This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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23 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 88 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 29 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 172 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 64 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (70 - 80 of 5,538)
IntenseStegosaurus Apr 20 2014, 6:22pm says:

Sorry if Im spamming but i think i found another bug
The 501st and 212th troopers appear as normal clone troopers, but the sergeants and grenadiers have their respective colors.

+1 vote     reply to comment
ARMOREDSCARUB Apr 20 2014, 8:22pm replied:

neither do I

+1 vote     reply to comment
Sly442 Apr 20 2014, 8:01pm replied:

I don't have that...

+1 vote     reply to comment
KeepAmazinn Apr 20 2014, 6:06pm says:

Just a quick question but will Omega squad be added in the patch update or in the expansion?

0 votes     reply to comment
501st-veteran Apr 20 2014, 6:16pm replied:

They will be added in Version 4.1

+1 vote     reply to comment
KeepAmazinn Apr 20 2014, 6:19pm replied:

I'll state my question again then with this next patch update to fix bugs in 4.0 release. Will this next patch update include the above content? I know 4.1 will include them.

-1 votes     reply to comment
501st-veteran Apr 20 2014, 6:35pm replied:

I understood the question the first time; the update to fix bugs will simply be a patch and/or a reupload of version 4.0 - meaning no new content. As said before Omega squad will be added in Version 4.1

+1 vote     reply to comment
Journeyman_Commando Apr 20 2014, 5:12pm says:

Republic Bug-
P1 Red clone commander is still buildable tech 5
CIS possible bug-
At a cantina, there are three IG droids, two named IG-88, one is buildable once and the other infinitely.
Suggestion: Clones-
You could probably add more clones without overtaxing the build bar. It makes sense to build many cloning vats on Kamino to produce clones as quickly as possible and if you do this there are still 5 empty unit construction slots (tech 5). It's a similar story with commanders and captains, they are valuable and take so long to build that I constantly produce them on select worlds leaving most of the build bar empty. I just type this in the hopes of seeing more units like captains for each clone group (41st elite, 104th wolfpack, etc.) it's a great mod already.
Suggestion: Mandalore/Death Watch-
For 4.1 would it be possible to do something like the dark troopers in FOC where the Death Watch can be built/recruited/summoned on whatever planet Mandalore (their leader) is on?
I have no idea how hard this would be but it would make more sense since the Death Watch spent most of their time off world, plotting the takeover of the Mandalorian planet. Plus it would be awesome to take the planet with Death Watch & dark Jedi, kinda like in the show.
Republic Question:
Are ARF troopers meant to be 1 group max?

+1 vote     reply to comment
KeepAmazinn Apr 20 2014, 6:17pm replied:

I'm pretty sure the P1 clone minor hero was intentional because some of the original arc troopers did keep their P1 armor

0 votes     reply to comment
dragonbornskunkape Apr 21 2014, 4:19pm replied:

The clone wars (I think that's what it's called it has 70 planets) and with Republic and tech 1/2

+1 vote     reply to comment
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