This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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When you're down to only a frigate Testing on Alderaan Playing with Delta
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

45 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 366 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 43 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 43 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (60 - 70 of 6,255)
PocketScout
PocketScout May 12 2015, 6:06pm says:

I maxed out my tech to get the Chancellor's secret project, but for some reason i can't build it anywhere, even on planets that support capital ships. Is it still under development?

+1 vote     reply to comment
Ozzy667 Creator
Ozzy667 May 12 2015, 6:16pm replied:

That's not in version 4

+1 vote   reply to comment
PocketScout
PocketScout May 12 2015, 7:58pm replied:

Guess that gives me something to look forward to.

+1 vote     reply to comment
sigma3825
sigma3825 May 12 2015, 6:02pm says:

When playing as the Republic in GC the CIS does not seem to upgrade their tech level. They do not build capital ships only mass amounts of Munificent Frigates. They also seem to only make 3 ground unit types. battle droids, super battle droids and one type of tank. this is about 100 days into the conquest. Wondering if anybody can help me alter the AI so they will build hulks and providences. Space battles have become to easy even when fighting 50 frigs every battle. can I make it so both factions are max tech level at the start of a new GC. or is this how the mod is supposed to work? If I play as CIS myself I have access to everything so I think its installed correctly. please help I want more exiting and varied battles. All may GC have been medium settings. does difficulty affect what unit stacks the AI is using?

+3 votes     reply to comment
sigma3825
sigma3825 May 12 2015, 6:47pm replied:

I also want to say I really enjoy this mod. It really excels at ground combat making for some really fun strategies to take out the enemy. The only flaws I have encountered are with the enemy AI as described above. besides that the space combat is enjoyable. I feel it is more balanced than Republic at war. the vindicators and bombers in this mod are not as OP. I like having to use tactics in the space battles. Went through the Difficulty xlm file and it seems difficulty does not effect enemy stacks. it does effect build rate so maybe ill try a hard mode run. maybe at day 100 the AI just has not had time to build or research what they need.

+2 votes     reply to comment
Dragonback98
Dragonback98 May 12 2015, 4:19am says:

Someone please help me, the AI does nothing at all

+1 vote     reply to comment
Guest
Guest May 11 2015, 8:56pm says:

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PocketScout
PocketScout May 12 2015, 6:07pm replied:

It might take some time for the AI to actually do something, trust me, they'll start getting ****** after a few invasions.

+2 votes     reply to comment
Guest
Guest May 10 2015, 6:37pm says:

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Vakama1
Vakama1 May 10 2015, 3:46pm says:

um when i launch the game it launches the vanilla game.

0 votes     reply to comment
Emilddl
Emilddl May 10 2015, 2:31pm says:

Hello can you create Galactic conquest multiplayer map for this mod??

-1 votes     reply to comment
Guest
Guest May 10 2015, 12:57pm says:

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Zupanicarr
Zupanicarr May 10 2015, 1:31pm replied:

No, you need either the Forces of Corruption expansion, or the Steam version of Empire at War(which is basically the gold edition with the RAM fix).

+2 votes     reply to comment
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