This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Mercs. Mercs. Trying to fix the pirates
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

51 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 423 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 46 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (10 - 20 of 6,440)
Helius.rpg
Helius.rpg Aug 1 2015 says:

SOME PHASE 2 CLONE TROOPERS OF DIFFERENT COMPANY HAVE DIFFERENT HEIGHTS IT KIND OF SEEMS WEIRD AND ALSO SOME HAVE ODD MODELS AN WHY DONT YOU ADD THAT STARWAR CLONEWAR SEASON 6 CLONE TROOPER COMPANY LED BY THE TWIN SISTER JEDI THEY ARE AWESOME

0 votes     reply to comment
PhoneixXX
PhoneixXX Aug 1 2015 says:

Please continue the mod and listen to the fans. On that note I would love to see some lesser Jedi we could build like Stass Alie, Adi Gallia, and so many more I would love to see. I would like to see more special companys like Ghost and Green. I would like to see the bomb squad from the episode in the clone wars with the virus. I would love to see Deathwatch having control over the moon of Manadalore. The Deathwatch could be its own faction or part of the Hutt Clan/ Zann Consortium. Can we see more diverse ways of getting new heroes/villains? Say when you take Raxus Prime you get Darth Maul as a playable hero. Or when you go to that Jedi prison you get that one Jedi from that one episode (lol).

+1 vote     reply to comment
StephenG2014
StephenG2014 Jul 31 2015 says:

Any chance of adding other buildable heroes like Even Piell or Adi Gallia to GC?

Stephen. G.

0 votes     reply to comment
Guest
Guest Jul 31 2015 says:

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bshuman
bshuman Jul 31 2015 says:

also ik you guys said youd be listening to what the fans want, well i love this mod and like to be able to see the other clone legions adn specialty units from galactic conquest available in skirmish mode. mainly that giant *** republic heavy cruiser that looks similar to the venator, and the clone plex soldiers. also if you could make delta sqaud available in skirmish thad be great. and maybe even normal commando's that you can prodice like normal infantry. which i might add is actually lre friendly if you look at some star wars comics they actually used specialized platoons of republic commandos as elite assault teams. not asking for like unlimted though just maybe creat multiple teams of standared uncustomized commandos. also maybe finish texturing the other ark troopers? and finally id like to see some work done on the republic ginships. mainly the nose gin since it doesnt look anything like its supposed to. oh and one last thing maybe you could add like all of the custom maps you built for gc into skirmish mode. thanks again.

+1 vote     reply to comment
bshuman
bshuman Jul 31 2015 says:

yeah another glitch you should really consider fixing is one where the enemy ai malfunction and they dont move, build units, or even attack. theyl still fight if you attack them but they really dont do a damn thing. it happens quite often

+1 vote     reply to comment
Sly442
Sly442 Jul 30 2015 says:

Anyone else think this looks too close to their AV7?
Moddb.com

+1 vote     reply to comment
StephenG2014
StephenG2014 Jul 29 2015 says:

Hey, what exactly is the Chancellor's Secret Weapon
and how on coruscant do you get it?

hehe get the joke?

Thanks, Stephen .G.

+1 vote     reply to comment
matiasljoka
matiasljoka Aug 4 2015 replied:

I have the same doubt! I never found it... :S =[

+2 votes     reply to comment
patrickde
patrickde Jul 28 2015 says:

Hello, sorry for my English but I find really interesting od , except that the AI ​​of the game is completely inactive , in fact it manages its present troops, but does not build , does not make troop / fleet, you 'd have a solution?

+1 vote     reply to comment
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