This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Update 33

Update 33

News 11 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 17 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

Update 30

Update 30

News 16 comments

Hello again Loyal fans! Sorry for the lack of updates and images lately. I have a contest for anyone who wishes to contribute.

RSS feed Downloads
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 545 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 51 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 68 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (40 - 50 of 6,642)
FainterBread678
FainterBread678

10/10

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Harabec
Harabec

Also another question, looking at the XML files it looks like there's an entry for Omega squad. Anyone know if it's possible to add them to galactic conquest?

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Maxisupi
Maxisupi

no because the mod has no models of the omega sqaud

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Harabec
Harabec

Unfortunate, thanks for the reply.

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Harabec
Harabec

Any one ever run into this issue? I launch a raid on a planet, win the raid, secure the planet, but if there's any enemy space forces still in orbit you can't move any of your own fleet to fight them. Sometimes the space station, if one is present will still be there even though it was supposedly destroyed after the raid. The only work around for this I've found is building hypervelocity cannons and then building units on the planet to send up one by one so I can hopefully pick off the fleet that's preventing any troop movement there.

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Sly442
Sly442

Oh my god guys we are such idiots. Only now have I realized what may have been causing the CIS's inability to tech up.

Open up the "RebelAdvanceTechPlan.lua" in your mod folder(should be in star_wars_clone_wars_iV\Data\Scripts\AI\). You'll see that the tech upgrades referenced are all wrong. They should be the same with the tech in the "Techbuilding.xml" in the mod's XML folder.

You'll see CIS_TECH_UPGRADE_01 and so on. You'll have to delete the underscore and the zero before the numbers (01,02, 03). There's also an extra tech, the fourth one, you should probably delete that entire one too.

Though this may be just me since I may have messed around with these things so please report back if it works (it may also be good to transfer it to the main Data folder of the game if it doesn't work the first time). I won't be able to test it right now so please bear with me.

Watch it be an isolated case. xD

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supamat
supamat

I edited the file in the mods folder and the ai still didn't tech up so ill try again later by moving the files into the main data folder. I would really love to play against the CIS when they have capital ships instead of stacks of 20 to 40 frigs

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henry101400
henry101400

Would it be possible to add the recruitment of native militia and their vehicles? It would bring verity and certainly make the game more interesting. I for one would love to see Umbarans and their tanks being available for recruitment, that'd be awesome.Also, would it be possible to add Rahm Kota? That way the Republic Troopers would have a familiar general. Great mod, I would love to see these features in the game, thank you.

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StephenG2014
StephenG2014

Rahm Kota would be awesome :D

What about a Young Kanan and Depa Billaba as Minor Buildable Heroes?

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henry101400
henry101400

I believe they'd be a very interesting idea...

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StephenG2014
StephenG2014

Would love to have Young Kanan and Billaba at least :D.

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