in sand and brown scheme. So, the in-game variant seems to be realistic. Check this out: Img1.liveinternet.ru

+2 votes     reply to comment
george-g2
george-g2 Apr 3 2013, 4:22am says:

Alexei, this mod is great and very fun to play. Good balance between realism and gameplay. Units' models for The Russian Federation and the USA are awesome. Just think about some small changes:

-- I've made an AGDS K2 and TOR attack ranges like the Patriot ground and air ones and game become more balanced and "fair". Russian base defenses were useless before (I could take them out with single M1A2 Abrams without any scratch), but not overpowered now.

-- American defense cannon should be already equipped with some infantry. May be, not all four slots.

-- Mil Mi26 is big. Very big. But not SO big in compare to other helicopters. It's length is 40m (CH-47 Chinook is 30m).

-- For the USA soldiers should be allowed to fire from inside of UH-60 Black Hawk. Or just add a permanent machine gunner inside this heli, it would be even better and realistic and won't break balance.

--Mil Mi28 Night Hunter should be with rocket pods available. Mi24/35 has the smallest amount of rockets to carry in compare to Mi28 and Ka50/52. Mi28 has the greatest. Also there should be Ka52 Alligator instead of Ka50 Black Shark (Ka50 is cancelled, Ka52 is in mass production).

--AH-64 Apache looks a bit small. It's size is almost the same as the Mi28's (~17m) in real.

--Russian faction should have an alternative way to clear a building from hostile soldiers, there are only special rockets for infantry now (USA has flash grenades, helicopters with rangers and F117 Night Hawk stealth fighter bunker buster bombs).

--Where is a super weapon limit?

--Russian buildings look like 60 years old communism memorials after a nuclear winter. =/ May be, you consider to make them a bit brighter. It would be nice.

--American Bradley should transport more troops than hummvee.

--GAZ Tiger should be added in Russian light war factory like hummvee for the USA.

I know, all changes and modification take much time. But we will wait, I guess)) Keep up the good work, your mod is truly good.

+3 votes     reply to comment
Alexei_Stukov
Alexei_Stukov Apr 3 2013, 4:52am replied:

About Russian defense structures I already made them stronger...
About America cannon, I don't like it much and maybe later can change it...
You know extreme realism is not so good for the mod. Mi-26 can not be so big, because imagine an-225 how will look like ;)
Black hawk hmm still thinking how to fit it in USA arsenal...
Size of AH-64 can be fixed, but this will need to be done for all helis and we reach the point of real size and AN-225 case ;)
I can make some additional weapons for clearing building... depends on game balance...
Russian building style will be changed to look like the naval yard I showed in screens, so they will be more modern and brighter but it will be not in next 08 version but in final 1.0...
About Bradley there is no problem to carry more troops, but this will make humvees useless...
About Gaz tiger I think no more units will be done for Russia for now...
You have to know that I'm alone, no one helps me with modeling texturing or ini codding and it is really hard for me to satisfy all wishes and suggestions. But I'll do my best to bring the mod to good playable stage with nice fun and good balance...

+2 votes     reply to comment
george-g2
george-g2 Apr 3 2013, 5:07am replied:

Thank you for replying so fast. About Mi26 I meant it is already too big in game, other helis look like insects))
Hummvees won't be useless. Bradleys and BTRs could carry more troops while light vehicles like hummvee and tigr allow them to fire from inside. Separate tasks.
Good luck and don't hurry, I know you are alone, nobody wants you to fall in modding and forget about your own real life:)

+1 vote     reply to comment
Alexei_Stukov
Alexei_Stukov Apr 3 2013, 6:01am replied:

I think I fixed the size to not be so big... compare to version 07...
About humvee, imagine how you can fire with RPG from inside. You will burn your partner next to you and all will be deaf ;)
But I'll think about your suggestions :)

+2 votes     reply to comment
Guest
Guest Apr 3 2013, 6:41am replied:

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george-g2
george-g2 Apr 3 2013, 3:07am replied:

T95 is not cancelled. It is still in development and called Object 195. It's not known yet of it's primary cannon caliber (will be 125mm or 152mm). All information on T99 "Armata" specifications is a kind of rumor, but T99 is in development, too. May be, Object 640 "Black Eagle" is that tech demonstrator you were talking about.

+2 votes     reply to comment
nickael7
nickael7 Apr 5 2013, 1:04pm replied:

Oh! Another thing (if you have time and wish to do it.) Put that tank in your game. You-We wont regret it ! :) And many thanks in advance if so.
Its a realistic vehicle for a pre-realistic game. Russian power supreme !!! Two main battle tanks at your command T-90MS-AM medium MBT and T-99 Armata heavy MBT. With upgrades, such as the fast muzzle velocity 125mm 2A82 for T-90MS, 152mm 2A83 gun for T-99, advance modular armor for T-99, 4e and 5e gen. ERA tiles for T-90MS and T-99 Relikt and Kaktus respectively...

May THE END OF DAYS commence...

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
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Alexei_Stukov
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