This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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Mercs. Mercs. Trying to fix the pirates
Blog RSS Feed Report abuse Latest News: Version 4.0 Released

48 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska

-Protodeka

-Scorpenek annihilator
droid

-Mandalore

-Underwater Ground map for Mon Calamari

-Zygerria

-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
Ozzy667
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 411 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 46 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 180 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (70 - 80 of 6,424)
solarflare32
solarflare32 Jul 1 2015, 7:53am says:

Is this mod being worked on still cause i got a few suggestions

+3 votes     reply to comment
Ozzy667 Creator
Ozzy667 Jul 5 2015, 11:33pm replied:

Yes

+2 votes   reply to comment
HiqhVoltaqe
HiqhVoltaqe Jul 1 2015, 2:30am says:

i installed like the instructions said but everytime i use the shortcut it just takes me to foc help?

+2 votes     reply to comment
Guest
Guest Jul 6 2015, 2:52pm replied:

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Guest
Guest Jul 1 2015, 12:51pm replied:

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HiqhVoltaqe
HiqhVoltaqe Jul 2 2015, 2:49am replied:

They both have 86

+1 vote     reply to comment
Lockerd
Lockerd Jun 28 2015, 2:45pm says:

for those with a problem for the steam version, put this in the launch options MODPATH=Mods\star_wars_clone_wars_iV

+5 votes     reply to comment
Guest
Guest Jul 7 2015, 7:42pm replied:

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Lockerd
Lockerd Jun 28 2015, 2:40pm says:

very awesome

+1 vote     reply to comment
musicsaves677
musicsaves677 Jun 27 2015, 8:25pm says:

There is a few bugs ive noticed in version 4.0

-After extended amount of game play (Roughly an hour and over chance increases) the game will crash and send me an error.

-Naboo grass props are floating in the sky.. not on the ground... very odd

-When playing galatic conquest as Republic and Annikan and asoka die someones when they spawn back there will be 2 sets of them.

-Certain units dont show on the galatic conquest build tabs because to many units (Not sure if thats fixable just saying)

-Tech levels are not available for CIS & Republic conquests yet it seems sometimes the enemy will have better units more often that would be higher teir so both problems there.

+3 votes     reply to comment
DarthWolffeRex56
DarthWolffeRex56 Jun 29 2015, 7:31pm replied:

I'll be sure to get this to the rest of the team, and hopefully these bugs will be fixed in a future update.

+4 votes     reply to comment
Bakaran
Bakaran Jun 28 2015, 2:21pm replied:

Playing GC, did your AI actually attack or was it passively building units?

+1 vote     reply to comment
TheGingernator
TheGingernator Jun 30 2015, 4:14pm replied:

In most cases i have found that the CIS is more aggressive than the Republic. The enemy usually will only invade space battles if they have overwhelming numbers. So for my games, if i stomp out their fleets then the campaign is all but won.

+2 votes     reply to comment
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