Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
This is the complete english Stargate - Empire at War Final 1.1, including the first patch and Spinobreaker's patch!
Stargate - Empire at War 1.1 is the ultimate total conversion for Empire at War.
It changes almost everything from buildings, units, sounds, icons to maps and adds some cool new features never seen before in EaW.
Installation (Edited by Imperial in 2016):
This is a EAW Version only and won't work with FOC!
The Installer is supposed to install the Mod into the root directory, usually C:/Programme/Lucas Arts/Star Wars Empire at War/GameData/Mods
Then start the mod using the .bat file there.
If you are using the Steam version of EAW please go in your game library in Steam, right-click on Star Wars Empire at War Forces of Corruption. Select Properties and add "sweaw MODPATH=Mods\Stargate" (without quotes) in launch options. Now the mod should start instead of the normal game if you double click on Star Wars Empire at War Forces of Corruption.To start the vanilla game remove that code, or change "Stargate" with the name of any other mod directory inside of ./Mods
- It still won't start and is loading the original EAW instead ?
Copy the whole "Stargate/GameData" folder from there into your Empire at War root directory, usually C:/Programme/Lucas Arts/Star Wars Empire at War/ and overwrite all existing files. Then please try to start the Mod using whether the batch file or Steam. This helps if your Game directory is on a extarnal Harddisc/Partition which is not C.
- The Game starts without Sounds/Speech ?
This mod is for German and maybe English, no other languages suported. If you happen to use any other language or your game is set to a different language this is what you can do to get it working,
Please paste the following code into a .txt file and rename its suffix to .bat, then drop that file into C:\Program Files (x86)\LucasArts\Star Wars Empire at War\GameData\Mods\Stargate:
IF exist sweaw.exe Start sweaw MODPATH=Mods\Stargate LANGUAGE=ENGLISH
IF exist swfoc.exe Start swfoc MODPATH=Mods\Stargate LANGUAGE=ENGLISH
Then start the Mod using that batch file, you could replace ENGLISH with other languages if it doesent work.
Steam Users please use this code for your Start options as described above:
"sweaw MODPATH=Mods\Stargate Language=ENGLISH"
- Still not sure?
Check the FAQ: Stargate-eaw.de
Features of the Final 1.1:
- new units
- new buildings
- new animations
- new effects
- new sounds
- new special abilities
- new maps
- new galactic conquest maps
- new events in galactic conquest
- new game mode -> BBS (Base-Build-Strategy)
- new supergate setup
- a lot of new heroes
- new GC maps
- some minor changes
- some bug fixes
Please read the readme for install instructions and a more detailed description of the mod.
Some last words:
this mod is the last total conversion for Empire at War.
We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff!
Till then, have fun playing the Final 1.0!
the Stargate Modding Group