This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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40 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 316 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (10 - 20 of 6,145)
jaybt12
jaybt12 Apr 2 2015, 1:32pm says:

Hey love the game but AI does nothing, i downloaded version 4.0 had to extract to the desktop then copied the mods folder to Lucasarts\Star Wars Empire at War Forces of Corruption\ i know its right the game plays, everything works fine on ST EAWC FOC i dont know where ive gone wrong please help

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Khanti
Khanti Mar 29 2015, 5:50am says:

My feedback after some time playing CW4.0 version:
It's a good one and can be very enjoyable. Some issues found by me are:
-Consular class Cruiser has no shields.
-Ruusan planet map is great but turrets can't be built. The best map played till now for me.
-Devaron planet map is very fine.
-Ship sight in tactical space is too low (still vanilla value?).
-Asajj is better than Sidious. She is much harder to hit! She sees farther, she kills faster and reacts faster. Sidious can't auto-heal himself. Asajj can. The only thing she can't is shaking buildings.
-Count Dooku is weak against generic Jedi Knight.
-Dooku is worse than Sevrance. I used them in pairs (Dooku/Sevrance,
Asajj/Sidious).
-AA Turrets should be a little effective vs infantry. Now they don't shoot graound units at all.
-Sensor node should have better range view (still vanilla value?).
-Kashyk: some Wookies aid Republic some aid CIS during land battle.
-Starbases should have better and more shields (x2 or x3). They should be core defensive installations not just push-overs.

+1 vote     reply to comment
yiheng16
yiheng16 Mar 26 2015, 7:28am says:

A.I does absolutely nothing, help?

+1 vote     reply to comment
Khanti
Khanti Mar 28 2015, 11:44am replied:

Wrong installation. AI works normally if installed well.

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DarthWolffeRex56
DarthWolffeRex56 Mar 28 2015, 6:40pm replied:

Delete the mod from your game, run game to ensure the vanilla works properly. Download and install the mod again. If the issue still is not repaired I will file a notice with the other developers.

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