This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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May the 4th be with you! Star Wars Legends will be the name given to ..... 4.0 has been updated
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32 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 202 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (30 - 40 of 5,979)
iamtheman
iamtheman Jul 4 2014, 4:56pm says:

this mod is better or republic at war is better?

+1 vote     reply to comment
solarflare32
solarflare32 Jul 5 2014, 2:39pm replied:

Republic at war is smoother and more balanced
This mod has a more intresting variety of units and hero's

+1 vote     reply to comment
iamtheman
iamtheman Jul 6 2014, 12:47am replied:

yup but in republic at war why does the aclamator class suck but in this mod it doesn't.

+1 vote     reply to comment
solarflare32
solarflare32 Jul 4 2014, 3:47pm says:

As republic is it possible to fail to capture genosis due to the constant spawninng of soldiers sugeests otherwise

+1 vote     reply to comment
solarflare32
solarflare32 Jul 3 2014, 4:30pm says:

once captured units can not be sent to russan

+1 vote     reply to comment
Ozzy667
Ozzy667 Jul 6 2014, 4:34pm replied:

Intentional. Since its a CIS listening post. Same goes for Rishi Moon.

+1 vote     reply to comment
solarflare32
solarflare32 Jul 6 2014, 4:36pm replied:

And the problems with the dark reaper/harvester

+1 vote     reply to comment
zachwillhelmmoseby
zachwillhelmmoseby Jul 3 2014, 2:22pm says:

Having a problem with the AI in GC, the AI wont attack me or build or anything, they are completely unresponsive? any solution for this please?

+1 vote     reply to comment
solarflare32
solarflare32 Jul 3 2014, 4:11pm replied:

how early in is it i found the ai takes time to move

+1 vote     reply to comment
zachwillhelmmoseby
zachwillhelmmoseby Jul 3 2014, 7:48pm replied:

fixed now, turned out I needed the 1.1 patch for the vanilla game

+1 vote     reply to comment
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