This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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37 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 237 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (30 - 40 of 6,019)
Guppyman16
Guppyman16 Aug 18 2014, 8:19pm says:

is this a mod for Star wars Empire at war?

0 votes     reply to comment
lasair-nova
lasair-nova Aug 17 2014, 7:07pm says:

Dose anyone else have a bug where a ground battle starts on kashyyyk, I click "begin" but nothing happens? I just keep getting the loading screen forever, I have to Ctrl+Alt+Del out of the game.

+2 votes     reply to comment
HTRK74JR
HTRK74JR Aug 17 2014, 11:48am says:

Is it just me, or does CIS level 5 space stations get like 4-5 providence carriers and stuff, while the level 5 space station for the republic only gets like 2 venators, that seems really wrong.

+4 votes     reply to comment
CundC
CundC Aug 17 2014, 8:20am says:

Is this normal or why stands everywhere [Missing]. At every Units or Buildings.

+1 vote     reply to comment
yoyor
yoyor Aug 17 2014, 7:29am says:

and add quell with sky battle not space if posssible

+1 vote     reply to comment
yoyor
yoyor Aug 17 2014, 7:26am says:

could you make story mode for both factions

+1 vote     reply to comment
Niner Skirata
Niner Skirata Aug 13 2014, 5:23am says:

Suggestion for kamino: you could add the security forces who would fight along the player's forces on the planet. It could be the same way as geonosis where the orange et brown troops are spawed indefinitely.
The texture would be a grey shock trooper with the commander as this Starwars.wikia.com(Kamino_security)

+2 votes     reply to comment
Mlpdiscord23
Mlpdiscord23 Aug 11 2014, 2:21pm says:

I can't build or find the research station icon, Please help.

+2 votes     reply to comment
HTRK74JR
HTRK74JR Aug 7 2014, 10:22pm says:

The Kashyyk map needs fixed, some wookies spawn in random spots they can't get out of, and some are hostile to the republic. This causes the defense towers to focus on them unless you manually force them to fire at the droids

is it possible to range increase for the republic AI turret? it is pathetically small, and i find that the CIS ones range is much, much farther. it's really prevalent on the kashyyk map because they get overrun by droids because of their small range, both firing, and sight.

can the range of clones be increased actually? i find that the droids start firing much sooner than clones, which is problematic.

+4 votes     reply to comment
HTRK74JR
HTRK74JR Aug 7 2014, 5:34pm says:

Providence cruiser may be a bit OP... it takes 5-6 Venators to deal with one of them.

One match i had a Providence fight 15 Accalamtors and won with little damage.

And the CIS AI does nothing in GC, they'll amass ships in planets, but won't actually move out, resulting in you having to whittle away their forces of up to 50 ships on planets with level 5 space stations.

+5 votes     reply to comment
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