This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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37 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 239 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 33 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 65 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (10 - 20 of 6,025)
Eugene.Gans478
Eugene.Gans478 Oct 14 2014, 10:23am says:

why are you guys are not contacting me i wrote two comments to you guys and this is what i get for coming back now it feels like that im being ignored

-1 votes     reply to comment
Eugene.Gans478
Eugene.Gans478 Oct 13 2014, 9:48pm says:

dont use steam because it may not work with the mod just put it in c program files lucas arts star wars empire at war forces of corruption mods folder and i know how the ai can attack you first move all your fleet one planet to make a big fleet then construct two battle droids to raxus prime then build alot of grund structures and a space station if you go to tech 2 if you are playing the light side and the dark
the ai can attack you i done this many times and it worked trust me

0 votes     reply to comment
Lockerd
Lockerd Oct 13 2014, 9:23pm says:

I'm having trouble with this, I'm using the steam version and I had to do some mod path reworking to get it to even launch.

now it's just launching EAW, not even FoC. anyone know why this is?

+1 vote     reply to comment
Eugene.Gans478
Eugene.Gans478 Oct 12 2014, 11:57am says:

i missed typing comments to you guys so much that it had been months i just thought i would be kicked out and now im happy i see you have problems with the ai and when are you going to upload another image or an update because i thought this mod is dead

+1 vote     reply to comment
traviscduran
traviscduran Oct 3 2014, 1:37pm says:

I'm getting 2 types of bugs pretty consistently during my play.

I either get a crash to desktop bug while initiating a battle that will delete my saves or I get the exception error while going into a battle.

I have the Gold version of this game on Steam. This has occurred while in Tech 5, with the unit cap either met or very close to.

Not sure if anyone else has a solution or is facing these problems as well.

+1 vote     reply to comment
StephenG2014
StephenG2014 Oct 2 2014, 5:19am says:

Hey
When will the 4.1 be out?
How do you fix the AI once and for all, even in skirmish?
Where's Admiral Trench?

Thanks
Stephen .G.

+2 votes     reply to comment
chancellor14
chancellor14 Sep 30 2014, 8:08pm says:

If the Republic can't build non-hero Jedi units, I'm gonna flip ****.

+1 vote     reply to comment
awing
awing Sep 25 2014, 1:33am says:

Been playing the mod, it's very good, but it lags a lot. Anybody knows a way to fix this? Or is there a way to turn off the new laser effects? i had the previous version and it ran perfectly but i noticed that if i play a mod that adds custom effects the game lags a lot :/

+2 votes     reply to comment
muke12
muke12 Sep 19 2014, 9:33am says:

I have a problem with the cis. I cant build some units like the droideka or the mtt. Im tech lvl 4,5 isnt available. Ive reiinstalled it 2 times. Can you help me. Sorry for my bad english. Greetings from Germany.

+1 vote     reply to comment
Rearnold1987
Rearnold1987 Sep 18 2014, 10:29am says:

Fun mod!
Two things however,
1. it seems to run pretty slow for me/lag.
and i can play thrawns revenge, RaW etc on high graphics with no problems.. is there a fix? i was doing a GC as the CiS and invaded Ord Mantell with a pretty small force.. and it just took forever to walk across the map...

2. in Galactic Conquest, Where is Admiral Trench? which planet does he spawn from or is buildable from?

again fun mod!!
hope to get a reply
Thanks!

+2 votes     reply to comment
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