This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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24 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 90 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 29 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 172 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 64 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (10 - 20 of 5,542)
Gman1213
Gman1213 23hours 38mins ago says:

I need help, I won't let me play it. When I try to click on the shortcut, I get an exception error. I tried to change the target box where at the end it says iv instead of iii which it changed it to but still doesn't work. I installed it in programs x86. Any help please.

+1 vote     reply to comment
haqsoyrce
haqsoyrce Apr 22 2014, 10:43pm says:

is Ringo Vinda in the game?

-3 votes     reply to comment
Ozzy667
Ozzy667 Apr 22 2014, 11:16pm replied:

How about you look on the update where it says what will be ADDED to 4.1

+6 votes     reply to comment
IntenseStegosaurus
IntenseStegosaurus Apr 22 2014, 6:57pm says:

THis bug is bothering me a lot, the 212th and 501st legion clone troopers appear as normal clone troopers except for the sergeants lieutenants and grenadiers, also for the regular 212th troopers they have MISSING under their name for their description when you hover your mouse over them

+1 vote     reply to comment
IntenseStegosaurus
IntenseStegosaurus Apr 22 2014, 7:02pm replied:

Ps. I did a clean uninstall of the game and mod and reinstalled them both and im still having these issues

+1 vote     reply to comment
Guest
Guest Apr 22 2014, 4:52pm says:

This comment is currently awaiting admin approval, join now to view.

501st-veteran
501st-veteran Apr 22 2014, 2:32pm replied:

We do not plan to revert the 'change starting tech' mechanic as it causes issues with the hero spawn triggers. As the for CIS Ai, they should be advancing there tech. Please post what GC you are playing and what day you are on.

+1 vote     reply to comment
DeanVantis
DeanVantis Apr 22 2014, 3:02pm replied:

Particulary the Clone Wars. Furthermore I see the AI not building a research facility.

+1 vote     reply to comment
DeanVantis
DeanVantis Apr 22 2014, 2:53pm replied:

Tried all CGs, most of them I am beyond day 40 and the AI is still on Tech 1.

+1 vote     reply to comment
george76
george76 18hours 29mins ago replied:

it will most likely be fixed in 4.1 so no big deal just gotta fight with what they build

+1 vote     reply to comment
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