The End Of Days is a freeware modification for Command & Conquer: Generals Zero Hour. Our mod adds a new playable faction - Russia, and greatly improves the original three with new units, structures and special powers!
TEOD 0.94 will present a lot of vital and good changes compared to previous 093 version. A lot of bugs were fixed. Game balance were improved. Visual effects and new scout units are added. Some new firing and detonation sounds. Units locomotor and attack response are increased. But this is not all, a lot more is waiting you inside the game. Installation: Remove all old TEOD files! then install the new one in Zero Hour Folder. For AI. Go to Zero Hour, Data and rename Scripts folder to 1Scripts
What do you mean by "Weapon System Mode" and "ultimate mode"? (been a few months since I last played this game/mod)
This means in future there will be sub factions/generals
Alexei! you rock! your mod is the best out there and just saw this new patch! If I can help with anything let me know.. in ref finding, QA, rigging, etc
If you find bugs and dis balances please let me know in PM. Also if you can play online?
I have a problem, before installing the mod the game worked fine but after installing it I got the message '' technical difficulties '' and I could not play. How can I solve this problem?
WOOHOO!
Nice job bro 👏👏👏👏
Awesome thanks, Alexei.
Congratz on the release!
Downloading now, you made my day!
Thanks bro <3
why does aisuck in this mod?
To fix the issue with the AI go to your ZH file. Go into your 'Data' folder and then go into your 'Scripts' folder. Delete all the files in the 'Scripts' folder (you can back them up if you want) and the AI issue will be solved.
Старые баги остались. Техника упирается в препятствие, и всё, останавливается, не обходит.
Man, there are few maps that are causing this problem. It is not so much Mod problem than engine path-finding problem. Just avoid playing on these maps...
Short patch because we found ZSU is very strong now and we are turning it back to normal:
Vk.com
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Is the pathfinder back to being the vanilla pathfinder in that it remains "cloaked" after firing?
GREAT WORK MAN!
Are you working on AI improvements?
Yes I made some small changes from previous version. And will continue
my ai is too dumb what to do?
Good work Alexei! Talk about continuity, this mod is 10 years old now if I'm not wrong, congrats! :)
PS: I noticed aircaft carriers in older screenshots on VK group, will that be coming to TEOD eventually?
I hope next year :)
Congrats for the new release Alexei!
Been a fan of this mod for a year. Great job, mate & Have a nice day!
Soon will release a fix to some small issues and some balance.
BR
do i need the old version and patches
Remove all old version and files it's written in the description
i am really huge fan of this mod i play this all the time it just the best and now with navy christmas came early
No Navy, where you saw that the navy will appear ?
I couldn`t fire Topol missile any more.
Hi,
Great mod. Keep up the good work.
I noticed that when you garrison Msta in tank bunker there's a texture bug, fire coming out of the cannon, just stuck there.
I know, soon will release balance patch which will fix this and other stuff
Good luck.
Im new to this whole MOD thing, and I have Generals through Origin, can someone in simple terms tell me how to add this MOD?
Basically we installed it in Zero Hour Folder, IDK about Origin... Please search in the web...
I got it to finally download, and put it in the INI. file but when I start the game it loads your mod but as the mission or solo skirmish map fully loads the game crashes. Any suggestions?
Wrong installation...
You were correct it now loads correctly. Now my last questions: Is there supposed to be solo missions played? Also Is it possible to convert these new building/units/additions over to be used in map builder?
how did you get it to work?
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Your mod looks great and probably better then the original game. I want to try it but I already have Shockwave and ROTR installed. Can I still install this one or is there going to be a compatibility issue?
Second...
AI is too dumb . Imean even on hard it doesnot attack nor build any good defences. Any solutions?
Hi, just installed onto vanilla ZH and bots in skirmish do not attack. Tried hand full of maps official and unofficial. Hard is barely as good as easy. Only units attacking are infantry.
PS: Love mod. Especially being able to build my own "ultimate" tanks and choppers using garrisons.
Found it. Delete script file. Thnx
This mod is freaking awesome. I really do enjoy it more than the other mods.
I love the realism put into it. the overall unit designs. And The russian faction.
here i give some tips for the next update, if you could take in mind:
-Russian infantry burnt from fire ; they scream like chinese infantry. make them scream like the USA troops when burnt, since i find those scream voices are more adequate for the russians.
-Russian defeat theme: It uses the Chinese Victory theme but it should be something that fits the Russian faction properly. Maybe the Russian anthem?
-The Apache chopper unit from USA. It should use a Male voice tone, in my opinion. The commanche voice line would not be bad though.
-The pathfinder unit. Should have some more range. He can't reach too long.
Aside from that, your job is simply gold. Keep it going man.
the computer does not use the s400, taad hq9 why?
where is the launcher icon ? Origin starts original game
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