This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.
This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...
Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly
For the Star Wars: Clone Wars Sub-Mod go to
For help with installing mods go to this forum and ask
Although the original 4.0 release was playable for many. Some of the bugs that we originally missed in our burnt out rush to get the mod out are too much for me to call it a full release. The version I currently have after so many bug fixes and adjustments is far better than the original and I want the release to be what 4.0 deserves. What this does mean is I am concentrating on a full version release and I am not so much worrying about new content although some will be as some things I really want to get in. I do still plan a much smaller 4.1 with some new content but you fans deserve a proper full release of the mod and that is what I will give you.
Some new things being added while I work.
-Complete readjustment to the units to make it more like a video chess game and not just a slug fest between units. Ground unit classes now include Anti-Infantry, Anti- vehicle, Tanks, and tank destroyers. This will be reflected in the strong vs Weak stats
-More epic light saber and melee fighting. Watch out for Jedi and Sith!
-Jedi and Sith are getting different abilities and more automatically activated ones. Like I said watch out for Jedi and Sith.
-I want to get the 2nd airborne back in the mod as a cool air assault unit.
-A few new maps. They have been in the works so I need to push through and finish them. Ringo Vinda is mostly done, Zygerria and Devaron are WIP.
-Cleaner audio and more audio cues that units have entered the battle field
-And of course bug fixes. LOTS OF THEM. The testing so far over the past few years as I have come back for short periods has produced over a hundred nit picky and serious bugs. I WILL NOT be able to fix every one of them as a few are pretty complicated and not game crashing, just minor annoyances I just can't figure out. But many of the modders that have been here for decades are still around and we have an online community where we discuss modding in great detail. They have helped me already to solve some I was stuck on and I personally have fixed well over 75 bugs myself.
Other things are in the works but I can't tell you everything in one update ;)
Stay tuned Fans
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