This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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32 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 202 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (60 - 70 of 5,979)
Darthxxxx15 Jun 12 2014, 6:34pm says:

Some units are missing in the xml folders like hailfire or aat pr even the ST-TT and many other units of the republic, also I don't know what are the "dark reaper" or the "hover tank" ?
Could someone bring me answers about this please ?

+1 vote     reply to comment
lasair-nova Jun 11 2014, 1:50am says:

When playing "clone wars" scenario in GC, what do I do about the "neutral" planets (ones in purple)? I've looked and I can find nothing mentioning what/if I can do anything with them.

+1 vote     reply to comment
Captain_Keeli(303rd) Jun 13 2014, 1:31pm replied:

they are neutral to the republic, if you want to destroy them so bad, just be the confederacy. The republic has a peace treaty with the neutral systems.

+1 vote     reply to comment
Xenodon Jun 11 2014, 1:12pm replied:

If you are the republic, they are allied to you, but they are part of the non-aggressive republic and will not attack anything. If you are the CIS, then you are able to attack and conquer them, the Republic however has to wait for the CIS to conquer these planets before they may claim them as part of the controllable republic.

+2 votes     reply to comment
lasair-nova Jun 11 2014, 5:50pm replied:

Ok that makes scene, if I have a fleet in orbit with there forces will both take part in battle?

+1 vote     reply to comment
Darthxxxx15 Jun 10 2014, 10:30am says:

If anyone knows where can we find the Hailfire and AAT xml file of this mod that would be cool !

+1 vote     reply to comment
mike9874 Jun 9 2014, 8:54pm says:

I finally get my gaming computer but unannounced to me Star Wars the Old Republic doesn't work on Windows 8.1. It shows an error as soon as I start it up. Looked on google but no one has a fix besides buying a new OS.

+1 vote     reply to comment
Captain_Keeli(303rd) Jun 10 2014, 7:58pm replied:

This is not a problem blog for SWTOR. This is a comment section for the Clone Wars Mod 4.0

+1 vote     reply to comment
mike9874 Jun 10 2014, 8:18pm replied:

Lol oops didn't mean to put SWTOR on there. I meant Star Wars Empire at war Forces of Corruption.

+2 votes     reply to comment
Captain_Keeli(303rd) Jun 13 2014, 1:29pm replied:


0 votes     reply to comment
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