TEOD 0.95 Introduces the Sub weapon forces. Each of the four playable factions have access to 3 different sub weapon forces in mid game by upgrade done from the Tech Center. The player has a choice to use different units, abilities, upgrades and tactics to defeat his opponent. It brings more fun, new tactics and unique feeling of an real war!
- INSTALL: Install the mod into your Zero Hour game folder.
Make sure no other mods and their files are in the folder. TEOD is not compatible with other mod or even with old TEOD versions!!!
AI INSTALL: Go to Zero Hour folder, then DATA folder, then RENAME Script folder to: 1Script and if you have Genrals.str file rename it too.
Please read the TEOD readme file from the installer or from the Zero Hour Game where the file will be located:
New content:
- New Subfaction system (AI supported)!
- Russia:
- Strategic Missile Forces
- Heavy Assault Forces
- Air Forces
- USA
- United States Marine Corps (USMC)
- Special Operations Command (SOCOM)
- United States Air Forces (USAF)
- GLA
- Rapid Assault Forces
- Mass Destruction Forces
- Deathstrike Forces
- China
- Mass Mobilization Forces
- Dragon Fire Forces
- Experimental Weapons Forces
- All subfactions have their own unique Special Power. It can be unlocked at Science at Rank 3. Costs 2 Promotion Points
- Superweapons and Heroes have been removed!
- New units
- New upgrades
- New abilities
- New effects
- New voiceovers! All Russian units have been re-voiced in English!
- New credits
Improvements:
- Huge balance adjustments!
- JH-7A’s napalm missiles replaced with AT missiles.
- Removed some rank requirements.
- Increased Guard circle size for some artillery units.
- Smerch missiles no longer explode if intercepted.
- AI improvements.
- Mi-17s created with Rocket Pods. No need to buy it as an upgrade.
- GPS Scrambler only unlocks new GPS Scrambler Module and doesn’t work as a cloaking general power anymore.
- Russian medics can now place a Trench Bunker without upgrade
- 152-mm cannon upgrade for T-14 Armata moved to a Development Center.
- Afganit Active Defence System reload time increased to 2 second for rockets and 6 seconds for shells.
- Shtora Protection System upgrade moved to Development Center. Duration of Shtora increased from 8 seconds to 12.
- Chinese Radar upgrade in Command Center cost decreased from 1000 to 500.
- TOS-1 and Smerch rapid firing abilities are available after Missile Flight Stability upgrade in Development Center.
- Strategy Centers, Development Centers, Propaganda Centers and Palaces are now available after War Factory. Build time increased.
- Sentry Drone has been removed
- Scout UGV can be upgraded with a machine gun instead of Sentry Drone
- Repair Kit reworked. Now it is an upgrade in Detention Camp. After purchase, it unlocks you an ability to repair 100 Hit Points of your vehicle with 1 minute cooldown instead of constantly repairing it.
- F-35 can engage land targets now and constantly stealthed. If you pick Air Force, F-35 will be replaced with F-22 Raptor.
- Cluster Tomahawk upgrade actually makes Tomahawk create clusters now.
- Every faction have free scout unit in front of Command Center from the start
- Removed LAN Lobby game count down
- Removed all rank requirements for units and structures. You can build Topols as Russia or Pathfinders as USA even at rank 1.
- All early scout units are able to detect stealthed units from short range.
Fixes:
- Fixed bug when Russia’s Rank Promotion ability was displayed while playing as China.
- Fixed bug when Topol-M and DF-21 were able to launch missiles without buying new ones
- Fixed an issue when some heavy units were able to be transported with Helix (for example, Overlord or Shaheen)
- Fixed Russian EVA. It notifies the player about more events like Promotion or Building Capture.
- Fixed an issue when T-15 was activating ECM Field if ordered to evacuate infantry.
- Fixed Tunguska barrels model.
- Fixed an issue when Apache was shooting AA missiles instead of normal rockets while using Rocket Pods ability.
- Fixed all conflicting hotkeys.
- Fixed object names for TOS-1.
- Fixed bug when Nuke Cannon, SCUD Launcher and Shaheen affected by Propaganda were reloaded instantly
- Fixed an issue when Scout UGV was able to run over infantry.
- Fixed an issue when SCUD Launcher, Shaheen and Hammer Cannon could be instantly reloaded with propaganda.
Awesome!!!! Gonna try out now!! Thanks a lot Alexei :D
Yay. Gonna try this if i had a time
I can only upgrade 1 subfaction from the 3 subfactions for each faction?
Yes, you can select one subfaction only.
I thought all 3 1 is not enough :(
So why we need sub factions in this case, just mix everything ;)
So mix everything so that we can use all of them at same time and have fun with that variaty of weapons :)
You can have fun even now ;)
Best regards
Love this update! But I found a bug where China Mass Mobilization upgrade does not reduce the cost of infantry despite its description. In addition to that, I suggest that you can add the faction unique support power to the power bar on the right, it will be much convenient for players to use it.
It can't be done, because of conflicting parameters in the engine.
Mass mobilization doesn't have cost reduction for infantries they have 20% movement speed increase...
Thx
How do you start the game once downloaded?
SOCOM stryker not have scout sensors. Scud no have blue antrhax after upgrade.
Yea some changes were done at final minute and we didn't have time to peppery test everything, also we don't have good beta testers so it's normal to have bugs and problems ;)
There will be a patch in one week when more problems are discovered.
i can beta test anytime i break games for a living
So you can do it right now, you have the mod, find the problems ;) We will issue a patch right after mmost of the problems are found :)
ok i am about to play
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Could you upload a .zip as well? :)
Yes
Very nice! Cannot wait to check out the new voice overs! :D
No voice for the Russian? Are u serious
What do you mean? All Russian units were revoiced.
No voice for tge Russian team
Stop spamming, they are there if something is not working for you this means that you didn't follow the install instructions well. Make sure no other mod files are in ZH folder. TEOD is not compatible with other mods and old teod files!
People just don't read instruction... clean install + remove all previous EOD versions + 1Script...then you can edit ini file for resolution
Finally!
YEAHHH BOIIIIIII
So I must uninstall old .94 ver to adapt a new one???
Yup, you must uninstall old version
Yes they do. We've tested them many times and they work. The damage is not great but is fine...
Nvm i found out that it cant not damage friendly aircraft
We can fix it. Thx
Awesome! Great work!
are there no super weapons?
Yes, they are removed
Vodnik and Tiger jeep same voice files -intended?
Just Tiger isn't created yet. Voicing is a very slow and painful process and need a lot of voice actors. So I hope you understand :)
totally understand, just asked if it could be a bug. new voices are cool!
I would suggest using some voice lines form other cnc games, it will save you tons of work, and give players a feeling of nostalgia as well.
And how they will fit with our modern units ? Not possible...
Well for some unique unit like B2, it might be problematic. But for more generic units like some infantries and artilleries, there are several voice lines you can use I guess.
Thank you, we are trying to build unique voices for each unit, maybe the quality won't be like prof game, but still good :)
I need help with the application because my PC is giving me a warning. Normally the Anti-Virus I have does this so I thought it's confused but I got a warning message from PC OS with the following message:
Microsoft Defender SmartScreen prevented an unrecognised app from starting. Running this app might put your PC at risk.
Application:
TEOD-095.exe
Publisher:
Unknown publisher
It's normal since it's exe file to be suspicious for the PC...
Take the zip file from MAC version if you wish :)
I just played two games and I'm sorry to disagree with most of the comments:
- I don't like the new voices of the Russians, they seem very exaggerated. I prefer the previous ones, even if it's in Russian. That gave him more realism.
- What about the shortcuts to the aircrafts? It was very practical to have a button to select fighters of that type to send them on a mission.
- The only thing I like is the way to select the subfactions. It reminds me of the Company of Heroes.
Of course we can't satisfy all players. For 95% or even more the new voices are better and more suitable for the game itself.
Shortcuts for aircraft is nice and not nice. because it calls all the planes from same type if I remember correct, and what happens if not all of them are fully reloaded or there are more than needed and you sent all of them for single target ?
General, I`ve spotted a serious issue with the maps. It looks like the mod simply 'doesn`t see" them all, whilst all the others ZH mods I currrently use have no problem. Moreover, it seems that previous TEOD versions were suffering the same pain. I`m talking about Unofficial Maps, but this is very strange though, because all unofficial maps I use were checked and carefully corrected. Even all these maps I have already played via TEOD before, are not reflecting in the map list. But when half of my unofficial maps were deleted, the rest of them apeared in the game.
Can you pls check this out? why TEOD mod can detect only very limited number of maps?
How this could be fixed, if possible?
Voices - matter of habit
Shortcuts for aircraft - inpractical. You should use 1..0 hotkeys. Shortcuts for jets will overload the right side of screen since you have to mix a lot of planes (1-2 Tu-22, 1-2 PAKFAs, 1-2 Su-25)
Alexei
Thank you. Just downloaded the program. How do we launch the program? I dont see the exe file to start the game!
use the Zero Hour Exe
General, if Ihave Generals.str file, how it should be renamed? 1Script.str?
Just put 1 before any file or folder. THat's it :)