This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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44 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 366 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 43 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 43 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (40 - 50 of 6,248)
hardcase726 May 17 2015, 1:22pm says:

Things I would like to see in 4.1 or 5.0:

1. Brighter HD laser projectile effects

2. Shock Troopers

3. More Ships

4. Camera fix

5. Light Cruiser and Republic Cruiser bug spinning glitch fixed

6. remove the Twlight and have Anikin with Shadow Squadron and Ahsoka with Blue Squadron

7. All planets have a space and ground bonus

8. The Bad Batch from Season 7 that was never finished

9. Jetpack Troopers and Droids

10. Senate Guard Commandos blue then red on tech 5

11. Captain Tarkin

12. Droid Snipers

13. Geonosian Warriors recruited for ground troops

14. Old Republic and Sith Warships build as special relic weapons

+3 votes     reply to comment
Sly442 May 17 2015, 11:29pm replied:

By "special relic weapons" do you mean ****** & useless warships that look cool?

+2 votes     reply to comment
Rook-013 May 16 2015, 12:56pm says:

Does anyone know what planets I can build heavy vehicles on? I need more production facilities.

+1 vote     reply to comment
farrell494 May 15 2015, 6:46pm says:

where is the MTT? one of the factories states that it can be built but i have progressed through the GC and never seen it buildable

+1 vote     reply to comment
powerfaris May 15 2015, 7:40am says:

Couple crashes,no problems except for one.The galactic map likes to lag quite a bit,idk why,either due to too many planets or something? Is it only me that suffers this?

+1 vote     reply to comment
Maxmania May 15 2015, 6:35pm replied:

i have the same issue to when im in late game

+1 vote     reply to comment
powerfaris May 16 2015, 12:08am replied:

Usually clicking on the planets fixes it,but when late game when you have many planets man.

+1 vote     reply to comment
Guest May 14 2015, 4:18am says:

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gasman677 May 13 2015, 11:57pm says:

Installed your mod and loved it 100% but ... only issue is the AI after I finaly got the mod to work the ai is pathetic.. i get roughly 50-70 days into a galactic conquest and the AI does one full out assualt on a handfull of planets then goes dorment the rest of the game.

Is there something i missed in installation ? is this a mod issue? is this some other thing im not understanding? Please help me out here i love the mod but the ai does not fight me back even alittle!!!

0 votes     reply to comment
gasman677 May 14 2015, 12:42am replied:

Playing the game again for a short time (same AI issue) could it be the republic does not fight back (if they are the ai for example) if the pirate consortium uses to much consistant corruption... (Seems corruption is spread nearly 4x as much as with the mod) The overabundance of sabotage along with the corruption is causing them not to rebuild or maintain an army when i kill it??

0 votes     reply to comment
Guest May 13 2015, 3:55pm says:

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gasman677 May 13 2015, 11:58pm replied:

Is the game installed with steam or a CD

I had a issue too i forget how i solved it.

Be sure to check the path you launch the game from make sure you run FROM the Mods launcher path you made.

0 votes     reply to comment
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