This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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40 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 316 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 135 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 38 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 178 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 67 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (70 - 80 of 6,144)
Bryan_Axl Feb 2 2015, 9:22pm says:

Anyone of you know where is the venator.xml?? i just want to add more venators in differents space layers.

0 votes     reply to comment
Bryan_Axl Feb 2 2015, 10:40pm replied:

forget it, i found it thanks

0 votes     reply to comment
Eugene.Gans478 Feb 2 2015, 4:30pm says:

is 4.1 going to be out this year like in early or late 2015

+3 votes     reply to comment
masterman417 Jan 31 2015, 8:45pm says:

is there a way to play as the republic, without having to deal with the neutral worlds? they are kinda bothering me :$

+1 vote     reply to comment
Eugene.Gans478 Jan 31 2015, 6:04pm says:

you know what i just realized but i dont understand is that theres an installer for the demo but for the full version i use winzip and even though some of you guys have the steam version of the game i was wondering if you installed and downloaded the steam install instructions just incase you forgot and if you wanted to like to play any game you want on the steam version

+1 vote     reply to comment
Eugene.Gans478 Jan 29 2015, 6:40pm says:

im not experiecing anything they attack me on different planets and i always win because there fleet is very small and basically you build the force harvestor on raxus prime if you see the structures that says evacuation site

+1 vote     reply to comment
george76 Jan 30 2015, 3:57pm replied:

ahhh that helps with the whole force harvester thing

+1 vote     reply to comment
kaelliam Jan 29 2015, 6:00pm says:

Hey Everyone
I'm not sure this is part of the game or is just an issue I'm having, but the game play seems VERY fast. Ships, units, and projectiles all seem to moving a lot quicker then in the vanilla game. It seems even the most powerful units I land on the surface explode within a few seconds, and infantry move about 1 and a half times faster then they do in regular FOC. Is anyone else experiencing this or has a fix for it? I've tried the various in game settings including Vsync.
Thanks a lot guys

+1 vote     reply to comment
Zupanicarr Feb 2 2015, 12:42am replied:

Well infantry run a little bit faster, and everything fires a bit faster in this (and most other mods) to be a bit closer to lore.
If it doesn't seem like it's just projectiles though, you could always turn down the game speed a notch.
A warning in-case you maybe didn't notice, but for some reason the middle of the bar isn't "standard" game speed, it's actually one notch to the left.
Don't ask me why the original developers put the standard gameplay speed to the left rather than the centre, but it doesn't really matter.

And if that's still to fast, turn it down a bit more.

+1 vote     reply to comment
Eugene.Gans478 Jan 28 2015, 10:09pm says:

i think theres a difference when you download the mod from here you get the force harvestor and when you download it from jeaux its a website you will get the advanced droid design factory because that website has only the 4.0 rar what ever is up to you

+1 vote     reply to comment
george76 Jan 29 2015, 4:32pm replied:

i get the advanced droid designs from here but if im not wrong to be able to build the force harvester it should be either on thule or raxus prime or on one the other planets that to do with the force harvester weapon but i have not seen it on thule or raxus ill just have to check all the cis planets

+1 vote     reply to comment
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