This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Mercs. Mercs. Trying to fix the pirates
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

48 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 411 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 46 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (60 - 70 of 6,424)
Lord_Ravager
Lord_Ravager Jul 10 2015, 3:29pm says:

Hey Ozzy, quick question. Is the planet Florrum in the mod? Can't find it but I thought I read here that I was. Maybe I'm playing the wrong Galactic Conquest.

+1 vote     reply to comment
solarflare32
solarflare32 Jul 10 2015, 6:00pm replied:

Its is but you must mod it back in by adding wayland to the list of planets

+2 votes     reply to comment
Lord_Ravager
Lord_Ravager Jul 11 2015, 1:07am replied:

How would one go about doing that if you don't mind sharing?

+1 vote     reply to comment
Guest
Guest Jul 10 2015, 12:35pm says:

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Guest
Guest Jul 9 2015, 12:01pm says:

does this mod work with game ranger if both players have the mod

-1 votes     reply to comment
FivesCT55
FivesCT55 Jul 8 2015, 6:00pm says:

Can you add darth maul and his shadow collecttive?

+1 vote     reply to comment
Chief501st
Chief501st Jul 5 2015, 12:24pm says:

Been playing the mod for awhile but I the game keeps crashing now every time I conquer Felucia and it says it creates a log but I have tried every fix and nothing is working, is there anything I can do?

+1 vote     reply to comment
plex_troop
plex_troop Jul 1 2015, 9:25pm says:

Hey so I really enjoy this mod but I do have one problem. When I choose the difficulty setting moderate and I play as the republic the CIS usually only sends munificent frigates and nothing else and their ground forces are really easy as well. When I play on hard difficulty, the CIS sends like 56 munificent frigates. I would like to know if I can fix that to where they balance their units and we can have more complex battles then just me tediously destroying one frigate at a time. The other thing I would recommend is fixing the space stations for the republic they seem a bit to unbalanced.

+2 votes     reply to comment
musicsaves677
musicsaves677 Jul 3 2015, 7:35pm replied:

I had similar problems (When the AI DID actually build frigates and untis) they would send roughly 50+ frigates on hard... and no more than roughly 20 at the most I had. its either slaughter for me or them rarely inbetween. Its usualy a problem with the AI I havent had much luck with any Mod/patch fixes on the ai.

+1 vote     reply to comment
solarflare32
solarflare32 Jul 1 2015, 7:53am says:

Is this mod being worked on still cause i got a few suggestions

+3 votes     reply to comment
Ozzy667 Creator
Ozzy667 Jul 5 2015, 11:33pm replied:

Yes

+2 votes   reply to comment
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